199,995 Commits over 4,140 Days - 2.01cph!
Bunker door prefab and placement
Boar/Chicken/Wolf boilerplate
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Target filters for buildings, campfires etc use Distance as a bonus rather than a consideration
Conversations component boilerplate
Enabled entity pooling on furnaces, campfires and light sources
Updating itemcontainer + looting
fixed up broken hex blocks. working on 18
Enabled pooling for decorative entities (rugs etc)
Shelves use DecorDeployable and support pooling
made map file bar a prefab
Enabled entity pooling for sleeping bags
Enabled entity pooling for tool cupboards
Launch site greybox progress + puzzle layout
Let's not create generic find desires for building materials.
Fixed RichText not working in GoalPlanSettingsEditor Blackboard read/write display
Added more Conversations component boilerplate, ConversationsComponentSystem, sample data
first cover pass around core
Added left/right hip attachment points for humans, re-made view prefabs
Fixed all shader warnings related to the use of UNITY_MATRIX_MVP and UNITY_MATRIX_MV
Added fuzz mask option to cloth shaders
lowered cost of netting
stuck objects/decals on spinner actually spin
people no longer stop upgrading buildings every tick
Fixed connection issue
Adjusted collision impacts
No longer possible to add upgrades to a building whilst one in under construction
Added ItemIntention keyword, minor keywords refactor
Removed SmartReservations as a concept
Fixed missing ragdolls on humans
Replacement radtown stuff
ValueOfItemToMachineSettings -> ValueOfItemToBlackboardMachineSettings
Building addon progress in building hovered indicator, can't build addons and upgrades at the same time
Building construction state progress now better reflects required materials and construction time remaining
Various cooking related fixes
Unified the NPC buying code with the player's shop buying code and moved it all into the new Character.IItemRequestReceiver. Fixed a couple of bugs in the process
Behaviour widget tooltip auto size