224,662 Commits over 3,714 Days - 2.52cph!

15 Days Ago
Change "build" naming to "export", makes more sense Wizard cleanup Share wizard code between publish/standalone
15 Days Ago
Gizmo.Control.BoundingBox
15 Days Ago
Constant roam Get random point closer to agent Use a bounding box for npc spawn
15 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone Load from manifest, un-hardcode paths Fix paths, temporarily copy sbproj We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Better ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Include gamecontrollerdb.txt in standalone build Build queue before copying (so we get compiled assemblies) Temp copy video.json (because I'm sick of it launching in fullscreen) Split out data dir and game data dir Don't need to save off absolute game data path, just use relative path Temp copy some more stuff data/ conflicts with existing path, use export/ instead Load assembly, filesystem Copy base UI textures and fonts Cleanup Move standalone-specific stuff into StandaloneGameInstance Test fetching all code manifests Interop as array Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible Copy all core models too (mainly for box, sphere models) Wizard UX improvements Paths cleanup Rebase fixes Fix paths for new folder layout
15 Days Ago
Remove keycard on use Destroy fire if lasts too long NPC now roam
15 Days Ago
Fix nexus map not filling the screen when zoomed out on ultrawide displays
15 Days Ago
Added support for 'AssetModificationProcessor' interface, which now keeps track of added and removed assets, allowing the tracker to process those entries
15 Days Ago
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
15 Days Ago
Fix client crash when loading clan score events
15 Days Ago
Citizen/animgraph: added WalkFast_NW & WalkFast_W + updated animgraph
15 Days Ago
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
15 Days Ago
Shadergraph: Add depth node
15 Days Ago
These two clothing icons were missed in the layout change
15 Days Ago
Add `breakheld_almost` command to put the held item to 1 durability
15 Days Ago
Update Facepunch.ActionGraphs Use ActionGraphCache when cloning / instantiating GameObjects
15 Days Ago
Test scene for benchmarking cloning objects with ActionGraphs attached
15 Days Ago
▄▅▅▆▌▄▄ ▋█▅▆▍▍, █▆▆▆▄▉▄ & ▇▇▋▊▆ ▍▅▆▍ ██▍▄▊██▆▊ (▄▅▌▍ ▊▌▅▌▋█▍ ▉▆▄▄ ▄▌▊█ ▉▍▍▍▌▌ ▍▋ ▇▍▇)
15 Days Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
15 Days Ago
Move editor addon .cs files to Code directories Update .git-blame-ignore-revs
15 Days Ago
Fix unable to replace foundation under half height floor after the foundation is destroyed - exclude floors from normal deploy volume - add smaller build volume the exact size of the foundation specifically for floors https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
15 Days Ago
Merge from unity_2022.3.24
15 Days Ago
█▊▊▅▉▋▌▆▌ ▇▉▄▉▌▋▅▅▍ ▇▅▊▅▌, ▌▋▋▌▅▊ █▉▊▄▉ ▋▆▅▆
15 Days Ago
Ability to auto join full servers when they get a free slot https://files.facepunch.com/rubat/2024/April17-7-UnwittingManta.png The selected updates every 10 seconds now. Ability to add servers to favorites by IP https://files.facepunch.com/rubat/2024/April17-11-PinkIvorybackedwoodswallow.png
15 Days Ago
Benchmark cached vs uncached
15 Days Ago
Wizard UX improvements Paths cleanup
15 Days Ago
Don't use 4 players lol Refactor projectiles to not require a collider
15 Days Ago
Add GameStateManager.PlayerCount for debug
15 Days Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
15 Days Ago
Shoot projectiles instead clean up
15 Days Ago
▆▇▄█▍▋▆ ▆▌▇▊▌▄▊▅▅▋▄ ▅▄ ▊▅▉▄▍
15 Days Ago
Extend projectile lifetime when a shield deflects
15 Days Ago
NPC can do damage now
15 Days Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
15 Days Ago
Refactor shields to be directional, 90 degree angle coverage
15 Days Ago
Ai tag for abilities
15 Days Ago
Reorganized electric wire shaders and added optional per-vertex culling based on arbitrary/OBB volume
15 Days Ago
Copy all core models too (mainly for box, sphere models)
15 Days Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
15 Days Ago
15 Days Ago
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible
15 Days Ago
▉▅▇ ▄▍▅▇▋█▇▉▆█▍█-▇▅▆▌ ▋▅█▊ ▆▌█▉▇ ▇▅ ▉▊█▄▅▇▇ ▇▍▉█ ▆▍▅▉▋▊▄▊
15 Days Ago
Pigtail Hair + Eyelashes Update + Fixes to .clothing files https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
15 Days Ago
Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup
15 Days Ago
Forgot Editor folder moved
15 Days Ago
Add shooting hint Add input hints for all mechanics
15 Days Ago
Revert to older sceneview scene
15 Days Ago
Citizen Content > Assets Hackweek Content > Assets Model Viewer Content > Assets Rust Content > Assets Sbox Content > Assets character scene
15 Days Ago
Content > Assets
15 Days Ago
Update .gitignore Clean up Skill two uses + cooldown stat test secondary uses new stats skill two test item upgrade pretty temp icon
15 Days Ago
Interop as array