191,923 Commits over 4,049 Days - 1.98cph!

21 Days Ago
Move drop backpack to `WoundedStartSharedCode()`
21 Days Ago
Fix drop backpack for wounding not being called when the player is set to crawling
21 Days Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
21 Days Ago
Restore missing file used exclusively by this beta
21 Days Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
21 Days Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
21 Days Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
21 Days Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
21 Days Ago
merge from softcore_update
21 Days Ago
merge from softcore_update/deployable_corpse
21 Days Ago
Handle all default items, not just rocks and torches
21 Days Ago
Corpse spawning checks fixes
21 Days Ago
Range checks, wip
21 Days Ago
Chicken costume burst cloth setup
21 Days Ago
Ensure rocks, torches and other starting items are never reclaimed
21 Days Ago
21 Days Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
21 Days Ago
removed unnecessary NoAlias attribute
21 Days Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
21 Days Ago
jungle_update -> Aux3
21 Days Ago
Boomerang -> jungle_update
21 Days Ago
main -> Boomerang
21 Days Ago
Adjusted icon again
21 Days Ago
More compile errors
21 Days Ago
- Compile errors - Recalculate bounds
21 Days Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
21 Days Ago
Added AO and specular to Beenie Hat
21 Days Ago
merged from jungle_building_skin
21 Days Ago
Reduced snake health
21 Days Ago
Custom SMG - Narrowed 3P sight to match the 1P model
21 Days Ago
Venom icon settings
21 Days Ago
merge from main
21 Days Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
21 Days Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
21 Days Ago
merge from softcore_update
21 Days Ago
merge from softcore_update -> respawn_changes
21 Days Ago
merge from softcore_update
21 Days Ago
merge from softcore_update/deployable_corpse
21 Days Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
21 Days Ago
Merge from jungle_update (croc speed up when chasing player running away)
21 Days Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
21 Days Ago
Minor code cleanup
21 Days Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
21 Days Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
21 Days Ago
Merge from jungle_update
21 Days Ago
Add slow acceleration to croc fleeing
21 Days Ago
Temporarily remove croc swim sprint noise
21 Days Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
21 Days Ago
merge from softcore_update -> aux2
21 Days Ago
merge from tc_changes -> softcore_update