139,072 Commits over 4,474 Days - 1.30cph!

19 Days Ago
merge from cui_fadeout_fix
19 Days Ago
Another potential fix to CUI fadeout Invoke not firing Reverted previous attempts
19 Days Ago
Bugfix: ensure rendering camera is facing same direction as apt cctv camera Tests: rented 602, looked into it - more stuff rendered
19 Days Ago
Implement ENTITY:OnTraceAttack for `ai` and `anim` type SENTs Minor cleanups Merged Pull Requests * Added dormancy check to gmod_light * Refactor cleanup tool UI to be more self contained * Update undo UI code to be more self contained and flicker less on refresh (not a PR) * TTT: Fix prepare state hooks running before map cleanup * Optimize path functions in string library * TTT: Use DistToSqr instead of Distance where possible * Micro optimizations for the menu * use ents.Iterator instead of ents.GetAll in a couple of places
19 Days Ago
Founders Door - texture update, lods, icon
19 Days Ago
Fix code files affected by the asset subtract
19 Days Ago
Subtract changes to scenes and prefab, as it caused an error in deep sea creation
19 Days Ago
Merge: from main
19 Days Ago
Clean: get rid of OcclusionCulling.DebugFilter We already had DebugMask that represented exactly the same Tests: compiles
19 Days Ago
Update: expose more of OcclusionCulling debug - got rid of original culling.debug clientvar (superseded by debugmask which accepts a bitmask value) - added debugscreenbounds (shows screenspace bounds + resolved LOD of hiz chain) - added printstats Most of this was available in the editor, should make it easier to sus out the specific conditions of bugs Tests: used all on craggy
19 Days Ago
Codegen
19 Days Ago
Fix raid window convars not persisting after restart
19 Days Ago
Try doing it in post load
19 Days Ago
Added materials for the Rubble on Barrels monument blockers
19 Days Ago
merge from cui_fadeout_fix
19 Days Ago
Possible fix for CUI fadeout not working
20 Days Ago
Update: add debugshowoccluderid to help with filtering to specific occluder Tests: used on Craggy to look at boxes
20 Days Ago
Attempt at also converting DungeonNavmesh, may need more work as it relies on massive bounds and passes the root objects to make the cost not balloon
20 Days Ago
Update: couple more debug features for OcclusionCulling debug DebugLookingAt will try to resolve LODComponent (but our entity hierarchies are wild, so it fails frequently), DebugRange limits which occluders are debugged Tests: used both to target props on Craggy
20 Days Ago
Make "IsBuilding" property behave correctly for MonumentNavmesh wrapping a new navmesh, allowing spawners to delay activating until the navmesh finishes building
20 Days Ago
Remove independant navmesh component from oilrigs, tutorial island, and tropical islands. The old monument navmesh component will dynamically switch to building disconnected new navmesh when off the mainland.
20 Days Ago
Flare rig assigned materials update
20 Days Ago
Updating flare mesh
20 Days Ago
merge from main
20 Days Ago
Fix incorrect spawn navmesh sampling on tropical islands when using new navmesh
20 Days Ago
merge from main
20 Days Ago
Flare refresh animation 1st pass and set up for review
20 Days Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
20 Days Ago
Entity setup for stacked desks blocker
20 Days Ago
stacked desk entity backup (no mani update yet)
20 Days Ago
Stacked tables WIP (reverted entity due to bug, will remake)
20 Days Ago
merge form hatchet_fixes
20 Days Ago
merge from barrel_deploy_fit_shelves
20 Days Ago
merge from Lootpanel_Upkeeptext
20 Days Ago
merge from softcore_changelog
20 Days Ago
merge from masterkey_ownership_fix
20 Days Ago
merge from spraycan_reskin_refactor
20 Days Ago
merge from shops_vis_number
20 Days Ago
merge from demo_compat_bricking_fix
20 Days Ago
merge from pickup_monument_fix
20 Days Ago
Adding g skin ak anims
20 Days Ago
merge from main
20 Days Ago
satellite control room, some polish to set dressing
20 Days Ago
satellite crates updates
20 Days Ago
merge from apartment_disconnect_teleport_fix
20 Days Ago
merge from rentableshop_item_move_fix
20 Days Ago
merge from cctv_lighting_fix
20 Days Ago
merge from rust_relay_server
20 Days Ago
merge from master_key_despawn_time_increase
20 Days Ago
merge from charms_ownership_fix