192,825 Commits over 4,049 Days - 1.98cph!

4 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
4 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
4 Months Ago
merge from legacy_shelter_description_change
4 Months Ago
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4 Months Ago
merge from lanternfixes
4 Months Ago
merge from xmas2024
4 Months Ago
merge from xmas_light_uncrappification
4 Months Ago
battering ram - model update export
4 Months Ago
battering ram - updated animator to remove additional broken anim loop
4 Months Ago
updated battering ram anims
4 Months Ago
Delete unused resource/chromium/ folder Remove non existent commedit.dll from sdkenginetools.txt Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay
4 Months Ago
merge from increase_vis_entity_buffer -> main
4 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
4 Months Ago
Didn't save Catapult.cs
4 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
4 Months Ago
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4 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
4 Months Ago
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4 Months Ago
Renaming crouch to duck for consistency
4 Months Ago
First pass on scientists peeking out of tall and low cover
4 Months Ago
Cleaning up the last of the TAA code
4 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
4 Months Ago
Submitting new ballista rigs
4 Months Ago
merge from main
4 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
4 Months Ago
handling item condition properly on ice sculpture deployables
4 Months Ago
Fixed battering ram door not cancelling its busy tick
4 Months Ago
BallistaGun.Update and ServerTick nre fix
4 Months Ago
Battering ram button animation
4 Months Ago
made smoothing less aggressive (still destructive, just less so)
4 Months Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
4 Months Ago
Fixed battering ram hit anim
4 Months Ago
merge from indirect_instancing
4 Months Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
4 Months Ago
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4 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
4 Months Ago
Have scientists only crouch when their cover is low
4 Months Ago
jungle_ruins_e more complex layout design
4 Months Ago
main -> 4ShotMiniCrossbow
4 Months Ago
Implemented battering ram rig and animations
4 Months Ago
deauth_toolcupboard_lock_fix -> main
4 Months Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
4 Months Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
4 Months Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
4 Months Ago
Make scientists approach by sprinting or sneaking from cover to cover
4 Months Ago
Fixed battering ram back door flickering
4 Months Ago
Adding split fbxs for battering ram hardware rig
4 Months Ago
merge from indirect_instancing
4 Months Ago
Add an additional null check when removing instances
4 Months Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges