192,676 Commits over 4,049 Days - 1.98cph!

7 Years Ago
reworked jumping pad visual optimized explosion debris particles
7 Years Ago
reworked jumping pad visual optimized explosion debris particles
7 Years Ago
cargo ship movement test and entity cargo ship temp sounds cargo ship wakes cargo ship pathing (OceanPatrolFar)
7 Years Ago
Repair state should always start when building reaches decaying state. NRE fixes related to new ToolUsage stuff. Avoid floating point precision error that could sometimes cause construction to get stuck.
7 Years Ago
Split off fins and turbines from the hull mesh
7 Years Ago
New hemp models
7 Years Ago
Scene2Prefab Bandit town
7 Years Ago
Bandit town custom water surface
7 Years Ago
Skill gain from crafting items. Added skill gain data to a bunch of buildings. Wooden club unlocked along with spear and handaxe.
7 Years Ago
refactoring
7 Years Ago
Fixed settlement experience being added without finishing the default addons first.
7 Years Ago
VehicleManager no longer has any references to game mode
7 Years Ago
NPC manager etc. no longer has any connection to game mode system.
7 Years Ago
Fixed building finished event being invoked when the building wasn't actually finished
7 Years Ago
Failed-to-send net messages now reset current net message Calling net.Start() while a net message is already active now displays a message You can no longer send net messages with no players on the server
7 Years Ago
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
7 Years Ago
bit of cleanup
7 Years Ago
models
7 Years Ago
more wip on nuke effect
7 Years Ago
[D11] [UI] Finishing up the belt bar graphics. Fixed some shader issues so the belt bar condition bars for items now use the correct colours. Added backing graphic to item icons on belt bar as mock-up shows. Fixed highlighting item icons on belt bar via selection from setting the entire box to blue, now correctly uses an outline graphic.
7 Years Ago
Tribe create post, leaf material fix, Menu UI background tweaks Fixed ScreenNavigation OOE causing bad button states in MenuUI
7 Years Ago
match outcome score breakdown
7 Years Ago
made campfire dirt decal area a bit smaller so it corresponds to the no build zone better
7 Years Ago
Spawning players in a sandbox game mode.
7 Years Ago
[D11][UI] Updated Button icons Navigation bar button icons change depending on platform and if the action is available
7 Years Ago
more WIP daily challenge
7 Years Ago
OptionsSpinner pops error when options are not set
7 Years Ago
Grass can be harvested without a player command
7 Years Ago
started cleaning up LocalGame
7 Years Ago
Race mode merge into main. Barring potential bugs, everything's now working and implemented.
7 Years Ago
Name fix for leather glove world models
7 Years Ago
challenge score summary wip
7 Years Ago
Missing burlap glove world models
7 Years Ago
mfm
7 Years Ago
Changed all trait effect removal mode to manual, for clarity
7 Years Ago
Campfire spit addon for level 2 now costs logs
7 Years Ago
Dispensables can now optionally remember their progress so it's possible to continue cutting down a tree after you stopped
7 Years Ago
No more GetComponent calls in weapon pickup refills
7 Years Ago
[D11] Skip exception on jenkinsBuild
7 Years Ago
Tactical Gloves assets
7 Years Ago
[D11] Log current defines for manifest
7 Years Ago
[D11] Make asset bundles on Jenkins
7 Years Ago
Tool effectiveness modifiers should now actually work. TakeFromDispenser tweaks.
7 Years Ago
category scoring
7 Years Ago
scoring UI
7 Years Ago
Fix #2
7 Years Ago
WIP nuke_explosion prefab and animation
7 Years Ago
Fix
7 Years Ago
Let weapon spawners swap around which weapon they're spawning
7 Years Ago
Merge in from Main