243,423 Commits over 3,898 Days - 2.60cph!
merge from WindowCraftTime
merge from HorseArmourPenalty
merge from signs_io_ui_fix
merge from shop_weapon_attachments
Fix undo system not setting next action for snapshot on redo, causing undo to be incorrect after a redo and new snapshot
merge from io_seismic_sensor
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Fixed round timer not being networked
Rework Respawn() a bit
Add analytics for how long the server took to save
Add gizmo to TeamSpawnPoint
Don't auto-respawn during rounds
NextRoundDelay, TeamEliminated
Some docs
Rename test game mode
WaitForPlayers
Main cannon attack improvements
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Freeze players in freeze time
Refactor game loop, basic round status HUD element
Bump MAX_LOGGING_MESSAGE_LENGTH to 4096, matching main
Fixed warnings on changelevels on 64bit builds
Split up game mode events into pre / on / post
Fish bait value changes:
-All fish based food now has no bait value and cannot be used to catch more fish
-Raw Bear and Wolf meat is now worth 10 bait (was 5)
-Raw human meat is now worth 10 bait (was 1)
-All berries are now worth 1 bait (was 0.5) and can be stacked up to 5 times as bait
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GameMode boilerplate / simple rules
Added basic .editorconfig
Testing game mode prefab, add spawn points to fps_testing.scene
TextRenderer: Add TextAlign, FontWeight, FontControlWidget, remove OnPreRender
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env_screenoverlay SwitchOverlay forcing overlays on when the entity is disabled
Fix clicking a TextEntry sometimes setting invalid caret pos
Crush viewmodel move speed when slow walking
Crosshair changes
Can hit with melee weapons now
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Change crowbar to be trenchknife instead
Removed unused fonts, changed weapon row style a bit
Made footsteps more rhythmic
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Fix NRE for weapons that don't have shooting
Add WeaponData.Price
Add basic idea of teams, hide non-friendly player markers for now
AssetInspector supports multiedit GameResource - resolves #5532
Disallow unequipping current weapon, add run hint
Add knife weapon (can't hit with it yet)
Fixed not being able to inflict player damage
Normalize WishMove so moving diagonally isn't faster
Adjusted player movement speeds
Expose some player properties for designers
Cleanup, remove sprint
Add slow walk, no footsteps if slow walking
ScreenPanel should render ZIndex lowest to highest, matching all other UI behaviour - fixes Facepunch/sbox-issues#5462
SkyBox2D protect against null skybox - fixes Facepunch/sbox-issues#5569
Multi-edit works on [TextArea] properties - fixes Facepunch/sbox-issues#5556
Library projects get base project reference, matches compiler - fixes Facepunch/sbox-issues#5547
Added the ability for more than one lure item to be used at once when fishing, applied to worms and grubs up to a maximum of 3
This means that a stack of 3 worms and grubs can be used to catch high value fish
Applies to fishing rod and trap
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Simple shark now requires a depth of 5.5m to fish (was 5m)
Fish traps are now considered to be fishing at 5m regardless of their location (fishing trap can now get all fish except for shark due to depth and orange roughy as it's only available in a moonpool)
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Fishing trap now uses the same fish selection and bait logic as the standard fishing rod (different catch options for fresh water/ocean water)
Converted FishLookup object to a scriptable object
Inner lake on Craggy Island now correctly registers as fresh water when fishing via either method
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Leaderboard backup, run #
12066
Fix F8 menu not updating when you switch servers
Fix building plan resetting to foundation when moving in & out of hotbar
When skinned items are added to the repair bench, it now shows the name of the skin
Always show demolish & rotate option in hammer but grey it out to reduce misclicks when upgrading
- add ability for context menu options to set their scale independantly
- scale the demolish & rotate button to 70% of the normal button size
- implement existing scaling of building plan pieces with the new size scaling options
https://files.facepunch.com/jakerich/CDSmjPwR6Ul4HZE8/R1GgHH2QlKRN5FYn.mp4
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Helicopters no longer roll on slopes if the engine is off and there's nobody mounted. They apply "handbrake" instead