192,280 Commits over 4,049 Days - 1.98cph!
Fixed "randomness" in WiseGuys actually being deterministic after level gen seed
render.WorldMaterialOverride
pumpkin and corn seed yield tweaks
Removed chinook drop zone from Outpost B3 (Hapis)
Added bandit town vending machines to Compound (Hapis)
Tweaks to loot spawns (Hapis)
Merge Whacky Races branch into Main.
Don't show message when checkpoint isn't active
Fix checkpoint count on listen server, and update UI
Generate the vehicle checkpoint on a random piece of straight road
Just cleaning up a little
100% working fix, but messy. Will see if I can simplify.
Testing a fix for vehicle RPC init order bug
Synchronization for server connection mapping. Also disallow multiple connections with the same steam id
Fixed pumpkins not showing during fruiting phase
Fixed underwater surfaces broken by combinedfog
Cancelling construction WIP.
Lower chance of getting multiple seeds from eating corn and pumpkins
Saving progress on multithreading server
AI Modules can now be specific to Player controlled or AI controlled Controllers.
Added Idle Module for AI controlled humans to stop them wandering far from their settlement.
fix for game events not being listened to when praciting a map from squad editor
Serverside fix for leaderboard entries disappearing in some circumstances when browsing table with the arrows
"Bastards" tribe is now neutral instead of hostile
[D11] merge from main + related fixes
Correct icons in Command Widget array
Disable dispenser interactions when dispenser is depleted
Burner & Healer celebs
Added to animators
Source anims
merged main to release, to include gamemodes/events and all recent changes.
disabled edit in-match edit squad menu button.
re-enabled global UI object.
version++
trying to add leaf clothes to weaving station
male and female leaf clothing
Exit/edit squad buttons on match outcome screen are now controlled by game mode definition.
Disabled edit squad button for tutorial mode.
Disabled exit/edit squad buttons for career mode.
adding unit count bar to the squad editor UI
cherry picked tutorial fixes
health over time takes longer to convert into health
Fixed all known tutorial issues.
Updated tutorial text to match game changes.
corn and pumpkin harvest time increased
Replace SkipOnFailure bool in BehaviourChainElementParameters with an EvaluationModes enum.
Harvesting flagged resources now uses the complete on succeed evaluation mode on the various possible interactions.
Fixed abilities with null jobs not appearing on the context menu.
Holding control will make RMB perform the command on click.
Tweaked aim system a bit.
Convar'ed aim system variables.
Generated convars.
Tweaks to military tunnel.
Scene2Prefab Military Tunnel
Updated manifest.
Swamp and bandit town scene2prefab
Lowered LOD/culling distances on reeds and water lillies
[D11] [UI] adjusted the notifications so that player vitals related notifications are on the right, and removed bars on ones that didn't need bars. updated the health/hunger/thirst bars to match the mockup.