198,661 Commits over 4,140 Days - 2.00cph!
Fixed current upgrade element being hidden
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InteractionPositionEditor fixes
Fix exception reporting URL
Hl1 speaker compiles, item_longjump dummy
[D11] Try again with Jenkins?
UIUserScores is now a generic component
[D11] Support for game data saving/loading on ps4 (currently disabled)
[D11][TUTORIAL] Added practice mode, disables tutorial events, adds gamemode server var
Fixed some M39 sounds not playing
[D11][TUTORIAL] Added spawnable items to recycler containers in tutorial_map
[D11] Plugins needed for game data saving/loading on ps4
Progression path choice fuckery (activity generation, removed old event, added player task to build altar / pick a path)
Enum gen
oilrig crane progress backup
Moved TribeBuildingComplete activity generation to Building.SetFinished (first time only so as not to trigger on load), fixing addons not triggering this activity used for task completion
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Player task to build leader's hut
Added copy button on base asset editor (not just in the databrowser) to copy and clean ids/validate
Crafting order list locked states, animator setup and scroll rect fixes
Show a message if the purchasable nut isnt fount
BEF-717: Disable edge scroll when inspectors are open (its annoying when scrolling content in the panels)
Automatically return to the menu if the game is over or not working when clicking surrender
Building upgrades UI locked state consistency
Mark custom gamemode unlocks as seen on startup
[D11] Fixed scaling issue with Navigation & Carousel header bars
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[D11] Time display corrected
Pressing escape will now also resset camera
Reverted camera fix attempts
Pressing C or middle mouse now also resets cam position