3 Months Ago
merge from main
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3 Months Ago
fixed disabled shadow renderers on blocks set server cull tag on necessary objects fixed incorrect surface type on ramps
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3 Months Ago
Start car based on raw input, not adjusted input. Fixes cars that are rolling backwards down slopes not starting
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3 Months Ago
[D11] Turned off Full Res on AO
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3 Months Ago
Make sure wheel colliders get enabled even if the car was woken in a non-standard way
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3 Months Ago
Fix Login BG, Fix Device Width
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3 Months Ago
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3 Months Ago
orb rotatingLaser charge/shoot sfx orb warp curse sfx & polish Merge branch 'master' of SpaceUsurperUnity onion fence pattern onion halves pattern onion cRing pattern
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3 Months Ago
[D11] Revert removal of .map files, breaks demo playbacks.
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3 Months Ago
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3 Months Ago
[D11] Remove proceduralmaps to remove XboxOne SubVal warning
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3 Months Ago
Added batching script to lots of the new models Added pooling script to window wall corners
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3 Months Ago
Fixed spiral stairs conditional model
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3 Months Ago
Tweaked ramp and step socket handles on the foundation and floor for easier placement
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3 Months Ago
WIP scrape sound hookup
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3 Months Ago
Ugc item key value tags (cherry picked from commit a5386b358fec87911d2c4cd221d53b90f470bcf4) comma Removing/replacing ugc KeyValueTags Merge pull request #423 from kamyker/key-value-tags Ugc item key value tags
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3 Months Ago
Add interface method for CreateRelayServer Merge pull request #418 from brian9206/master Interface approach for CreateRelaySocket
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3 Months Ago
Update README.md Wrong properties in "Get Avatars" Merge pull request #419 from Dimma/patch-1 Update README.md
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3 Months Ago
Fix pushes not working the first time on sleeping vehicles, by waking the wheel colliders as well as the rigidbody before applying push forces
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3 Months Ago
Disabled NVG a bit better
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3 Months Ago
Increase collision hurt damage somewhat
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3 Months Ago
Remove unused attacker info from hurt trigger
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3 Months Ago
~Change flamethower mask to Vehicle_Movement to Vehicles (no actual behaviour change) Removed a Debug.Log in Landmine.cs
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3 Months Ago
Fixed landmines not damaging cars
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3 Months Ago
Fixed flamethrowers not damaging cars
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3 Months Ago
Fix wheelcolliders sometimes keeping cars awake, even with 0 throttle/brake forces. Disable them entirely when sleeping.
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3 Months Ago
Fix ground grip values
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3 Months Ago
Increase sleep velocity (but also sleep delay), as some vehicles still jitter around faster than the level it was at and we want them to sleep too. If this continues to happen, we can switch from testing the current velocity to testing distanced moved over a period of time.
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3 Months Ago
Put test map terrain on the correct Terrain layer
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3 Months Ago
Fixed TriggerPlayerForce not affecting AI
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3 Months Ago
Fix incorrect ground FX type calculation
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3 Months Ago
Added soft particles + double-sided ligthing via transmission + smoothness to LitParticle shader
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3 Months Ago
Remove DDraw and restore calorie penalty
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3 Months Ago
Tweak minicopter push behaviour
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3 Months Ago
Although successful in editor, comparing physics materials by object fails in builds, perhaps due to bundling. Compare by name instead. Fixes terrain trail FX not working correctly in builds, as well as incorrect tyre sound.
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3 Months Ago
Merge from vehicles
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3 Months Ago
Quick property naming particle shader & material fix
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3 Months Ago
Hooked up the attached car reference on the PlayerRepelTrigger
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3 Months Ago
Doubled car spawn default population density from 1.5 to 3. Spawns around 50 cars on a 4K map.
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3 Months Ago
[Audio] Added music files and music clips.
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3 Months Ago
Fix vehicle lift losing its reference to the occupant trigger
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3 Months Ago
~skin approval
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3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Apply additional overrides to the Vehicle_Lift.prefab base
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3 Months Ago
New foundation steps icon
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3 Months Ago
Remapped metal.shopfront to fit latest building atlas texture changes
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3 Months Ago
[D11] [#3848] Setting the isDone flag correctly.
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3 Months Ago
New leaderboard mode toggle prompt style Selected stage card glow
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3 Months Ago
Fixed OBS_MODE_FIXED/CHASE/IN_EYE causing bad spectator behavior due to the player's movetype being set to NONE
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3 Months Ago
[D11] + Material changes in the Airfield to match up buildings with Steam (Bug 4096)
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3 Months Ago
Disable github actions on every commit
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3 Months Ago
Additional light data
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3 Months Ago
Update description Version bump
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3 Months Ago
Material auto conversion
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3 Months Ago
Removing MagnetSnapZone and missing scripts from Vehicle_Lift.prefab - will this resolve the warnings?
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3 Months Ago
Updated junkpiles
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3 Months Ago
[D11][UI][#4176] Fixed Player t-posing in the inventory screen. [#3708] Fixed crafting max playing multiplying sounds.
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3 Months Ago
[D11] [#3848] Preventing the nullref errors.
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3 Months Ago
Run code gen for new console commands.
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3 Months Ago
Fixed UI script using wrong client class.
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3 Months Ago
Supressing errors from NVG compatibility.
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3 Months Ago
[D11] [#3848] Pinging the servers - client/server parts.
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3 Months Ago
[D11] + Material changes in the Outpost/Compound to match up buildings with Steam (Bug 4096)
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3 Months Ago
Renamed method in BaseOven to fix error
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3 Months Ago
Doubled the size of the CH47 marker
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3 Months Ago
Quit prompt tweak Fixed possible bake error Fixed leaderboards refreshing twice on score submit
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3 Months Ago
Merge from main
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3 Months Ago
Tea prefab updates
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3 Months Ago
fixed incoherent normal import options on stone walls, stone low wall matches other walls thickness stone corner conditionals look better across all angles special stone corner for wall.window block
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3 Months Ago
Add description Update review instructions
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3 Months Ago
[D11][#2763] Can no longer stack foundation steps.
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3 Months Ago
T1 engine comp spawns S2P Roadside monuments
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3 Months Ago
Fixed radial menu regressions outside of building plan
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3 Months Ago
Move the news back into a tab
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3 Months Ago
Optimisations
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3 Months Ago
Added poolable component to several new building block pieces
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3 Months Ago
Pie menu rearrangements to make the new building blocks more muscle memory friendly
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3 Months Ago
Pie menu supports button splitting when 2 entries are set to the same priority
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3 Months Ago
Ramps soft collider uses transparent layer instead of collider info Fixed missing backface on twig ramps thatched fluff
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3 Months Ago
Reworked prefabs of stairs.triangle.spiral/stairs.spiral stone and toptier to mirror previous stairs setup
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3 Months Ago
Disabled scrap transport heli spawns
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3 Months Ago
T1 lootspawns setup
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3 Months Ago
foundation.steps remodel to fit floors/no clipping through walls as well as continuous slope some UV rework on wood foundation blocks
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3 Months Ago
Reduce explosion forces on the car a bit
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3 Months Ago
Satchel Charge was also on Continuous, switched to Continuous Dynamic. Added a little bit of code to avoid the "Kinematic body only supports Speculative Continuous collision detection" complaints when timed explosives go kinematic.
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3 Months Ago
Change C4 to continuous dynamic collision. All other similar items already use that settings. Fixes it not attaching well to vehicles.
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3 Months Ago
[D11] Bug 3963 - Increased light values on outpost lights.
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3 Months Ago
[D11][Gameplay][#4037] Server stability issues on buildings fixed
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3 Months Ago
Bring back collider conditionals, since the compound collider bug resurfaced
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3 Months Ago
[D11] Fix to bug 4019 - Water Bucket water looks Opaque.
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3 Months Ago
If at max buffs from a specific source type, remove the shortest duration one and replace with the new one.
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3 Months Ago
[d11] reverted skinned multimesh changes until a proper fix can be worked on. Its cleary problamatic.
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3 Months Ago
[D11] Fix for bug 4069 - Barrels have floating lights.
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3 Months Ago
[d11] Temp RT for depth buffer. Mainly fixes ESRAM usage for xbox.
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3 Months Ago
Tweaked triangle spiral stairs deploy volumes for easier placement
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3 Months Ago
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement
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