141,189 Commits over 4,505 Days - 1.31cph!

24 Days Ago
revert quality mapping
24 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
24 Days Ago
Gate debug dot to editor only
24 Days Ago
merge from hackweek_sv_pie_menu
24 Days Ago
Added back inventory tab checks
24 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
24 Days Ago
Manifest
24 Days Ago
24 Days Ago
Thruster item setup
24 Days Ago
adding tripple transition train tunnel part
24 Days Ago
merge from main
24 Days Ago
24 Days Ago
Fix grass
24 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
24 Days Ago
adding small modular train tunnels
24 Days Ago
removing unused station blockouts
24 Days Ago
initial/wip
24 Days Ago
Merge from playermaintainedmonuments
Rin
24 Days Ago
merge from water_wheel_gibs
24 Days Ago
Unsaved changes to animator
24 Days Ago
Add master key to icon generator manifest Update master key icon
24 Days Ago
Update manifest
24 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
24 Days Ago
Merge from main
24 Days Ago
Add dev only terrain depth prepass convar for testing
24 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
24 Days Ago
Fixes after converting ItemManager.Items static -> instance
24 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
24 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
24 Days Ago
Fixed laggy left/right movement in the pool mountable
24 Days Ago
Fix having to re-rack a pool table to make the balls reappear
24 Days Ago
merge from main -> masterkey
24 Days Ago
Fixed loot satellite clan event
24 Days Ago
Setup pool components on modular vehicles too
24 Days Ago
master key sounds
24 Days Ago
Setup pooling on all seats
25 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
25 Days Ago
merge from water_treatment_plant_maintainables
25 Days Ago
Pool smaller vehicles
25 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
25 Days Ago
Poolable: siege weapons
25 Days Ago
Merge from PlayerMaintainedMonuments
25 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
25 Days Ago
Add poolable component to kayak/bike/rowboat/horse
25 Days Ago
Merge from main
25 Days Ago
Merge from PlayerMaintainedMonuments
25 Days Ago
Merge from powergrid_demo_fix
25 Days Ago
Codegen, compile fix
25 Days Ago
Code audio changes for fuse audio state
25 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component