248,731 Commits over 3,959 Days - 2.62cph!

4 Years Ago
trophy - volumes, crafting cost, layers, cannot lock, ground watch
4 Years Ago
alt+f4 quits Client managed binds work Update game input state once, before taking input, so we don't have keypresses leaking between the game binds and ui Create client.engine.def Created Sandbox.Game version of ConsoleSystem, renamed Engine one to ConsoleEngine [revisit] Hook to EngineLoop::ClientCommand from CServerSideClient::ExecuteStringCommand
4 Years Ago
Hijack transmitmode Fixed creating client entity before class is known [revisit this, send the class in a more native way] Crash fix: QueueSpawnEntity wants to be able to release the keyvalues itself Added GameLoop.OnClientPreOutput, OnClientPostOutput Remove EngineLoop.PreRenderUI Call IPreRenderUI.Run from OnClientPreOutput
4 Years Ago
▋█▆▊▌▋▌ ▄▉▋ ▅▍▊ ▊▊▋▅▆▆▊ ▉▉ ▍▉▄▌ ▋▌▅ ▄▌▌▇▆▋▇▊▄ ▌▋▉█▍▊▆ ▄▉ ▍▄▇ ▄▇▊▉▅ ▆█▋ ▉▄▍▍▍█▌ ▇▊▇ ▍▇▄▅▇█▄▅▉▇▆ ▍▆ ▌▌▌ ▍▉▆▋▅█▌ ▍█
4 Years Ago
Some roadsigns don't have space to spawn as they're up against a wall, stuck in something etc. Added per-spawner settings on whether to check for space when respawning
4 Years Ago
▅▉▅ ▍▉▅▉▉▅▊▍▊▉▄▉▌▍ █▅█ ▅▋██▋▍▆ ▄▇▊ ▋▄▅▅▊
4 Years Ago
Scene backups
4 Years Ago
All prefabs/scenes updated with spawnable roadsigns
4 Years Ago
▊▋▄▇▅█▅▄
4 Years Ago
Conflicted scenes and prefabs redone with spawnable roadsigns
4 Years Ago
Make sure conflicted prefabs are exact copies of those on Main
4 Years Ago
Merge destroyable roadsign fixes
4 Years Ago
Cherry-pick original roadsigns merge
4 Years Ago
...
4 Years Ago
Get rid of a bunch of pointless code (should improve perf a bit too)
4 Years Ago
Rename EntitySystemServer to EntitySystem Fixed MyAddon compile errors Added GameLoop Fixed EngineEntityBase Library.Create reports TargetInvocationException nicer CGameEntitySystem::CreateFromManaged spawns ents properly GameLoop.OnActivate compiles gamemode addons, creates gamemode entity
4 Years Ago
Merge from main
4 Years Ago
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
4 Years Ago
█▋▅▅ ▊▋▋▄▉▌▇█▊▇█▋█▇▌██▉::▆▍█▉▄▍▋▅▍ ▊▍▌▅ ▊█▅▅
4 Years Ago
Fixed not redrawing when alt tabbed
4 Years Ago
▇▅▋ ▋▋▍▌▄▇▄▍▍▆▆▄::█▊▅▋▊▅▅▍▆▆▆▇▋▅▉▅
4 Years Ago
Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
4 Years Ago
Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
4 Years Ago
Fixed selected entity info showing nothing Refactor Source/SourceEngine into NativeEngine Refactor sandbox.<module>.h to interop.<module>.h
4 Years Ago
Tools rebuild
4 Years Ago
Fixed NRE in console when calling sv_entity_list Ignore .intermediate folders Update Microsoft.CodeAnalysis to 3.8.0-3.final so SourceGenerators work again
4 Years Ago
Show client/server status in entity list Tell rcon which realm the entity is from when sending delete messages
4 Years Ago
▋▅▌▆▉▌▊▉██▋ ██▊▅▅▊ ▋▉▍▆▇▋ ▋▉▋ ▆█▆▍▊ ▆▆▊▍▆▍▍▉▊
4 Years Ago
Clientside network entity create, cleanup
4 Years Ago
Include Sandbox.Game.dll in addon csproj
4 Years Ago
Cleaned Entity Destruct
4 Years Ago
▊▍▄█▋▇▌▉▍▄▌ ▇▊▉▇▊▍ ▆█▇▋█▄▇▅▆▌▍▅ ▋▅ ▅▊▉▉▄ ▊▆▍▇ ▆█▇▇▍ ▉▋ █▆█▋▆▉▊▆
4 Years Ago
▄▊▇▆▇▉ █▄▌▊▄▉▍▄ ▊▍▉▊█▄ ▉▅ ▍▄▅▉▍ ▇▌ ▌▋▍▆ █▆ ▄▌▉▋▋▉▅ ▌▆█▊ ▇█▅▇ ▉▌▌ █▄▍▋▆▅▋ ▉▅ ▅▍▌▅ ▆▉▌ ▊▅ ▄▍▊██▇▊▉█ ▅▉▅▉▆▍▅▌▇▇▆▉
4 Years Ago
▉▇▊ ▍ ▌▊▍▉▋ ▆▇ ▋▇▉▍▇▅▄ ▇▊█▍▋▊▄▍
4 Years Ago
▄▄▍ ▋█▋▉▄ ▉▍▊▍▊▄▆ ▋▋█▇▆▇▊ ▉▇▍▆▆▄▆
4 Years Ago
▉▋▆▉▍▌▄██▉▌▆::▍█▉▅▇▌▇▌▅██ ▍▌▊██▄ █▊▅▄█▅▍ ▇▉▆▄ ▆▆▄▌▌▄▇ ▇▌▍▆█▊▌█▄ ▇▆▋▇█▊█▍ ▌▋▅▉▇ ▊▋▋▉ ▆▊▌▇▉▅▋▆▄ ▊▄▆ ▆█▆▍▄ ▉▅▋▌▉▉
4 Years Ago
▄█▉▇▉▄▊▍▇▅▅█▆ ▍▌█▌▅▇█▄
4 Years Ago
Job scheduling update, streamlined culling jobs, better culling distance calculation / fixes.
4 Years Ago
▍▍▅ ▍▊▆▋▍▅█▊▌▌▍█▆ ▄▍▆▊, ▋▊▍▍▉▊▌▉ ▅▄ ▉▇▌▇ ▅▋▌█▋▇▍
4 Years Ago
More profile stuff
4 Years Ago
Weather profiles (WIP) Tweaked base sky twilight cloud color to be slightly less orange Sun mesh brightness up a bit for fog compatibility
4 Years Ago
bakedWorldSize explanation
4 Years Ago
Print a console message when game is started with -noaddons
4 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
4 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
4 Years Ago
Hotload Fixed
4 Years Ago
Culling method experiments, fixed comparison test differences.
4 Years Ago
Fixed a bunch of cases where the wrong button prompts can show on switch
4 Years Ago
Run Updates Fixed ConsoleCommands