224,692 Commits over 3,714 Days - 2.52cph!

15 Days Ago
Merge from unity_2022.3.24
15 Days Ago
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Ability to auto join full servers when they get a free slot https://files.facepunch.com/rubat/2024/April17-7-UnwittingManta.png The selected updates every 10 seconds now. Ability to add servers to favorites by IP https://files.facepunch.com/rubat/2024/April17-11-PinkIvorybackedwoodswallow.png
15 Days Ago
Benchmark cached vs uncached
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Wizard UX improvements Paths cleanup
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Don't use 4 players lol Refactor projectiles to not require a collider
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Add GameStateManager.PlayerCount for debug
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Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
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Shoot projectiles instead clean up
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Extend projectile lifetime when a shield deflects
15 Days Ago
NPC can do damage now
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Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
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Refactor shields to be directional, 90 degree angle coverage
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Ai tag for abilities
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Reorganized electric wire shaders and added optional per-vertex culling based on arbitrary/OBB volume
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Copy all core models too (mainly for box, sphere models)
15 Days Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
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15 Days Ago
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible
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Pigtail Hair + Eyelashes Update + Fixes to .clothing files https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
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Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup
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Forgot Editor folder moved
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Add shooting hint Add input hints for all mechanics
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Revert to older sceneview scene
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Citizen Content > Assets Hackweek Content > Assets Model Viewer Content > Assets Rust Content > Assets Sbox Content > Assets character scene
15 Days Ago
Content > Assets
16 Days Ago
Update .gitignore Clean up Skill two uses + cooldown stat test secondary uses new stats skill two test item upgrade pretty temp icon
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Interop as array
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extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
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player update. watergun set up
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Test fetching all code manifests
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Scope to active controller when looking for glyph vendor
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Add player name panel
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player update. smg anim set edits
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Removing Unity.AI.Navigation package since we're using a customized version of the old one
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Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
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Kayak fix for "Setting linear velocity of a kinematic body is not supported."
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Add some comments
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Fix line deleted in merge
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Merge from main -> reduce_server_tags/compact
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Added watch interface to 'WhatUsesThis.cs'
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Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
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Minor fixes, can't shoot while shield is up
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Content > Assets Old content path Get updated stat for weapons Ammo count stat Ammo increase item Apply ammo increase
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.sbproj cleanup
16 Days Ago
shader updates