136,344 Commits over 4,324 Days - 1.31cph!

23 Days Ago
Fix various Boat AI Targeting bugs including: - Boats not properly capturing targets whilst on boats/other things - Boats not properly releasing targets whilst sleeping/no players nearby - Boats not engaging with targets in certain circumstances - Not releasing a target if that target went to the deepsea whilst being targetting in the main world
23 Days Ago
Texture tweaks, wrench markings, flipped one of the wrenches for proper UV orientation
23 Days Ago
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23 Days Ago
Paintable Reactive Target - Split materials, updated textures, updated models, added wind shader support, added translucency
23 Days Ago
merge from main
23 Days Ago
fix handmade shell not having subtype for ammo indicators
23 Days Ago
Tests: add ItemContainer.TestOnCycle test Tests: ran unit tests
23 Days Ago
Fixed an oversize gib in explosives box
23 Days Ago
Paintball overalls - Models/prefabs/materials/world models
23 Days Ago
Added support for 2 toggleable decal layers on the standard shader as shader features, meaning we no longer need the StandardWithDecal and StandardWithTwoDecal shaders
23 Days Ago
3p wallpaper anims edited
23 Days Ago
Optimize npc door opening logic, could save up to 0.1ms in best case. Also fixes bugs where doors wouldn't open, or too late.
23 Days Ago
S2P both oil rigs Codegen
23 Days Ago
merge from naval_update keep source on the oilrig scenes
23 Days Ago
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem Fixed various inconsistencies, all of them should now work with all types of auth as youd expect Fixed entcount only working with steamid and not names Codegen
23 Days Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
23 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
23 Days Ago
Bugfix: when player disconnects, ensure we destroy relevant occlusion groups - destroy local group if no local participants present - remove destroyed participant from other occlusion group member's groups Tests: 2p on Craggy in different cells - get 2nd player to disconnect, then kill sleepers. 1st player walks into the cell - no more NREs. Ran usual occlusion checks (fly away and back, hide behind terrain)
23 Days Ago
Update navigation obstacles (s2p) in launch site
23 Days Ago
Update navigation obstacles (s2p) in floating cities 1 to 4
23 Days Ago
Fix NRE
23 Days Ago
autoturret_improvements -> main
23 Days Ago
created/applied 3pceiling paper deploy/idle animations to holdtype override controller
23 Days Ago
autoturret_improvements -> main
23 Days Ago
Fixed turrets idle tick freezing turrets vec aim dir to be (0,1,0) until the first target or player appeared nearby
23 Days Ago
Update navigation obstacles (s2p) in missile silo
23 Days Ago
Update navigation obstacles (s2p) in outpost
23 Days Ago
Update navigation obstacles (s2p) in water treatment plant
23 Days Ago
Update navigation obstacles (s2p) in trainyard
23 Days Ago
Update navigation obstacles (s2p) in excavator
23 Days Ago
Update navigation obstacles (s2p) in arctic base
23 Days Ago
Update navigation obstacles (s2p) in airfield
23 Days Ago
Update navigation obstacles (s2p) in military tunnels
23 Days Ago
crypt building skin atlas textures and material setup
23 Days Ago
Component box tools LOD3 tweaks
23 Days Ago
Run AutoTurret tests at 10k units out of origin so the new idle tick will break in testing.
23 Days Ago
main -> autoturret_improvements
23 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
23 Days Ago
Move most of buoyancy writeback into burst, add burst batch access for flow direction.
23 Days Ago
Merge from replace_nav_modifiers_with volume, saves around 0.3ms per tick on large procgen, needs to commit monuments one by one for it to fully take effect
23 Days Ago
Remove ViewmodelCameraAnimationSync component from deploy state on wallpaper viewmodel animator to remove warning about unable to find state Wallpaper third person animator only plays unroll animation on surface type change, not skin changes
23 Days Ago
Merge from client_performance_session_fix
23 Days Ago
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23 Days Ago
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23 Days Ago
Animator adjustments for binoculars
23 Days Ago
Binocular animation polish pass
23 Days Ago
Merge from main
23 Days Ago
Convar changed during tests are automatically restored to their past value once the test is done
23 Days Ago
merge from main
23 Days Ago
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