160,197 Commits over 4,566 Days - 1.46cph!

16 Days Ago
Initial support for mounted turret viewmodels - This will stop PT Boat turrets from having stuttery movement/glitchy rendering
16 Days Ago
Merge from animal_purchase_sfx
16 Days Ago
Added the purchase sfx when selling wool or animals
16 Days Ago
Fix mortar desync
16 Days Ago
Fixed UICompass copying its mat properties every frame, saves ~0.05ms a frame
16 Days Ago
Merge from animal_mounting_improvements
16 Days Ago
Animals now dismount to the closest point of the requesting player Animals will now do a physics check before dismounting, so they won't dismount through a modular car module if the flatbed is positioned between two modules (eg. cockpit<->flatbed<->storage) Added toasts if an animal can't be mounted or dismounted due to these conditions to give players feedback
16 Days Ago
Prevent FlexVirtualScroll from running its LateUpdate when its parent canvas is disabled. Saves ~0.04ms a frame
16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
Test lists
16 Days Ago
We now take a screenshot when a client test fails
16 Days Ago
Better tree tests
16 Days Ago
Fix tool cupboards still showing on the map if the replicated convar for max TCs is disabled at runtime
16 Days Ago
merge from render_pipeline_testing
16 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
16 Days Ago
Better gun tests
16 Days Ago
Block envmap and lightprobe commands from Lua Replace usages of string.Explode with string.Split Properly fix env_microphone missing closed captions Make dedicated server workshop cleanup do it in correct folder * Was cleaning cache/workshop/ while saving files to cache/srcds/ * This separation helps ME PERSONALLY when running dedicated servers from the client install Fixed some dupes/saves/demos not loading * Specifically when they only have a single tag - Dupe, Save OR Demo Added more decompression self checks * Removed FastLZ fallback decompression attempt from util.Decompress - I don't think anything out there can actually hit it. Oldest dupes/saves on the workshop already use LZMA. util.Compress used LZMA since 2014
16 Days Ago
merge fix_mortar_anim
16 Days Ago
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16 Days Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
16 Days Ago
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16 Days Ago
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16 Days Ago
merge from vm_alloc_fix
16 Days Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
16 Days Ago
Container tests, opens every container in the game Deleted furnace_static, its unused and cant be opened
16 Days Ago
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16 Days Ago
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16 Days Ago
Description pass and cleanup
16 Days Ago
Merge from render_pipeline_testing
16 Days Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
16 Days Ago
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16 Days Ago
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16 Days Ago
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16 Days Ago
merge from moo_tweaks
16 Days Ago
Cows moo less: idle animations can now be weighted
16 Days Ago
wip viewmodel anims, animator updates
16 Days Ago
electronic chessboard; - textures updated - material updated
16 Days Ago
More merge fixes
16 Days Ago
Post merge fixes
16 Days Ago
Some cleanup, converted some old tests
16 Days Ago
merge from PlayerTurning_Animations
16 Days Ago
fix gun jitter when turning anims are playing
16 Days Ago
Merge from main
16 Days Ago
Add clear anim events to flare
16 Days Ago
merge from PlayerTurning_Animations
16 Days Ago
enable tip by default again
16 Days Ago
merge from main
16 Days Ago
Fixed copypaste erroring when pasting invulnerable entities
16 Days Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem