130,566 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Krieg shotgun viewmodel updates
- Deploy into ADS fixed
- Timing of reload exit fixed
- Fire anims match response time, fire rotation speed increased on cylinder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small boat crane prop LODs and COL, prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix chainsaw viewmodel fx not showing up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows
Removed shadow casting from the static lantern via override in the medical bay tent 
Fixed a few small bugs in the medical bay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed deep sea island tree spawning code, not needed anymore
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added "Cannot build in the deep sea" toast when trying to build in the deep sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsV2 - add support for changing upload intervals
- made RuntimeProfiler and TickLogger adjust their intervals
Tests: enabled runtime profiler and changed interval - confirmed sent when expected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsV2 - restore gameplay_events upload interval
Accidentally submitted while testing it yesterday
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Set tropical3 and tropical4 terrain to Terrain layers
Rebaked shore vectors and S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made a proper material for the sea floor of the deep sea
 
                
                
                
                
                
             
         
        
            
            
            
                
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                floating city 4 bug fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets
Done by pumping steam event queue while analytics thread is shutting down
Tests: unit tests and ran Client mode in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_boat_paste -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add error log indicating what entity failed to paste when exception was thrown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when loading a steering wheel without SteeringWheel protobuf
- fixes pasting boats in completely broken physics state
- old boat pastes still may not work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase deep sea terrain distance from 600m -> 750m
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rear turret reload animation actually walks up to the rear turret rather than having fixed feet
Fix issues with the turret rotation not being set to 0,0
 
                
                
                
                
                
             
         
        
            
            
            
                
                One shot animation system changes:
Fix incorrect full body mask
Make additive argument actually do something
Enable/Disable leg animator rather than just blending weights
StopCurrentOneShot will nuke any previous running coroutines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved farm vendors up to prevent clipping through floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: AnalyticsV2 - only recycle auth tickets if not consumed them
- Added extra checks for early steam shutdowns
Previously we would eagerly cancel tickets, which is not api-appropriate. Now only doing so if either an exception occured or we're in dry-run mode
Tests: ran unit tests. Still can't catch why auth ticket is sometimes null on shutdown
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Auth placement/building fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment  in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floating island map marker text not marked as non static
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from ui_overhead_optims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bunch of scaled texts not marked as non static
- main menu workshop dropdown items
- vendor listings
- shockbyte modal
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Revert cargo global network group to Default (from MainIsland)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add Hand IK targets (disable when reloading)
Fix front turret flapping around
Fix front turret being able to clip into the floor of the boat
Move player slightly further away from rear turret
 
                
                
                
                
                
             
         
        
            
            
            
                
                primitive large lootbag halloween loot update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable MarkAttackerHostile on 20 static entitites found in floating cities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix hips staying locked when moving the turrets up and down