248,829 Commits over 3,959 Days - 2.62cph!
merge from Halloween_2020
Weather type percentages / chances are all synchronized with replicated convars, can be adjusted on the server
Merge the latest from Main -> Experimental. Had to remove a couple of DLLs temporarily
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cherrypicking Petur weather commits to weather2
Save the animation out if stopping mid-demo while using the PlayAndRecordCamera command
Fail gracefully if the animation file can't be found when using PlayWithRecordedCamera
fixed issues with orb grid collision
orb difficulty scaling
claw difficulty scaling
Fix NRE in when disabling MainCamera
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Dashboard monitor shows fuel status and throttle setting
Climate weather chance params.
RainFoggy/RainClear reworked into RainHeavy/RainMild
Slightly darkened trophy text
Fixed being able to stack skull trophies
Fixed skull trophy not loading properly on client
enable halloween ambience on the correct branch this time
Adjusted mount position, added IK for hands and feet
cherrypick the tooltip fix
i was on the wrong branch again ffs
i was on the wrong branch again ffs
net.SendOmit with a NULL entity acts like net.Broadcast, instead of silently failing
Do not relay RPT concommands to server without RPT being enabled
Restore the old find concommand
slider constraint length < 0 fix
Kayak paddle update.
Updated mesh and textures.
Prefab setup.
Delete GameManager
Make sure all entities are released at game end
Unregister client dlls on disconnect
Clientside hotloading works
Moved access control from Compiler
Create Build-Engine.bat
Removing unused from groups
Retail mode
Update Build-Retail.bat
Exclude lakes from mainland topology generation
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Merge from hdrp_backport_andre