192,356 Commits over 4,049 Days - 1.98cph!

17 Days Ago
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17 Days Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
17 Days Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
17 Days Ago
Add some extra length to loosen the rope
17 Days Ago
Swap vine over to using fake physics rope instead
17 Days Ago
LOS test and small refactor.
17 Days Ago
blockout finalisation
17 Days Ago
Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.
17 Days Ago
add line renderer caps
17 Days Ago
Fixed a double attack triggering in some situations. Removed debug logs.
17 Days Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
17 Days Ago
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17 Days Ago
Fix nre in debug.log
17 Days Ago
Update tiger speed values for new anims to prevent sliding
17 Days Ago
Editor-only UI convar warnings
17 Days Ago
Merge from parent
17 Days Ago
Zigg Tank UV fix Collision
17 Days Ago
Enable easter event
17 Days Ago
test wall and floor papers
17 Days Ago
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17 Days Ago
Merge from jungle_update
17 Days Ago
Merge from blowpipe
17 Days Ago
Merge from jungle_update
17 Days Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
17 Days Ago
zigg scene ivy set dressing pass - feel free to iterate on
17 Days Ago
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17 Days Ago
Anim event timing fix
17 Days Ago
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17 Days Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
17 Days Ago
trawler ship - interiors greybox
17 Days Ago
Texture resolution change
17 Days Ago
More descriptive descriptions
17 Days Ago
jungle zigg, tank large update. -Materials -Textures
17 Days Ago
Visual bug fixes to Big Zigg
17 Days Ago
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
17 Days Ago
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17 Days Ago
Subtract 118338
17 Days Ago
Adding animation content and initial set up files for the compass
17 Days Ago
Blowpipe animation updates
17 Days Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
17 Days Ago
Merge from deltalerp
17 Days Ago
merge from LOD Baking tool
17 Days Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
17 Days Ago
Merge from main
18 Days Ago
merge from main - RC
18 Days Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
18 Days Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
18 Days Ago
Fixed vine tree not getting randomised rotation
18 Days Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
18 Days Ago
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