133,018 Commits over 4,232 Days - 1.31cph!

10 Days Ago
christmas wallpaper textures and material
10 Days Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
11 Days Ago
Fix chandelier chain not scaling (stretching) correctly with Indirect Instancing
11 Days Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
11 Days Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
11 Days Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
11 Days Ago
Prevent unit cube bounds by always requiring at least one valid mesh for all LODComponents
11 Days Ago
Removed old ballista colliders on cannon
11 Days Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
11 Days Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
11 Days Ago
Rewrote the reload system
11 Days Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
11 Days Ago
Strip back all of the turret code: - Simpler prediction/reconcilliation - Got everything back to working again (except reloads) - Support for both turret types as usual
11 Days Ago
birthday balloon sounds
11 Days Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
11 Days Ago
merge from fix_cui_update_texture -> main
11 Days Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
11 Days Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
11 Days Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
11 Days Ago
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
11 Days Ago
Remove a fog of war log
11 Days Ago
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
11 Days Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
11 Days Ago
Don't reconcile with present states
11 Days Ago
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
11 Days Ago
Improve TWOPASS model detection & fix alphatest SSAO pass * Alpha-tested materials are now considered opaque Alpha test HL2 door props with windows in it (Sub)Material overrides affect depth passes * So making a glass prop (or glass part of a prop) opaque actually affects the flashlight shadow Combine Mine relationship adjustments * Doesn't attack Combine Gunship, Manhacks, Stalkers * Always attacks barnacles * Respects IgnorePlayer and DisableAI settings Delete clientside part of prop_vehicle_cannon * Serverside part was already removed from GMod * Also removes it from the FGD Apply same restrictions on APC as the Jeep has (properties & PhysGun) Fixed client D.O.G. ragdolls leaving behind ropes on removal
11 Days Ago
merge from deep_sea -> deep_sea/island_scenes
11 Days Ago
add another variable to balloon text for correcting pivot displacement from vertical rotation
11 Days Ago
Lumberjack hazmat repose/lods
11 Days Ago
Send right first server snapshot time
11 Days Ago
Only show crosshair when not using sights (front turret)
11 Days Ago
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
11 Days Ago
merge from boat_building
11 Days Ago
Merge from parent
11 Days Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
11 Days Ago
Add text to both sides of balloons
11 Days Ago
Merge from parent
11 Days Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
11 Days Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
11 Days Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
11 Days Ago
Update for line spacing, text sizes, text colour, and small tweaks for balloons
11 Days Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
11 Days Ago
Extra protection to on cl_attack and on cl_reload
11 Days Ago
Paintball Gun - texture update
11 Days Ago
Reposed barrel and crate wearables
11 Days Ago
naval_update -> pt_boat_turrets
11 Days Ago
scientist_boat_ai -> naval_update
11 Days Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
11 Days Ago
merge from naval_update
11 Days Ago
scientist_boat_ai -> naval_update