141,039 Commits over 2,376 Days - 2.47cph!

45 Days Ago
Improved shader added a detail amount parameter.
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46 Days Ago
Barricade cover deployable purchasable at Compound
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46 Days Ago
Fixed mixing table costing 500scrap to research
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46 Days Ago
Scene changes Got rid of BackgroundCamera More profiling for Switch
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46 Days Ago
phrases
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46 Days Ago
network++
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46 Days Ago
merge from /mixingTable
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46 Days Ago
Tea modifiers changes
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46 Days Ago
progress backup wooden building
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46 Days Ago
Tea duration buff
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46 Days Ago
Reduced recipe costs
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46 Days Ago
Explosive tea recipe changes
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46 Days Ago
Mixing table particle functionality
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46 Days Ago
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46 Days Ago
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46 Days Ago
Improved locker fix that keeps the right amount of belt slots
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46 Days Ago
Merge from main
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46 Days Ago
Added a GrowableHeatSource component to make heaters affect plants Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
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46 Days Ago
Fixed the fix
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46 Days Ago
Fixed wood tea sounds
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46 Days Ago
Fixed invisible item slot in the locker UI
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46 Days Ago
Mixing Table VFX + lighting & related files. Instanced some materials that weren't.
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46 Days Ago
Table effects backup
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46 Days Ago
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed
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46 Days Ago
Compile fix
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46 Days Ago
Respect max stack size when creating items. Recipes can include liquid as an ingredient and will forward the liquid container's contents item.
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46 Days Ago
typo
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46 Days Ago
Fixed two modular car presets not having an engine!
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46 Days Ago
Some more tools to help profile on Switch Added StageComponent / StageComponentBehaviour Some performance logging for switch
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46 Days Ago
water entry sound tweaks
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46 Days Ago
Merge from main
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46 Days Ago
recipe book
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46 Days Ago
merge from main
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46 Days Ago
More consistent type/NULL checking: CNavArea and CLuaEmitter CLuaParticle.SetThinkFunction/CollideFunction now ErrorNoHalts on bad input
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46 Days Ago
Cherry pick Mac IL2CPP build fixes
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46 Days Ago
Set Mac IL2CPP back to release mode now that it (hopefully) works
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46 Days Ago
Refactor skin approval list to use about a million methods instead of a one gigantic constructor (fixes clang trying to use 100GB of RAM to compile)
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46 Days Ago
Fixed a dozen crashes with Half-Life 2 weapons when the server has hit the edict limit
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46 Days Ago
Potentially fix a crash with RichText
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46 Days Ago
remove the duplicate DImageButton.SetMaterial function
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46 Days Ago
merge from /excess
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46 Days Ago
merge from main
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46 Days Ago
Testing out using forceRenderingOff instead of renderer.enabled
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46 Days Ago
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46 Days Ago
merge from main
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46 Days Ago
mixing duration changes
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46 Days Ago
Double berry spawn densities, added grass splat type.
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46 Days Ago
Load RandomUsernames from a json file
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46 Days Ago
Fixed Holmzy's barrel problem
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46 Days Ago
Remove black berry from spawn population
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