146,630 Commits over 4,444 Days - 1.37cph!

17 Days Ago
medium apartment collision
17 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
17 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
17 Days Ago
Updating female skinning and cloth sash
17 Days Ago
Quick refactor
17 Days Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
17 Days Ago
17 Days Ago
merge from version_log_server
17 Days Ago
merge from traintunlightfixes
17 Days Ago
merge from cargoshipfixes
17 Days Ago
merge from terrain_lowering_nms_large_cave
17 Days Ago
deleted duplicated old reference prefabs
17 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
17 Days Ago
Deleted old hair assets Deleted old hair sets
17 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
17 Days Ago
merge from main
17 Days Ago
Penthouse apartment edge decals and remaining wall textures
17 Days Ago
Subtract navmesh subtraction
17 Days Ago
delete old materials
17 Days Ago
delete old head prefabs
17 Days Ago
Delete old player model fbx and prefab reference duplicates
17 Days Ago
Minor cleanups Check for empty strings when getting sound duration
17 Days Ago
Subtract bad merge
17 Days Ago
Manifest
17 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
17 Days Ago
delete debug player model prefabs, no longer needed
17 Days Ago
Delete old skinset assets
17 Days Ago
Codegen
17 Days Ago
Bunch of compile fixes
17 Days Ago
Merge from main
17 Days Ago
Merge from main
17 Days Ago
Can now walk around the pool table when mounted
17 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
17 Days Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)
17 Days Ago
Merge: from main
17 Days Ago
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17 Days Ago
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17 Days Ago
Merge from main
17 Days Ago
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17 Days Ago
Sync pool mountable locations over the net
17 Days Ago
merge from mismatched_serialized_analyzer
17 Days Ago
analyzer optim, takes approx 40% the time it did before
17 Days Ago
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17 Days Ago
Fixed texture artifacts on Male/N player seed
17 Days Ago
Merge from main
17 Days Ago
Updating skinning for Ballistic and BDU clothes
17 Days Ago
Manifest and phrases
17 Days Ago
Fixed dumb 3am bug I couldn't see
17 Days Ago
Prefabs baseline
17 Days Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests