142,297 Commits over 4,536 Days - 1.31cph!

20 Days Ago
Merge from render_pipeline_testing
20 Days Ago
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
20 Days Ago
proto fix after merge
20 Days Ago
Merge from main
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
20 Days Ago
merge from main
20 Days Ago
Merge from main
20 Days Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
21 Days Ago
merge from medical_honey_bandage
21 Days Ago
merge from main
21 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
21 Days Ago
Reduce RRP vignette effect
21 Days Ago
Hooked up sheep sleeping anim
21 Days Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
21 Days Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
21 Days Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
21 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
21 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
21 Days Ago
Tests to confirm it's fixed
21 Days Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
21 Days Ago
Bull prefab setup
21 Days Ago
Merge from nexus_fixes
21 Days Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
21 Days Ago
merge from demo_ui_2
21 Days Ago
update from main
21 Days Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
21 Days Ago
Fixed battery ReceiveAdditionalData client rpc
21 Days Ago
Fix map button not enabling on the connect modal for the nexus path
21 Days Ago
Fixed all animals set to female Added breeding fsm states
21 Days Ago
Fix nexus map squishing after those changes
21 Days Ago
Fix underwater labs windows refraction texture with RRP
21 Days Ago
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
21 Days Ago
Converted cctv cameras and windmills
21 Days Ago
Tesla coil and igniter tests
21 Days Ago
Merge from sprinkler_fixes_aug_26
21 Days Ago
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over
21 Days Ago
Merge from main
21 Days Ago
Nexus connect modal fixes
21 Days Ago
Fix MaxPlayers being wrong after my changes
21 Days Ago
fixed jungle primitive loot box gibs not using the proper material upon destroy
21 Days Ago
Converted water wheel, added some tests
21 Days Ago
fixed gibs for the crate_basic and its gib colliders.
21 Days Ago
merge from f1_menu_category_sort
21 Days Ago
Merge from m15_modslots_fix
21 Days Ago
Export test list
21 Days Ago
RidableHorse.prefab
21 Days Ago
re-exported crate_basic so the scale is zeroed out
21 Days Ago
Merge from main