139,239 Commits over 4,474 Days - 1.30cph!

18 Days Ago
Fixed broken consecutive cliff recalculations because of gameobject destroy frame order
18 Days Ago
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
18 Days Ago
Whitebox progress Added NPC dwelling component for testing room randomization
18 Days Ago
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18 Days Ago
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
18 Days Ago
Clean: minor refactors - codegen Tests: none, trivial changes
18 Days Ago
gamesroom shotgun trap - textures updated - material updated
18 Days Ago
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
18 Days Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
18 Days Ago
Clean: remove last Jobs 2 code and branches Tests: compiles
18 Days Ago
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
18 Days Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
18 Days Ago
Merge from m16a2_viewmodel_fix
18 Days Ago
Compile fix
18 Days Ago
Merge from main
18 Days Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
18 Days Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
18 Days Ago
Disable saving on static control computer prefab
18 Days Ago
Merge from monumentisland_apartments_fix
18 Days Ago
Fix empty monument island loading apartments
18 Days Ago
Recalculate button keeps cliffs in the same location
18 Days Ago
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
18 Days Ago
Founders Door - added gibs, double door variant
18 Days Ago
merge from m16a2_viewmodel_fix
18 Days Ago
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
18 Days Ago
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
18 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
18 Days Ago
Supermarket scene playable in editor
18 Days Ago
exported deer anims and rig
18 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
18 Days Ago
adding new areas for trainstations, submitting for Damian to check randomization
18 Days Ago
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests
18 Days Ago
Deleted first version of the backpack and reorganized folders
18 Days Ago
Further lower the pooltable
18 Days Ago
merge from darts_game
18 Days Ago
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
18 Days Ago
compile fixes
18 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
18 Days Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
18 Days Ago
- Add mouse instructions to the ui - Minor ui changes
18 Days Ago
Fix pool balls not rolling when they get slow enough
18 Days Ago
merge fix
18 Days Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
18 Days Ago
merge from game_room_dlc
18 Days Ago
Stop dismounting from the pooltable ending up killing you
18 Days Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
18 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
18 Days Ago
Fix darts game board breaking aux1 builds
18 Days Ago
gamesroom shotgun trap - fix ansio setting for specgloss texture map
18 Days Ago
Enabled/Disabled states for freezer