160,986 Commits over 4,566 Days - 1.47cph!

16 Days Ago
Try downgrading actions/checkout to v5 * goddamn github man
16 Days Ago
Fix halloween dungeon having no map, fix missing pieces of the map in the xmas dungeon
16 Days Ago
Deleted unsuded ghost ship population asset
16 Days Ago
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session
16 Days Ago
fix pooled train audio, disable pooling log for checking active states - I added it for vehicle pooling and forgot to nuke it
16 Days Ago
Fix dungeon network groups misaligned with the spawned dungeons on some map sizes
16 Days Ago
Fixed various exceptions that happen during builds Add some null guards, skip compute kernel lookups when compute shaders are unsupported, move DeferredMeshDecal in apartment_large that was missing its renderer
16 Days Ago
Security room greybox
16 Days Ago
Gate navmesh save log and AI despawn log behind ai.logIssues
16 Days Ago
Update GHA actions to version 6 for Linux and Windows Add trigger_portal_cleanser to entity override whitelist Fixed a crash with render.UpdateScreenEffectTexture Remove widgets.RenderMe and properties.GetHovered serverside * widgets would just do nothing, but shouldn't exist on the server, properties.GetHovered would just error out Minor cleanups of various methods to match wiki and vice versa Prediction errors on arrays include array index for ints and floats Fixed a couple memory leaks with multicore rendering * Mostly relates to functions such as render.UpdateScreenEffectTexture and render.PushCustomClipPlane
16 Days Ago
Fix "[NPCAnimController.DoPrepare] Skipping blacklisted clip tiger_prowl" error on manifest regen
16 Days Ago
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Rin
16 Days Ago
Cherrypicking 168011, 168012
16 Days Ago
Merge from Livestock_animals, fix extremely long AI tests
16 Days Ago
Merge from main
16 Days Ago
Have AI tests run at 4x speed, with same delta times, confirmed results are the same thanks to the deterministic mode, AI tests now down to 15min I also added a local guard that stops me from blowing past the 30min budget in the future
16 Days Ago
pt_boat_rewrite -> client_controls
16 Days Ago
main -> pt_boat_turret_rewrite
16 Days Ago
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16 Days Ago
Fix frankenstein pet not moving, it had no nav agent component
16 Days Ago
Fix no navmesh in halloween dungeons, they were filtered by the out of bounds check
16 Days Ago
Fix all milky and creamy teas + rich pies icons artifacting Fix new locked crate icon artifacting when zoomed out on the map
16 Days Ago
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16 Days Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
16 Days Ago
Revert some files I didnt mean to commit
16 Days Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
16 Days Ago
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16 Days Ago
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16 Days Ago
merge fix_chainsawanim
16 Days Ago
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16 Days Ago
merge from misc_logging_cleanup 🧹
16 Days Ago
Fix yaml issues in calf, calfmale and lamb prefabs
16 Days Ago
rust 13th birthday cake - world model prefab updated - game model updated
16 Days Ago
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16 Days Ago
merge from ledgedrop_crouch_fix
16 Days Ago
first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
16 Days Ago
merge from disable_tip_npcs
16 Days Ago
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
16 Days Ago
Manifest
16 Days Ago
adding extra chain joints
16 Days Ago
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16 Days Ago
Merge from main
16 Days Ago
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16 Days Ago
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16 Days Ago
Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
16 Days Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
16 Days Ago
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
16 Days Ago
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks