239,366 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Added CNewParticleEffect.GetRenderBounds Improve consistency of trace surfaceID returns clientside This only relates to usages of PhysicsObject shadows vcollide_wireframe - draw the actual physics object clientside if it exists Test version of clientside model physics scaling Fixed trackspeed only working after ReturnToEyes input (point_viewcontrol) Gibs inherit model scale of scaled props Change clientside physobj scale to trigger from Activate() Fixed scaled props scaling collision bounds twice Added CLuaInterface::RegisterMetaTable Fixed DMenuOptionCVar resetting from cvar too early in certain use cases Fixed crashes due to recent changes to gib system Fix merge errors & some GO TODOs
4 Months Ago
Adjusted slacked wires min and max tesselation values
4 Months Ago
Make sure to unregister for update after sending
4 Months Ago
Keep track of potential pending network updates to flush for RPCs
4 Months Ago
Fixed friction not prioritizing air first
4 Months Ago
Remove file.AsyncRead from menu state entirely, since its broken anyway Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader concommand autocomplete tokenized arguments argument Port hack for Portal 2 .wavs that are actually .mp3s Remove Episode 2 exclusive soundscapes from gm_construct Added new shader parameters to `Core` shader $ENTITYORIGIN $DIAMETER (They are case insensitive)
4 Months Ago
Merge from main
4 Months Ago
Add HealthComponent.IsGodMode Use @JasonO3D's blood splatters
4 Months Ago
Merge RepairBenchSkinName -> main
4 Months Ago
Merge RepairBenchSkinName -> main
4 Months Ago
Blood splatters on walls from gunshot wounds
4 Months Ago
Complete vphysics sources from 32bit builds Added optional argument to NPC:StopMoving - immediate (defaults to true) Prevent invalid input to render.DrawWireframeSphere Fixed a long freeze on disconnect from maps with huge nav meshes Added Entity:GetBoneFollowers, new argument to Entity:CreateBoneFollowers Entity:CreateBoneFollowers( table of bone names ) Throw errors when ColorToHSL/ColorToHSV/physenv.SetPerformanceSettings gets not a table Bone follower support for AI and Nextbot SENTs Added Entity:Dissolve( type = 0, magn = 0, orign = EntOrigin ) Added a 3rd argument for PathFollower:Chase - cost function Added NPC:Set/GetStepHeight GMad.exe: On windows, pause on error when using drag'n'drop Added NPC:GetArrivalSpeed / NPC:GetArrivalDistance Restore HL2 use sounds with `gmod_suit 1` Added ability for traces to use a table of class names as filter They can be mixed and matched with entities as well. Restore angle alignment stuff for +use pickup Print games that are mounted to console (like folder addons) with developer 1 Traces now have "whitelist" input property This will turn the table filter into a whitelist, rather than ignore list. This will NOT affect function() filters Added "hitclientonly" option to trace functions clientside Fixed Static/Dynamic/Physics not being correctly displayed in Hammer due to recent changes Added new data to util.GetModelInfo MeshCount, BoneCount, Flags, StaticProp (specific flag)
4 Months Ago
hand grenade, wm and vm https://files.facepunch.com/rickgreeve/Screenshot_1.jpg https://files.facepunch.com/rickgreeve/7V5QmBRVcY.jpg
4 Months Ago
Update .gitignore
4 Months Ago
Compile fixes
4 Months Ago
Misc fixes Move EnablePostProcessing from GizmoSettings to ViewportState Default each viewport to a unique perspective
4 Months Ago
Bit of cleaning Custom Grenade marker
4 Months Ago
trike lod fix and parenting adjustment
4 Months Ago
Additional sweep over props folder uncovered some left overs
4 Months Ago
Merge from main
4 Months Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
4 Months Ago
Codegen
4 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie rework to single layout and splitter, disable new tab creation for now add support for per-widget toolbar actions save/restore sceneview layout move viewport/instance gizmo settings to EditorCookie from ProjectCookie move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore use active SceneOverlayWidget directly use a single toolmanager instance fix nudging remove some global gizmoinstance refs tuck camera alignment shortcuts away in camera menu maintain layout config when toggling viewport fullscreen remove log temp disable copying from scene camera camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views cleanup scene tick/draw flow with multiple viewports replace legacy global GizmoInstance snip unneeded multi-tab leftovers use state/gizmo settings for scene view control replace remaining ray length with Gizmo.RayDepth don't try to save scene-specific viewport config for untitled scenes use alternate check for IsUnderMouse move viewport settings to ViewportState from GizmoSettings, use shared gizmo settings for all viewports shift camera settings to EditorPreferences, simplify viewport options restore single EditorScene gizmo settings revert camera extension changes, fix pan and orbit zoom, tidy use hammer's linked splitters for uniform viewport resizing
4 Months Ago
Merge from main
4 Months Ago
Converted deployables prefabs to MeshLOD when possible to do so
4 Months Ago
Fixed convar defaulting to disabled instead of enabled
4 Months Ago
reapplying 98204, stomped
4 Months Ago
merge from main
4 Months Ago
merge from fix_barricade_building_error
4 Months Ago
merge from fix_icelake_building_blocked_preview
4 Months Ago
Leaderboard backup, run #12258
4 Months Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
4 Months Ago
PartyRoom - run tick at set interval, cache owner Add Panel.ToggleClass Remove ButtonGroupConstructor Can change party title, capacity, public state
4 Months Ago
Fix weather effect error on quit
4 Months Ago
Pedal trike driving/physics work
4 Months Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)
4 Months Ago
Trike wheels and colliders
4 Months Ago
Better lit PFX normals.
4 Months Ago
Fixed positioning on sand trails.
4 Months Ago
Iterating on trails
4 Months Ago
use async to check for matches remove CardBehaviour trumpet reveal stage init changes level label original cardtype OnTurnStart pawn movement, don't show message for unrevealed cards
4 Months Ago
Additional null checks
4 Months Ago
Add URL support for community market skins from before our newer skin system
4 Months Ago
Merge from techtree_workbench_multi_access
4 Months Ago
Merge from fishing_changes_june_24
4 Months Ago
Trout and yellow perch bait value reverted to 10, 1 stack size
4 Months Ago
vehicle dev van
4 Months Ago
Removed excess logs
4 Months Ago
Fixed formatting bugs
4 Months Ago
Ensured translated ammo name and proper type is passed