258,132 Commits over 4,018 Days - 2.68cph!

10 Days Ago
Downsample does gamma correction if doing gaussian blur, fixes NAN and overbrightening on glass, ui blur and bloom2
10 Days Ago
music loop import setting change
10 Days Ago
cargo ship rustige egg music loop
10 Days Ago
Merge from main
10 Days Ago
Add `loadclipboard` and `saveclipboard` commands
10 Days Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
10 Days Ago
couple color variants for concrete_damaged materials
10 Days Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
10 Days Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
10 Days Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
10 Days Ago
Continuing WIP of lil zig
10 Days Ago
Set Incapacitated player flag to false when respawning
10 Days Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
10 Days Ago
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10 Days Ago
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11 Days Ago
Removed hidden storage adaptor mesh inside the hopper
11 Days Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
11 Days Ago
Merge from main
11 Days Ago
Probably fix rcon client only returning the first response from the server
11 Days Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
11 Days Ago
merge from main - RC
11 Days Ago
merge from fix_item_ownership_nre -> main
11 Days Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
11 Days Ago
Dont send items to CookingPot storage containers with Free Delivery skill Updated VoicePanel and made character move while voice chatting Update Quest Completion logic for quests with item requirements Added Pig mob Unify usage of TryGiveLocalItem, update Recommended Quest Order, implement Pig Spawns/SFX Added sprites for each potion type, potion SFX, and implemented the Health Potion.
11 Days Ago
Fix incorrect clamping on premiumRecheckInterval
11 Days Ago
Recognize damage
11 Days Ago
Re-add PSX Post Processing
11 Days Ago
reduced pumpkin calories slightly fixed natural beehive material
11 Days Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
11 Days Ago
Add player using PlayerController, custom bob
11 Days Ago
Added crappy hit effect
11 Days Ago
Non Stackable
11 Days Ago
Boomerang now kills itself on damage
11 Days Ago
Starting fresh
11 Days Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
11 Days Ago
Delete unused When voices are being culled, prioritize playing sounds that were created last Fix DspVolume system not playing volumes with priority < 0
11 Days Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
11 Days Ago
lowered neon sign power usage across the board
11 Days Ago
pie balance
11 Days Ago
Fixed Gauss gun not shooting correctly if we're shooting at the sky (no trace hit) Add gauss gun to test map Shooting a satchel charge duds it instead of explodes it
11 Days Ago
Add GameConfig.SelfDamageScale
11 Days Ago
Update quicktest.scene
11 Days Ago
added harvesting and crafting teas
11 Days Ago
Merge from fix_texture_streaming_2: Expose more ConVars
11 Days Ago
Merge from tiger
11 Days Ago
Missing part of previous commit
11 Days Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
11 Days Ago
Entity updates
11 Days Ago
Pull Requests * TTT: Fixed players sometimes being revealed as dead when they chat/voicechat right as they die * TTT: Let TTTLastWordsMsg hook override default behaviour * Cleaner server list layout code & Better display on small screens Estimate player's velocity clientside if MOVETYPE_NONE Enable `"flammable", "no"` prop interaction Added `drawviewer` field to render.RenderView Loading screen gets data faster when hosting a game Load shaders from THIRDPARTY if not found in BSP or MOD And whitelist "shaders/*.vcs" in workshop addons.
11 Days Ago
Re-enable Day/Night Cycle and re-add player light Updated wheat/seed drops Merge "Free Shipping" skill with "Easy Access" skill. Add new "Sprinting" skill Styling cleanup Inventory Notification fixes Added Health and Stamina Relics that can be discovered that upgrade max HP/Stamina WorldPanel bugfixes and GameMenuHeader fix