137,397 Commits over 4,474 Days - 1.28cph!

20 Days Ago
Update: switch GetHeightsFastJobIndirect to use HeightMapData.GetHeight instead of inlined logic - removed extra 4 madds by using Fast's index calculation It's slightly slower on 512x512 test (0.9ms -> 1ms) due to Clamp01 calls, but we can afford consistency with GetHeight - will allos us to promote "fast" as "normal" and deduplicate Tests: ran perf tests, compared asm
20 Days Ago
Disable thruster buttons during satelite lerps. Flash targeting circle when locked.
20 Days Ago
Update: rewrite TerrainHeightMapJobs.GetHeightsFastJobIndirect to use HeightMapData - temporarily added Perf.TestGetHeightFastIndirectOld for easier assembly comparison Generates the same assembly, so same perf Tests: ran perf tests
20 Days Ago
Lerp satellite targeting adjustments.
20 Days Ago
Stop deepsea npc shops from showing up in outpost search
20 Days Ago
sell_order_warning_persistence -> main
20 Days Ago
Fix vending administrate 'remove all' dialog from persisting if you disconnect
20 Days Ago
merge from main
20 Days Ago
merge from steam_getitems_optims
20 Days Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
20 Days Ago
Remove custom motion vector pass from standard shader
20 Days Ago
Update(tests): add perf tests for TerrainHeightMap GetHeight family Surprisingly, the *Fast versions are faster even in burst jobs. I want to rip them out(too many dupes), so going to try to replicate the benefits to common family Tests: ran all unit tests
20 Days Ago
main -> photograph_text_fix
20 Days Ago
Fix photograph notes not updating
20 Days Ago
Cache the known items set because it can be quite large for a player with a lot of items
20 Days Ago
Steam inventory menu only fetch the acquired property
20 Days Ago
Back the store catalog in a dict for faster lookups
20 Days Ago
Clean: redirect a couple calls via GetHeight01/GetNormal(..., NativeArray.ReadOnly) Tests: none, trivial change
20 Days Ago
Bugfix: TerrainHeightMap.GetNormalsIndirect - reimplement using HeightMapData core - also slightly refactored HeightMapCore height logic Fixes it not knowing about deep sea Tests: all TerrainHeightMap unit tests pass
20 Days Ago
Store seen steam instance id per account, fixes switching steam account triggering all items as new
20 Days Ago
voip_cctv_rewrite -> main
20 Days Ago
Update(tests): add TestGetNormalsIndirect_Deferred Conceptually it's same logic underneath, but routed through different code, so worth a unit test Tests: ran new unit test - fails on deep sea indices as expected
20 Days Ago
vending_flag_collision_fix -> main
20 Days Ago
Bugfix: TerrainHeightMap.GetNormal(float, float) now checks for deep sea - added utility funcs that sample user provided NativeArray<short>.ReadOnly - regenerated validation normals for unit tests from TestGetNormal Tests: TestGetNormal passes, TestGetNormalsIndirect fails as expected
20 Days Ago
Fix flag collision
20 Days Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
20 Days Ago
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
20 Days Ago
Bugfix: TerrainHeightMap.GetHeightsIndirect - rewrite using HeightMapData core This fixes missing deep sea lookups Tests: ran TestGetHeightsIndirect - passes
20 Days Ago
Update: refactor core of GetHeight logic into it's own struct - updated GetHeights to use it Tests: TestGetHeights passes
20 Days Ago
3p wire run anim exported and linked to holdtype override controller
20 Days Ago
main -> snapping_fixes
20 Days Ago
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
20 Days Ago
Fix crash when firing weapons - sorry!
20 Days Ago
Merge from main
20 Days Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
20 Days Ago
Compile fix
20 Days Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
20 Days Ago
Add prevent building volume to crash remains
20 Days Ago
Codegen
20 Days Ago
Added new RefreshAndGetItems overload in IPlatformService
20 Days Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
20 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
20 Days Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
20 Days Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
20 Days Ago
Merge from main
20 Days Ago
Fixed all server compile errors and warnings for RRP
20 Days Ago
merge from main
20 Days Ago
Disable detect collisions for falling satellite
20 Days Ago
Menu priorities
20 Days Ago
Inventory access always available. Mount hidden until powered.