243,408 Commits over 3,898 Days - 2.60cph!

5 Months Ago
Expose lobby id to AsyncGetLobbies
5 Months Ago
Get rid of player controller mechanics
5 Months Ago
Map block out progress
5 Months Ago
Basic planted C4
5 Months Ago
Removed some junk files not meant to be submitted
5 Months Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
5 Months Ago
Validate PlayerBoxCollider Player doesn't depossess on death, fixed respawn issue
5 Months Ago
Player.RemoveWeapon() PlantFunction for C4 Just removes when planted atm
5 Months Ago
forgot to re-add a deferred mesh decal component
5 Months Ago
prevent player hitting their own colliders
5 Months Ago
5 Months Ago
C4 weapon resource
5 Months Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
5 Months Ago
- Horse direction is inverted when moving backwards - Obstacle detection supports backwards movement - Transition from walking > stopped > backwards is now slightly shorter - Transition from backwards > stopped now takes a second instead of instantly jolting - Holding sprint key into an obstacle while stationary will no longer deplete horse stamina
5 Months Ago
reimport for corru sheets and shed assets with corrected rotation and import settings. set physical mats , added baked vertex color asset.
5 Months Ago
Collider tweaks, more precise
5 Months Ago
Added some lobby utils
5 Months Ago
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5 Months Ago
Project uses quick play launch mode, which should try to join a lobby automatically
5 Months Ago
Network damage and HP
5 Months Ago
Give the player an extra collider to handle player to player collisions
5 Months Ago
Give the player an extra collider to handle player to player collisions Stash minimap stuff
5 Months Ago
fixed door awning position in storage warehouse building
5 Months Ago
M700 sniper rifle blockout
5 Months Ago
increase movement speed
5 Months Ago
Remove viewmodel camera stuff Make minimap renderer gizmo less obnoxious
5 Months Ago
C4_bomb whitebox
5 Months Ago
Fix missing prefab in Game_setup.prefab
5 Months Ago
throwable weapons whitebox
5 Months Ago
Merge from main
5 Months Ago
Don't give default equipment if player already has weapons
5 Months Ago
Map Setup
5 Months Ago
Start with a USP in round_based_test gamemode
5 Months Ago
Default weapons are controlled by game mode Just include fps_testing game mode in the scene
5 Months Ago
Update .sbproj
5 Months Ago
some brick pile texture tweaks
5 Months Ago
compile fix
5 Months Ago
Tentative fix for laggy viewmodel inertia
5 Months Ago
merge from fishing_changes_june_24
5 Months Ago
Work on minimap renderer
5 Months Ago
merge from analytics_server_profiling
5 Months Ago
merge from qol_salvaged_hammer_buff
5 Months Ago
merge from fix_mixing_table_save_scroll
5 Months Ago
merge from HeliHandbrake
5 Months Ago
merge from sprint_seed_fill
5 Months Ago
merge from HorseArmourPenalty
5 Months Ago
drying_rack_02 mat fixes
5 Months Ago
Add scene for testing round-based gamemode
5 Months Ago
Add weapon_test gamemode
5 Months Ago
master house decal pass