192,132 Commits over 4,049 Days - 1.98cph!

20 Days Ago
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20 Days Ago
merge from fix_tc_corpse_building_split -> main
20 Days Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
20 Days Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
20 Days Ago
Merge from main
20 Days Ago
Update prefab with new model
20 Days Ago
Kapok tree progress
20 Days Ago
merge from fix_lock_ownerid_debris -> main
20 Days Ago
Fix lock not saving ownerid for deployable debris
20 Days Ago
merge from softcore_update -> main
20 Days Ago
merge from cinematic_export_pipes -> main
20 Days Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
20 Days Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
20 Days Ago
merge from main -> cinematic_export_pipes
20 Days Ago
merge from copy_paste_clientside_fixes -> main
20 Days Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
20 Days Ago
Print out "Pasted 5 entities" in F1 console
20 Days Ago
merge from main -> copy_paste_clientside_fixes
20 Days Ago
merge from softcore_update -> aux2
20 Days Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
20 Days Ago
Fix another NRE from wounding in softcore
20 Days Ago
Changeset 117626 optimizations (river / rail / road intersections)
20 Days Ago
merge from softcore_update
20 Days Ago
merge from softcore_update/deployable_corpse
20 Days Ago
Fixed corpse data request issues Cleanup
20 Days Ago
Add texture streaming support to indirect instanced rendering
20 Days Ago
Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions.
20 Days Ago
Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions.
20 Days Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
20 Days Ago
merge from softcore_update
20 Days Ago
merge from softcore_update/deployable_corpse
20 Days Ago
Enabled condition on TCs, so their corpses can be picked up broken
20 Days Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
20 Days Ago
Undo a certain change that could be causing crashes for 1 dude Apply a hack for bone manip level transitions Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon
20 Days Ago
SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon
20 Days Ago
Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating
20 Days Ago
merge from softcore_update
20 Days Ago
merge from softcore_update/deployable_corpse
20 Days Ago
Fixed corpses not being oriented properly when falling
20 Days Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
20 Days Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
20 Days Ago
merge from softcore_update
20 Days Ago
merge from softcore_update/deployable_corpse
20 Days Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
20 Days Ago
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20 Days Ago
Update: made some caches stable across frames Tests: played back staging demo - no new errors and stats match expected
20 Days Ago
Apply a hack for bone manip level transitions
20 Days Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
20 Days Ago
Clean: simplify call Tests: none, trivial change