258,132 Commits over 4,018 Days - 2.68cph!
Downsample does gamma correction if doing gaussian blur, fixes NAN and overbrightening on glass, ui blur and bloom2
music loop import setting change
cargo ship rustige egg music loop
Add `loadclipboard` and `saveclipboard` commands
Added a unique description token to the Lead armor insert.
It was sharing the same token as the Asbestos armor insert from the looks of it.
couple color variants for concrete_damaged materials
Fixed fridge power light going off when being reskinned
Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt
Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
Continuing WIP of lil zig
Set Incapacitated player flag to false when respawning
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
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Removed hidden storage adaptor mesh inside the hopper
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
Probably fix rcon client only returning the first response from the server
Fixed hopper not draining batteries, now has 8 power consumption at all times
merge from fix_item_ownership_nre -> main
Fix NRE from Item.Load() method feeding in null ItemDefinition
Prevent other item ownership methods from throwing exception (instead pass empty string)
Dont send items to CookingPot storage containers with Free Delivery skill
Updated VoicePanel and made character move while voice chatting
Update Quest Completion logic for quests with item requirements
Added Pig mob
Unify usage of TryGiveLocalItem, update Recommended Quest Order, implement Pig Spawns/SFX
Added sprites for each potion type, potion SFX, and implemented the Health Potion.
Fix incorrect clamping on premiumRecheckInterval
Re-add PSX Post Processing
reduced pumpkin calories slightly
fixed natural beehive material
removed bee grenade timer
lowered bee target search radius and decreased distance for bees to lose target
reduced frequency of cosmetic plant collectibles
orchids are hard to grow (much more water requirement)
added cosmetic plant sales at stables
reduced size and light transmission values of natural beehive (looks less fullbright)
Add player using PlayerController, custom bob
Boomerang now kills itself on damage
Added backpack_temp to outbreak scientist prefab
Updated sprayer world model/rig
Fixed sprayer entity
Delete unused
When voices are being culled, prioritize playing sounds that were created last
Fix DspVolume system not playing volumes with priority < 0
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges
- Reduce speed when carrying corpses
- Improve bite contact
lowered neon sign power usage across the board
Fixed Gauss gun not shooting correctly if we're shooting at the sky (no trace hit)
Add gauss gun to test map
Shooting a satchel charge duds it instead of explodes it
Add GameConfig.SelfDamageScale
added harvesting and crafting teas
Merge from fix_texture_streaming_2: Expose more ConVars
Missing part of previous commit
- Make croc drag corpses to the water to eat them
- Properly implement the advancing furious bites combo
- Allow croc to stray a bit further from water
- Prevent croc from fleeing mid-attack
- Make croc less aggressive
Pull Requests
* TTT: Fixed players sometimes being revealed as dead when they chat/voicechat right as they die
* TTT: Let TTTLastWordsMsg hook override default behaviour
* Cleaner server list layout code & Better display on small screens
Estimate player's velocity clientside if MOVETYPE_NONE
Enable `"flammable", "no"` prop interaction
Added `drawviewer` field to render.RenderView
Loading screen gets data faster when hosting a game
Load shaders from THIRDPARTY if not found in BSP or MOD
And whitelist "shaders/*.vcs" in workshop addons.
Re-enable Day/Night Cycle and re-add player light
Updated wheat/seed drops
Merge "Free Shipping" skill with "Easy Access" skill. Add new "Sprinting" skill
Styling cleanup
Inventory Notification fixes
Added Health and Stamina Relics that can be discovered that upgrade max HP/Stamina
WorldPanel bugfixes and GameMenuHeader fix