240,145 Commits over 3,837 Days - 2.61cph!

4 Years Ago
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4 Years Ago
Support adding multiple mock servers Authenticating screen spinner styling Back button should be grey to match other header buttons
4 Years Ago
invasion revenge bullet thrusters dont check bounds laser form1 new pixels first pass Merge branch 'master' of SpaceUsurperUnity laser new form2 pixels first pass
4 Years Ago
Smaller font size on player marker
4 Years Ago
Make settings button consistent with server switcher Removed header title for Hub Removed useless headers from Devices and News tabs
4 Years Ago
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4 Years Ago
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4 Years Ago
Increase voice chat samplerate to 44100hz (Doesn't break compatibility if using Steam voice, which GMod does by default)
4 Years Ago
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4 Years Ago
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4 Years Ago
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5 Years Ago
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5 Years Ago
Add "Steam Voice Options" to Voice option menu
5 Years Ago
merge from farming2
5 Years Ago
Death chance balance
5 Years Ago
Fixed button prompts in loading hints being too smol Nicer campaign title formatting for parentheses Started playing with a !demo build
5 Years Ago
Balance
5 Years Ago
[D11] [UI] Temporarily disabled player inspect screen. Added support for stat name translations in player inspect screen.
5 Years Ago
Server Switcher Overlay renaming
5 Years Ago
[D11][Gameplay][#3920] Player auto-sprint input small fixes
5 Years Ago
[D11] - T2369 - Texel Inconsistencies - Fix - Upped resolution on appropriate maps
5 Years Ago
[D11] - T2368 - Some Viewmodels are Low Quality - Fix - Updated Materials from FP branch.
5 Years Ago
Remade twig/wood/stone tier ramps to conform to new metrics
5 Years Ago
Fixes related to having mixed controller styles Each player now has their own saved equipment bindings Fixed controller player able to rebind keyboard player equipment Merge remote-tracking branch 'origin/master'
5 Years Ago
fixed chassis attachment, tweak colliders fixed engine conditional
5 Years Ago
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5 Years Ago
source files
5 Years Ago
source anims
5 Years Ago
source files
5 Years Ago
[D11][UI][#3941] fixed hierarchy issue in ingame options
5 Years Ago
Fixing the BuildOptions for the linux64 debug build.
5 Years Ago
NRE fix
5 Years Ago
[D11] Removed collider from Underwater Plane in Ocean prefab
5 Years Ago
Compile fix ISteamUGC.RequestUGCDetails is deprecated
5 Years Ago
Make Helper calls threadsafe Use Helper.TakeMemory instead of TakeBuffer where safe
5 Years Ago
merge from farming2
5 Years Ago
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5 Years Ago
Fix direct connections from water source to sprinkler (regression introduced today)
5 Years Ago
Anti-roll reduced to 15%
5 Years Ago
Steering bias adjustments per chassis type. Enabled anti-roll forces and set to to 20%.
5 Years Ago
Increase water per splash from sprinklers from 20 -> 30
5 Years Ago
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5 Years Ago
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5 Years Ago
Subtract bumper collider change
5 Years Ago
Move Bumper_Back_A_COL to be a child of Engine_Panel_Back_COL so it'll get disabled with the other back parts
5 Years Ago
Make conditional setting more efficient, only set if things have changed from last time
5 Years Ago
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5 Years Ago
Make map jump to your death marker if you're dead Hide player markers of dead people Add smart switch and alarm icons, use them as the defaults for those entities
5 Years Ago
Change collider conditionals to work the same way as SetActive does on standard GameObject conditionals
5 Years Ago
Doubled autofill amount (it ticks every 2 seconds, so it needs to be x2 the max flow amount displayed in UI) Fixed another case where pump switches wouldn't disregard gravity Rework drain calculation for Liquid Containers, the old system drained too much water when using splitters Fixed splitters draining water