239,298 Commits over 3,837 Days - 2.60cph!

3 Months Ago
IBombPlantedListener -> BombPlantedEvent (#104)
3 Months Ago
Use libevents for damage / kill events Merge pull request #96 from Facepunch/libevents2 Refactor damage events * Use facepunch.libevents for damage-related events * Broadcast damage before broadcasting kill * Allow modification of damage in event handlers
3 Months Ago
Use libevents for damage / kill events
3 Months Ago
Fix being unable to spectate bots
3 Months Ago
Fixed w_usp referencing the viewmodel instead, my bad
3 Months Ago
Add surface mats
3 Months Ago
Add shooting range to fps test scene
3 Months Ago
Store variables in the prefab's RootObject, makes most sense
3 Months Ago
Give MP5 a predictable recoil pattern
3 Months Ago
Push headshot sound asset
3 Months Ago
Restructure eye height calc
3 Months Ago
Increase viewmodel lerp speed
3 Months Ago
Add Ping to ScoreboardRow BuildHash
3 Months Ago
Sprinting dampens side movement a lot
3 Months Ago
ViewPunch changes
3 Months Ago
Merge from monument_scenes -> aux2
3 Months Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
3 Months Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
3 Months Ago
merge from suppress_eye_movement
3 Months Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
3 Months Ago
merge from fakespeech_runtime
3 Months Ago
merge from arctic_trail_texture_artifact_fix
3 Months Ago
merge from viewmodel_arm_mask
3 Months Ago
merge from projectile_item_mod_penetration_fix
3 Months Ago
merge from selectionhistory_editortool
3 Months Ago
merge from rotorwash_fix2
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
3 Months Ago
merge monument_scenes -> aux2
3 Months Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
3 Months Ago
Delete scene prefabs from autospawn directory
3 Months Ago
Default to monument_scenes enabled in editor because it messes with map gen
3 Months Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
3 Months Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs
3 Months Ago
Disabled monument scene convar by default - better to opt-in than break aux2 Remap to a different directory (/remapped/ instead of /autospawn/) because map generation was picking up both versions of the prefab and causing issues Make sure output directory of prefab exists before outputting Ensure output path of asset has forward slashes
3 Months Ago
Force DPV lights off if player dismounts
3 Months Ago
Client tick now only runs while DPV is on or moving
3 Months Ago
Merge from techtree_panel_improvements
3 Months Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
3 Months Ago
Merge from monument_scenes -> aux2
3 Months Ago
Fix compile errors when putting editor in SERVER mode - only allow SceneToPrefab to work when in CLIENT + SERVER mode (it only required CLIENT before)
3 Months Ago
merge from monument_scenes -> aux2
3 Months Ago
Scene2Scene every monument
3 Months Ago
Don't show health info on the DPV if player is mounted
3 Months Ago
Store prefab's path inside ScenePrefab - used for PreProcess: not convinced it's critical but good to include Add ability to toggle the feature on and off (until it's stable) - convar `monument_scenes` turns it off (default enabled) - add '_scene' onto end of cut-down prefab - remap large monument prefab -> cut-down prefab when spawning & the convar is enabled
3 Months Ago
Added decay to the DPV, same settings and convars as submarines
3 Months Ago
Fix my timeSinceLastUsed not starting at zero
3 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
3 Months Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off