243,047 Commits over 3,898 Days - 2.60cph!
Swapped weakspot pools over to using GetList
Fix Asset.CompileIfNeededAsync getting stuck
Compile all non-existing and out-of-date assets on project startup
Opening project progress gets reported to splash screen
Bunch of resources that were out-dated
Dead code
Minigun plus ammopack world model
CurrentVersion, ProjectSettings
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Update art_showcase.scene
Type updates on demo_02_level
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
Include library dll in publish
merge from mission_improvements_may_24
merge from christmaslights_menu
merge from io_entity_snapping/fixes/2
merge from io_entity_snapping/fixes/2
merge from minigun_fixes_may_24
Move addon asset locations, fix tests
Fix not mounting base/citizen
Leaderboard backup, run #
11082
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing
Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
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Display how much the minigun slows down the player in the gun information panel
Assigned the minigun a unique description
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
Fixed missing animator parameter warning when equipping a minigun
Fixed exception when quickly switching between a weapon with a sight and the minigun
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Leaderboard backup, run #
11080
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Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
Don't show the current mission objectives on the map screen (they overlap with the markers UI)
Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
Fix nav mesh generate trying to add bodies with no shapes
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
Leaderboard backup, run #
11077
First pass on mission + conversation
Unobsolete obsolete code
Fix crash on start / gave myself more work todo
Fix null reference when ball physics body is null
Fix crash on AnimateIntoPocket / Fix ballhistory duplication
Merge pull request #1 from Louis-Ladd/main
Fix current crashes and networking issues
Fixed AND, OR and XOR switches emitting light when unpowered
We should be able to get away with not copying these manually, asset system should handle it
We need a few files from core, though
Clean up, slightly improved wizard
Merge from mission_improvements_may_24
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission