191,101 Commits over 4,049 Days - 1.97cph!
Some item preview files
Saved the preview_editor scene because it has male and female for clothes rendering
Added Needs Tool activity (but didn't hook it up to goal failure)
Hopefully fixed bad research icons
Fixed issue with safe emptying
Default item quality = average
Various harvesting AI changes
Removed settlement level 3 upgrade addon for now
Interaction in car error fix
Fucked off player controller get root entity as we already collate smartobjects
Context menu fixes, command sound hookup
Only generate settlement level activity after level 1
Command designation icons position above ground, not entity bounds
Updated hightlighter plugin
Fixed indirect command cancel not working (escape/RMB)
12 icon support on the unit inspector widget.
spacings and stuff on the settlement inspector.
added coach cap, coach headset, coach whistle, coach whistle effect, army cap, propeller cap and fixed icon renders for existing hats, built undersides to existing hats that didn't have any, set up prefabs and data sets
Don't none the indirect command after a command
made first spit upgrade visually build
More indirect command progress
Added general harvest cmd
Indirect interaction cleanup
Fixed un assigned tweener causing NRE
StatBar sorting potential fix
Fix errors when second player connects. AddClientNetworkUser needs to be called before OnClientInitialize
Resource command types data
Placeholder icons on unlocks
Player indirect commands widget
UnitWidget
SettlementinfoWidget
Art files.
Resources can define a job required to harvest them.
Filtering by flagged will exclude flagged resources for which the unit doens't have the correct job.
adding avatar body materials/textures
Added jobs to UnitInspector
SelectedUnit layout tweak
UI files
Attribute color mods
People will now only gather items when getting materials for building or fire
Dispensed items now flagged for player command if the dispenser is.
AI data for filtering by flagged.
Entities can be flagged for player command/interaction
Added required stone and wood per group member fields for supplies scoring
Unit inspector tweaks
Crafting widget
Context menu
Added wood supply consideration to woodcutter module and made it actually consider wood and not stone
Players labels now based on the more generic IsAlly instead of just on gang affiliation
Close any open doors at end of round