146,579 Commits over 4,444 Days - 1.37cph!

17 Days Ago
Merge: from main
17 Days Ago
merge main -> rust_relay_server
17 Days Ago
merge from main
17 Days Ago
Blocker evaluator micro optims
17 Days Ago
merge from main
17 Days Ago
merge from rectmasks2d_optims
17 Days Ago
Commented UpdateClipSoftness, new feature we dont need. We have SoftMask Clipping now takes 0.2ms a frame while sitting in the main menu, was ~9ms after the package update, 2ms on main (deep profiling editor)
17 Days Ago
last CodeAnalyzer version for these changes, catches more edge cases but didn't find any of them in our codebase
17 Days Ago
Use GetInheritedAlpha on the canvas group chain to check if we should perform clipping Most of our masks are invisible but not totally disabled because toggling gameobject is slow
17 Days Ago
last serialized field fix
17 Days Ago
Merge: from pool_mt - Optim: Pool is now cheaper to use in multithreaded context. Can revert to old pool with pool.usemutexpool 1 (default 0) Tests: unit tests and played on Craggy in editor
17 Days Ago
Merge: from fuzzy_circularbuffer Chosing this implementation
17 Days Ago
Fixed Female/A player seed head going invisible when lodding
17 Days Ago
Merge: from pool_mt
17 Days Ago
Merge: from main
17 Days Ago
Restored the hasMoved check in RectMask2D::PerformClipping, was removed by unity to fix pivot animation issue We don't care about rect pivot animations, removing that check murdered UI clipping performance
17 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
Merge from main
17 Days Ago
Merge from preserve_player
17 Days Ago
Network++
17 Days Ago
Reapplying wiretool_reconnect_fix
17 Days Ago
Merge from main
17 Days Ago
Subtracting wiretool_reconnect_fix (don't want to network++ yet)
17 Days Ago
▅ ▉▌▌▋█▍ ▆▋▍▍ █▍ ▅▉▍▇▄▋▍█▇▍ ▊▄▌▍ ▄▊▍▊▌▇▍▇ █▇▉▍ ▍▍▊▋▌ ▌█▉▋ ▆▅▉▇
17 Days Ago
▊▇▅▊▇▉█▋▉ ▊▅▊▆ ▊▌▇▌
17 Days Ago
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
17 Days Ago
Sphere tank scene is now playable
17 Days Ago
Added a crude oil producer to dome
17 Days Ago
Merge from fluid_io_updates Creating new branch to combine player maintained monuments
17 Days Ago
▄▌▊▊▄▅▆▆ ▍▋▉▋▋
17 Days Ago
█▉▍▇▉▇▌▋ ▌▇ ▋▍▄ █▊▉▇▊▉▆█▊▋▆ █▇▌▊▋▇▄▍▉ ▋ ▍▅▉▋▋▄▉▋▋▄ ▅▇▅▊ ▉▆▊▆ ▅▌▇ ▌▌▋▍▆█▅▍ ▉▇▋█▇▉▉▄ ▊▍▉▊▋▌▊▄ ▄▅ ▆▅█▊▌ ▌▊█▄▆
17 Days Ago
Prevent older server snapshots from messing with existing client ones (needs more work tomorrow)
17 Days Ago
- Use eye override direction instead for cue ball shoot direction - Apply ball force as a local dir
17 Days Ago
Remove dodgy null check
17 Days Ago
- Fix z position being stomped (when loading table state) - Fix shooting not working - Fix only being able to mount the table once - Codegen
17 Days Ago
▌█▄▍█▅▊▅▍ ▌▊▉▆▌▋ ▆█▇ ▇▉▉▌▉▋▋▌▌▇ ▋▊█ ▅▋▊▉▌▋ ▍▉▄▆ ▋▋▆█▅▌ ▉▌▆▌▄ ▄█▍▍▍ ▇▅▊▇▇█▆▇█▋▊ ▇▍█ █▌▇▇▋▅▆▇▉ ▍▇ █ █▌█▄▆▊ ▉▌█▋▌ ▋▍▇█▍▍ ▇▅▅▌▌█▆▋▄▅ ▌▊ ▄▊▊ ▍▌▍█▍█ █▍▋▅ ▄▊▍▉██▊▇▇ ▆▌ ▅▊▊▇▅ ▆▆▉▋ ▅▇ ▅▆▋▅█▍▄▉ ▌▅▇ ▋▋▋▆▅▊ ▋▅▇▋▇▋▌▅▆ ▄▋ ▅▆█ ▄▍▊▉▊▌▇▄▊▇▋▇▋▋ ▌▌▊▍▄▊ ▌▊▌▊▋ ▉ ▍▍▅ ▌▆█▉▊▇ ▌▄▆▉ ▇▆▋█▄ ▍▄▄▄▇ ▇█▋▄▊▊ █▄▄▋▅▍█ ▌ ▋▄▇ ▋▄▇▍▌█ ▇▋▇ ▄▅▌▋▋█ ▌▉▋█ ▉▇▍▄▍▌▄███▌▌▋▍ ▉▆▍ ▊▇▉▍█▇▇▉▇▅▇▄▊ ▄▌▄▇▉▄▌ ▄█▅▋▄▌ ▆█ ▆▇ ▌▅██▆ ▅▆█▄ ▄▊█▊▊▋█▋█▍▋██▉ █▍▅ ▆▋▍▉▄▌▇▍ ▆▅▉▆▋▋▌ ▌█▍▆ ▉▌▉▄▉▅▌█ █▍█▉▄█▄ ▍█▉█ ▄▋▄▊ ▇▉▍▉▊ ▆▌▉ ▍▉▅ ▇▇▋▊▇█ ▅█ ▌▍▌ ▊█▋▋▌█▇▄▍▉█▅▅▉▊▊▆ ▅▉▇█▍▍▅▊▆▋▅▄▌▆▆▋ █ ▌█▋ ▍██▆▍▊ ▊▌▆▉▄ ▋▋ ▍▆▆▉▇ ▊▉▊▄ ▉▊▆ ▄▅▆▆█▊▊▅▌▇▋▅ ▅▉▇▆▆ █▋▋█▆▍ ▄▍▅▅▆▍▅ ▌▌ ▌▄▌▉ █▊▌▌ █▉▌ ▊█▅█▋▇▆█ ▊▌▍▌▋ ▅▅▇ ▆▉█▆▋ █▌▆▅▊▌▌ ▊▊▌ ▆▌ █▇▉ ▋▋▇ ▍▊▋▆▍▍ ▅▅▇▆▆ ▉▆▍ ▇▄▅▊▌ ▆▄▉█▌▍▄▊▍▇▌ ▊▊▉ ▅▉▉▄▆▍▇▍▉█▊▇▄▊▇▉▇▅▍▌ █▇█▆▌▆▍ ▆▆▌█▉ ▊▄▅ █▋▄▍ ▊▉ ▇▉▄ ▌█▍▇▇▇▄ ▋▊▋▅▌▄▆ ▅▍▍ ▄▊▊▄ ▄▋ ▄▉▌▋▆ ▆▆▇▄▋▇██ ▇▉▍▌▌
17 Days Ago
Pool Physics Engine: - Frame rate independent drag - Stopping distance to stop creeping when applying drag - Higher threshold to detect 'stopped' physics bodies
17 Days Ago
Fix list clear NRE
17 Days Ago
Stop groundwatch killing the table as well
17 Days Ago
- Locally shoot the pool shot as well (prediction and reconcilliation) - Parent mountables instead - Get Owner Table Via GetParentEntity() instead - Only allow joining the table when nothing is in motion
17 Days Ago
- Allow player to play against themselves - Temp patch for viewmodel issues
17 Days Ago
IOCircuitSystem indentation fix
17 Days Ago
Disable deatching children on the modding monument build block prefabs
17 Days Ago
Fix "modding monument build blocked" prefab not scaling the red blocked visualization on custom maps - allow monument prefabs to opt-out of detaching their children (so it can work with "monuments" that can resize aka the modding building blocked prefabs)
17 Days Ago
Merge from main
17 Days Ago
initial setup on auto turret workshop skinnable
17 Days Ago
▄ ▆█▉█▉▋ ▊▊▋▉▍ ▋▅▄ ▇▋▉ ▄▇▄▆ ▊▍▊ ▋█▉▋▌█▆▆
17 Days Ago
▉ ▍▋▇ ▄▋▆▅ █▇▋▅▄▊ ▇▋▇▍▄▍▍ ▍▉▉ ▉▄▉ ▍█▄▄▍ ▌ ▇▇▆▌ ▋█▆▄█▍▍▅▉▋▇▊▋
17 Days Ago
Allow root combiners to be connected to non root entities. Renamed it to 'combiner' Prevent feedback loops by discarding power from back edge wires