199,192 Commits over 4,140 Days - 2.00cph!
updated foliage sahder to use new append node
reverted shader because it broke it..
shader is still broken...
fix for Weird anim bug when unit has exhausted flag while sleeping
Moved chat panels a bit, to work with menu UI layout too.
Match chat is indented more than global.
Chat gets enabled on connection to server.
Added chat instructions when chat is first enabled.
Added chat channel instructions when a match starts.
Moved internal motion vector code to cginc to allow custom passes
Added custom motion vector pass to hair shader to reduce tssaa ghosting
Added non jittery hair shader fallback for non-tssaa modes
Created and added male hairstyle 02 to skinupdates2 branch
Don't fade chat messages when in the menu.
Capped chat message input length.
Added option to mute global chat
fixed clipping arm on vm beancan grenade
Big cleaver vm - fixed hands intersecting when aim running
Fixed launchsite exploit allowing people shooting from within the walls
ImageMasked destroy materials when creating new instance
Added match outcome toast placeholder UI panel and animation.
Added UIToastMatchOutcome and hooked up in inspector
Added toast to global ui
more tweak on the main menu (fear the merge~)
Hair shader zero mip bias when tssaa is disabled
seat module dash visual update
added greybox of seat module (passenger row of seats only)
updated control help to match the actual controls
Kill feed get's cleared on disable
Unit.Navigation now disables obstacle avoidance for a short time when we're failing to move for some reason
Fixed ArgumentNullException when sleepers are killed
Network++
Server "del" command also works in the editor on entities
tweaked hair materials to not be as reliant on ssao
latest shader that works (before I break it)
added Team.GetAliveUnitCount()
added MatchOutcomeToast protobuf
game server sends out game outcome notifications with player names and scores (# units left alive per team)
game client now displays the toasts.
hooked up the league toasts option
Adjusted near view SSAO again
Fixed overly lit indirect diffuse on hair BRDF
reduced chat message font size
fixed radial menu button animators not working, removed tweeners
various AI tweaks
Added vertex-alpha as occlusion input to hair shader
tweak ui
update lighting for unity 2017
added AO vertex lighting to vertex alpha channel on male_hairstyle_02 LOD0
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
boonie hat has some armor protection
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
More env stuff and shader conversions