154,220 Commits over 2,649 Days - 2.43cph!

30 Days Ago
gas_cylinder_fat Prop Has lods and gibs and is tintable Merge branch 'master' of sbox
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30 Days Ago
Merge from main
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30 Days Ago
Removed debug output from when removing unused materials
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30 Days Ago
Fixed harbors and fishing villages spawning at ridiculous slopes
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30 Days Ago
Use on disk texture desc when updating texture data Throw exception when there's not enough data to create/update texture
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30 Days Ago
More colour updates, show shot being recorded in red on the timeline Clicking play once the demo/shot has ended now returns to the start of the demo/shot
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30 Days Ago
Demo info top layout (WIP)
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30 Days Ago
Merge from io_colour (pie menu changes)
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30 Days Ago
Revert unneeded change
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30 Days Ago
More pie menu colour matching
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30 Days Ago
Show the colour of the wire/hose in the radial menu
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31 Days Ago
Icons and description for wire/hose colour wheel
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31 Days Ago
Merge Main->Submarine
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31 Days Ago
Merge from main
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31 Days Ago
Merge from demoshot
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31 Days Ago
Merge from main
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31 Days Ago
Finally managed to get colours matching from Figma to Unity
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31 Days Ago
Merge from main
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31 Days Ago
Cinematic animations backup
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31 Days Ago
Fix modular cars sending a full network sync every tick when they don't have to
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31 Days Ago
Timeline scene test + recorder presets
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31 Days Ago
More
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31 Days Ago
More
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31 Days Ago
Rudder visuals
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31 Days Ago
Fix bug in load method
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31 Days Ago
Send steering input data from server to clients. Added save/load and proto stuff. Added physical rudder movement.
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31 Days Ago
updated asphalts material/textures
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31 Days Ago
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31 Days Ago
Fixed some ECS bullets missing sprites Fixed possible exception when disposing a BulletQuery Button prompt icons in pause menu tweak for Switch Working on changing how damage numbers are rendered Fixed ECS rect bullets not using scale when detecting collision Fixed possible crash in ECS OutOfBoundsJob Fixed debug ignore collisions with ECS bullets
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31 Days Ago
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31 Days Ago
Fix rudder visual pivot point
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31 Days Ago
Turn speed adjustment
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31 Days Ago
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31 Days Ago
Minor edit
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31 Days Ago
Bugfix for steering
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31 Days Ago
Delete the client's pawn on disconnect
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31 Days Ago
Fix transforms again
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31 Days Ago
Sea fix
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31 Days Ago
Experiments
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31 Days Ago
boar model update, walk anim update
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31 Days Ago
Test
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Sam
31 Days Ago
Fix ghosting on text textures, optimize font smoothing as a combo
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31 Days Ago
Fixed models not being flushed on level changes/disconnects when not hosting a local game (i.e. in multiplayer in general) mat_dumpmaterials now has an optional argument to hide refcount 0 materials A better approach to handling unmounted materials erroring (which causes severe performance loss when such materials are trying to render) - We now properly delete those from internal cached material list on map unload/load gma.MountGMA now also clears list of missing materials
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31 Days Ago
Added a (very naive) reproduction of the Source 1 "ikrule touch" feature for current holds
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31 Days Ago
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
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31 Days Ago
Polished 9-way walk
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31 Days Ago
phrases
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31 Days Ago
Improved small battery placement Small battery can now be rotated before deployment Small battery can now be deployed on tables / boxes Fixed small battery bounds
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31 Days Ago
Construct .vmap Added Construct vmap + sky map Merge branch 'master' of sbox
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