221,907 Commits over 3,653 Days - 2.53cph!

18 Days Ago
Remove OnSensation and calls.
18 Days Ago
oilrig_1 S2P
18 Days Ago
updated level3 lods and colliders to remove last flow blockers to the structure
18 Days Ago
Merge from main
18 Days Ago
string fixes and move more text to string files
18 Days Ago
Throw exception when trying to lock a MixBuffer twice
18 Days Ago
Leaderboard backup, run #10228
18 Days Ago
Shipping container video header
18 Days Ago
Merge from main
18 Days Ago
Added basic motorbike entity without sidecar
18 Days Ago
Merge main -> Bikes
18 Days Ago
Save file bakcup
18 Days Ago
Added cinematic gestures for kick and push anims from frontier bar door interaction. Re-linked drink and chicken cinematic gestures
18 Days Ago
Added talk_06 cinematic animation
18 Days Ago
▆▍▆▅▆▄▍▆ █▇▋▊▊▌▆ ██▆▋▊▍▆ ▇▇▇▊▉▄▄▉ ▋▌▍▇▌▆
18 Days Ago
Parent merge
18 Days Ago
Poster scene backup: 'Light the Way' hero
18 Days Ago
Temp pose file
18 Days Ago
Merge from main
18 Days Ago
Brutalist church progress
18 Days Ago
Delete Input.AnalogInputs/GetAnalog (might re-add later)
18 Days Ago
▊▌▇▊ ▄▍▋ ▋▉▋▊▅▌ ▅▇ ▄▉▌▉▍▍ ▉▅▌▊▅▉▊▅, ▍▅▄▅▅█ ▍▍▉▄ ▋▌▇▍
19 Days Ago
Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID
19 Days Ago
Merged to main
19 Days Ago
Fixed remaining issues with condition display Now respects updated max condition properly
19 Days Ago
And this
19 Days Ago
Same bounds fix for DirtyControlMapRegion
19 Days Ago
spring joint
19 Days Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
19 Days Ago
Fix NRE on object desyroy (sorry!)
19 Days Ago
Forward controller axis events to managed
19 Days Ago
Forward controller button events to managed
19 Days Ago
Fix errors
19 Days Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
19 Days Ago
Hide terrain component, don't create this manually
19 Days Ago
Update actions.triggers.scene
19 Days Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
19 Days Ago
Add Collider.OnTriggerEnter, OnTriggerExit
19 Days Ago
Create actions.triggers.scene
19 Days Ago
Make block primitive hollow option work
19 Days Ago
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary
19 Days Ago
Collide against heightfield grid instead of trying to triangulate it exactly, slightly less accurate but faster
19 Days Ago
Half edge renames
19 Days Ago
Leaderboard backup, run #10204
19 Days Ago
Fix demos throwing exceptions when threaded networking is disabled Force full server demos disabled when threaded networking is off
19 Days Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again
19 Days Ago
Merge RowboatDismountBug -> main
19 Days Ago
Check that the list we get really is empty when we get it, and report if it wasn't
19 Days Ago
Merge RowboatDismountBug -> main
19 Days Ago
Add radius info as well