139,370 Commits over 4,474 Days - 1.30cph!

19 Days Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
19 Days Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
19 Days Ago
Updating arrow world model prefabs
19 Days Ago
LOD states for damage states (lockers)
19 Days Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
19 Days Ago
texture optimisation
19 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
19 Days Ago
merge from smallbackpack_workshop_setup (missing .meta)
19 Days Ago
Compile fix 2
19 Days Ago
wooden crate 2 lods and gibs
19 Days Ago
added placeholder jukebox and set unlocks
19 Days Ago
Fix pooltable collider NRE
19 Days Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
19 Days Ago
Added disclaimer text on the pooltable
19 Days Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
19 Days Ago
Null check player in RPC_FireThruster
19 Days Ago
backpack model.meta
19 Days Ago
Fixed compiler errors from merge
19 Days Ago
Compile fix
19 Days Ago
remove editor hacks
19 Days Ago
Server-side mount enforcement check for power
19 Days Ago
Updating arrow head and arrow meshes in weapon prefabs
19 Days Ago
merge from apartment_s2p_spawner -> main
19 Days Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
19 Days Ago
merge from updatenotif_aux_fix
19 Days Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
19 Days Ago
merge from bootstrap_fastmode
19 Days Ago
merge from bootstrap_logs
19 Days Ago
merge from game_room_dlc
19 Days Ago
Merge from main
19 Days Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
19 Days Ago
Supermarket freezer new sounds
19 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
19 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
19 Days Ago
Remove _UsingRRP dynamic branch
19 Days Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
19 Days Ago
S2P apartments
19 Days Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
19 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
19 Days Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
19 Days Ago
Manually force global broadcast, just incase - particularly for saves.
19 Days Ago
enabled censor on tank top (so skins don't reveal nudity)
19 Days Ago
merge from apartments_adminauth_bypass
19 Days Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
19 Days Ago
Fix darts throwing towards the player and bricking the darts board
19 Days Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
19 Days Ago
merge from main
19 Days Ago
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
19 Days Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
19 Days Ago
assigned temp baseplate to rock sculpture