243,047 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Coin Chest
7 Months Ago
Swapped weakspot pools over to using GetList
7 Months Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
7 Months Ago
Minigun plus ammopack world model
7 Months Ago
Merge main
7 Months Ago
Meta files
7 Months Ago
Code changes
7 Months Ago
CurrentVersion, ProjectSettings
7 Months Ago
7 Months Ago
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7 Months Ago
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7 Months Ago
quick level fixes
7 Months Ago
Update art_showcase.scene
7 Months Ago
Type updates on demo_02_level
7 Months Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
7 Months Ago
Fixed editor compile
7 Months Ago
latest topologies
7 Months Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
7 Months Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
7 Months Ago
Include library dll in publish
7 Months Ago
merge from mission_improvements_may_24
7 Months Ago
merge from christmaslights_menu
7 Months Ago
merge from io_entity_snapping/fixes/2
7 Months Ago
merge from io_entity_snapping/fixes/2
7 Months Ago
merge from barrel_leak
7 Months Ago
merge from minigun_fixes_may_24
7 Months Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
7 Months Ago
Leaderboard backup, run #11082
7 Months Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
7 Months Ago
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7 Months Ago
Display how much the minigun slows down the player in the gun information panel
7 Months Ago
Assigned the minigun a unique description
7 Months Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
7 Months Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
7 Months Ago
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7 Months Ago
Leaderboard backup, run #11080
7 Months Ago
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7 Months Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
7 Months Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
7 Months Ago
Fix nav mesh generate trying to add bodies with no shapes
7 Months Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
7 Months Ago
Leaderboard backup, run #11077
7 Months Ago
First pass on mission + conversation
7 Months Ago
Unobsolete obsolete code Fix crash on start / gave myself more work todo Fix null reference when ball physics body is null Fix crash on AnimateIntoPocket / Fix ballhistory duplication Merge pull request #1 from Louis-Ladd/main Fix current crashes and networking issues
7 Months Ago
Fixed AND, OR and XOR switches emitting light when unpowered
7 Months Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
7 Months Ago
7 Months Ago
Merge from mission_improvements_may_24
7 Months Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission