161,239 Commits over 4,597 Days - 1.46cph!

18 Days Ago
fix jobs errors for crabs and jellyfish
18 Days Ago
fix jellyfish SSS
18 Days Ago
3-solver mixed-BC setup on plague hazmat for testing
18 Days Ago
debug tooling-
18 Days Ago
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
18 Days Ago
Cleanup unused frog assets
18 Days Ago
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
18 Days Ago
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18 Days Ago
Merge from gamemode_clans_restrictions
18 Days Ago
Merge from gamemode_clans_restrictions
18 Days Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
18 Days Ago
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18 Days Ago
menu_alloc_fix -> main
18 Days Ago
Scrap king A atlas
18 Days Ago
More changelog cleanup
18 Days Ago
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18 Days Ago
Merge from main
18 Days Ago
Fix invisible renderers after toggling BRG
18 Days Ago
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
18 Days Ago
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
18 Days Ago
Fix tropical3 terrain ref
18 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
18 Days Ago
Undo snuck in files
18 Days Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
18 Days Ago
Cleanup softcore and hardcore changelogs
18 Days Ago
rust 13th birthday cake - lods added - prefabs updated
18 Days Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
18 Days Ago
Min fade value so even brand new tattoos are slightly transparent
18 Days Ago
Updated skinviewer nailgun to use the rigged VM
18 Days Ago
- added updated seagull model, textures and materials
18 Days Ago
Updating warhead garage door rig and open mesh
18 Days Ago
first pass, experimenting
18 Days Ago
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
18 Days Ago
updated nailgun workshopsource model
19 Days Ago
Make wind shaders SRP batcher compatible
19 Days Ago
Updated default view so it's not your bare ass
19 Days Ago
Fix possible race condition when reordering pre_culled_mask
19 Days Ago
Adding new cow and sheep turn 180 animations
19 Days Ago
Make leading still the default interaction before petting
19 Days Ago
Merge: from main
19 Days Ago
merge from MiltunsBlockers
19 Days Ago
merge from TraincarSFX
19 Days Ago
merge from 3p_cleaver_resize
19 Days Ago
merge from Item2FunCraftingMenu
19 Days Ago
Fix animals not attacking players standing next to vehicles
19 Days Ago
merge from Livestock_animals
19 Days Ago
Cherrypick 168240 dungeon_fixes
19 Days Ago
merge from dungeon_fixes
19 Days Ago
Updating nailgun viewmodel rig with correct model
19 Days Ago
Restored tropical3 terrain