243,071 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Editor and UnitTest folders should be in the root of the project
7 Months Ago
merge from effects_pooling_warmup
7 Months Ago
█▆▇▊█ ▅▍▋▆ ▊▄▋█▉_▇▅▅█_▆▋▍▊▌▍▊▌
7 Months Ago
▍▍▊█▄ ▇▉▆▅ ▆▇▍▋▄▊▉_▋▌▆▇▋▇▊▉▉▅▋▉
7 Months Ago
Straighten road next to roadside monuments
7 Months Ago
ActionGraph: Fixed dragging out a signal reroute node
7 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
7 Months Ago
ActionGraph: clear properties panel when selected node is deleted
7 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
7 Months Ago
player update. exported/setup 3p thompson weapon anim set
7 Months Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
7 Months Ago
Minor: Init variables used in IMaterial functions Unhide sv_maxunlag convar Minor adjustments to server browser filter UI You can now click the filter text to tick the checkboxes
7 Months Ago
Fixed industrial wall light snapping issues, debug origin was off
7 Months Ago
merge from client_server_fields
7 Months Ago
Prefer longer cliff segments
7 Months Ago
Custom tree for testing
7 Months Ago
Fix a bunch more mismatching
7 Months Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
7 Months Ago
Fix crash when drag-dropping .sbproj into launcher
7 Months Ago
▉▆█ ▄▌▇▇▅▅▇▉█▋ ▋█▉▄ ▍▋▅▊█ ▍▍ ▄▌▄▉▉▅▄█ ▊█▄▇▇ ▌█ ▅▉▉▆▋ ▋▋▉▍▅▋▇▄ ▋▄▅▅▇█▄ ▍▆▋▊▍, ▆▄▌▇▊▄▅▆█▊▊▅▆ ▅▆▆▇▅█ ▌▌▄▊ ▉▆▍▄▌▌▉▌ ▋▌▆█▊▍, ▅▆▅ ▉▅▉▅▇▄▍▅▆▋ ▉▅▇▌▅▆█▆ ▄▋▍▇█▍ ▌▌ ▇▍▋▊▇ ▅▌ ▇▆▊▉▉▅▆
7 Months Ago
Improved flow in rahouse large, adding an exit point in the corridor
7 Months Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
7 Months Ago
Chest can be free Door speed prefabs
7 Months Ago
Fixed default guide mesh orientation issues after rotating it
7 Months Ago
7 Months Ago
Use new BuildEvaluate directly from ActionGraph<T>
7 Months Ago
checkpoint hut, radtown gate greybox
7 Months Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
7 Months Ago
▌▊▅▅▋█▇▊▄▄▍█▉▄▅▌▆▇▉▋█▆ = █ | ▌▅▄▇▄▄▍▋ ▅▍▅▍ ▄▌▊ ▍▄▊▄▄▋▍ ▌█▋
7 Months Ago
Restore backward compat LerpTo
7 Months Ago
Merge from main
7 Months Ago
codegen
7 Months Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
7 Months Ago
Add shooting sound
7 Months Ago
Implemented "force the cliffs to spawn at the highest available Y position"
7 Months Ago
Use Time.Now
7 Months Ago
Fixed "cliff scaling doesn't always obey the min/max values"
7 Months Ago
Set player color based on player id, ready up will only scope input up to the max controller count
7 Months Ago
Some extra docs + let's call it Query to match the other class
7 Months Ago
Merged main into /electricity_power_fixes/2
7 Months Ago
Some cleanup
7 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely
7 Months Ago
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
7 Months Ago
Expose game controller count to public API
7 Months Ago
Add CameraManager script that tries to keep all active players on the screen
7 Months Ago
ProceduralMapRoad spawns roadside monuments
7 Months Ago
PlaceMonumentsRoadside fixes & improvements
7 Months Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
7 Months Ago
merge from mission_improvements_may_24
7 Months Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen