161,976 Commits over 4,597 Days - 1.47cph!

13 Days Ago
Tiny polishy fixes to lamphouse light damage stages
13 Days Ago
Ensure rad water sprinklers turn on the right color initially
13 Days Ago
exported wip 3p uzi animations
13 Days Ago
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13 Days Ago
Floor rules
13 Days Ago
Polish to damaged lighthouse lamp states, added in repeating LOD3 elements to individual LOD3s
13 Days Ago
More track/glow fixes/improvements
13 Days Ago
Fix LODComponentParticleSystem allocating a delegate on every show, hide and disable
13 Days Ago
Timing improvements. Snappier action. Fixed some render order issues. Fixed some track issues.
13 Days Ago
merge from scrap king building skin
13 Days Ago
scrap king interior wall changed to rusty corrugated, updated the sitem description
13 Days Ago
Added components to lighthouse scene to make it playable for testing. S2P on the prefab stuff.
13 Days Ago
Added support for seagull group flying sounds and seagull disperse sounds
13 Days Ago
Disable 78 baked LOD isDynamic flags from 44 prefabs that never move on their own, main ones include loot crates, diesel barrel, industrial crafter and conveyor lights They will still become dynamic when parented as usual, but now they can be static when not DisplayingBoxStorage now creates the visuals at their position before enabling them, and applies the box's dynamic state to them when spawned - allows making all of the 17 contents prefabs not dynamic by default
13 Days Ago
Add a proper motion vector pass to the deploy guide
13 Days Ago
merge from main
13 Days Ago
increase network range of groups (bc they can be far but still visibly moving)
13 Days Ago
compiler fixes
13 Days Ago
Merge from animal_renaming
13 Days Ago
code cleanup add to budgeted queue
13 Days Ago
Added proper LOD material and textures for damaged lighthouse lamp stages
13 Days Ago
Cut ghost now reflects the selected cut shape/area
13 Days Ago
Added new take off and landing sounds to Seagulls and Seagull/Crow flock audio fixes
13 Days Ago
Merge from main
13 Days Ago
Cleanup
Rin
13 Days Ago
Removed Blueprint Book spawn chance in PT boat - Sorry this was too good! Blueprint page remains
13 Days Ago
toggle laserjobs on by default
13 Days Ago
merge from main
13 Days Ago
gulls transition to shaders later after takeoff more consistent seeding for randomness
13 Days Ago
Bunch of LOD optims: - The budget is now checked mid cell, if a dense cell exceeds the budget we pause and resume on the next frame. Fixes big spikes for large cells - Camera and player positions are read once per frame instead of by every LOD member - Static LOD members cache their grid position - Mesh and renderer LODs skip their update while their distance stays between the same LOD distances Editor profiling, walking around a big base, LODGrid p99 frame: ~15ms -> ~1ms (max budget)
13 Days Ago
Updated crow flock model with far lod
13 Days Ago
Fix editor asset loading on case sensitive filesystems
13 Days Ago
Migrate third-party packages to `EntityId` in preparation for Unity 6.7
13 Days Ago
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13 Days Ago
LODs and collision for each damage stage of Lighthouse Lamp. Individual damage state prefab setup.
13 Days Ago
Fixed remaining missed materials.
13 Days Ago
Fix scarecrow NRE
14 Days Ago
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14 Days Ago
Codegen
14 Days Ago
New CullWhenInside combined approach with jarryds and my original fixes joined together - Keep the work queue with its own budget - Bushes are only queued when foundations change
14 Days Ago
Uzi 3p: fix stock deploy after weapon swap + stock swing on holster - player + world controllers fall back to the stock deploy if the stock flag arrives late - world stock deploy holds idle_stock instead of playing the swing - world animator keeps state on disable so holstering doesn't replay the swing
14 Days Ago
merge from main stomp local CullWhenInside changes
14 Days Ago
Refactor, more generic, reusable. Add additional experimental wall rules (wall->window, wall->wall frame, doorway->wall frame). Renovation saw now uses a context based radial menu, showing available renovation/cut options for target construction.
14 Days Ago
Fixed the volumetric light beam clipping the camera when using the miner hat
14 Days Ago
merge from saveload_eventschedule
14 Days Ago
Formatting
14 Days Ago
Saveload the hours remaining for event schedule events Fixes for example cargo ship being just about to spawn, server restarts and now you have to wait the full cooldown again
14 Days Ago
merge from scrap_king_building_skin (lightened interior concrete)