191,922 Commits over 4,049 Days - 1.97cph!

21 Days Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
21 Days Ago
merge from art_generic_props
21 Days Ago
merge from sunkenknife 117496
21 Days Ago
Jungle river reeds (reusing old assets for now)
21 Days Ago
River generation improvements
21 Days Ago
ziggurat topology painting improvements, better road connection added
21 Days Ago
Include jungle biome in world config
21 Days Ago
Update nearby vines when a tree respawns
21 Days Ago
Revert chair.static mount pose
21 Days Ago
Moved to /effects
21 Days Ago
Trail ready for mirrored orientation.
21 Days Ago
Fresnel opacity.
21 Days Ago
Even more orientation fixes.
21 Days Ago
Fix vines double spawning when loading
21 Days Ago
Orientation fix.
21 Days Ago
WIP (some temp stuff)
21 Days Ago
21 Days Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
21 Days Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
21 Days Ago
Improved bone positions so head stays up during run animation
21 Days Ago
Merge from main
21 Days Ago
Sav backup
21 Days Ago
Hierarchy changes to prevent burst cloth NREs in debugcamera Game ObjectLOD burst cloth controller
21 Days Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
21 Days Ago
Merge from main
21 Days Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
21 Days Ago
merge from softcore_update -> aux2
21 Days Ago
merge from upkeep_changes -> softcore_update
21 Days Ago
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21 Days Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
21 Days Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
21 Days Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
21 Days Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
21 Days Ago
wip patched in DBS
21 Days Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
21 Days Ago
merge from softcore_update
21 Days Ago
merge from softcore_update
21 Days Ago
merge from softcore_update/deployable_corpse
21 Days Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
21 Days Ago
merge from softcore_update -> aux2
21 Days Ago
merge from respawn_changes -> softcore_update
21 Days Ago
Potential fix for anims not being cancelled properly
21 Days Ago
female prefab setup
21 Days Ago
merge from jungle_building_skin_merge
21 Days Ago
rebuilt manifest
21 Days Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
21 Days Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
21 Days Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
21 Days Ago
Horse costume lods
21 Days Ago
Move drop backpack to `WoundedStartSharedCode()`