194,179 Commits over 4,079 Days - 1.98cph!

10 Months Ago
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10 Months Ago
Merge: from main Tests: ran new unit tests - all green
10 Months Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
10 Months Ago
subtracting 102026 102036 102037 reapplying 102046
10 Months Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
10 Months Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green
10 Months Ago
Merge from main
10 Months Ago
Submit navmesh display line material
10 Months Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
10 Months Ago
Merge from main
10 Months Ago
Post merge cleanup
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Fixed screen turning black when spectating a player in third person
10 Months Ago
merge from main
10 Months Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
10 Months Ago
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
10 Months Ago
fixed dangling profiler sample that would stack with following sample regions
10 Months Ago
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10 Months Ago
merge from SidecarEyePos
10 Months Ago
merge from news_flex
10 Months Ago
merge from DuplicateGUIDFix
10 Months Ago
merge from SBToolCupboard
10 Months Ago
merge from travelling_vendor_restock_change
10 Months Ago
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10 Months Ago
Fix RpcTarget.PlayerAndSpectators NRE if the player is invalid Fixes nexus transfers erroring out when removing players from their team
10 Months Ago
Minor edit - unassigned launch_site from MonumentIsland's PlaceMonument script, since having a monument assigned causes Unity to load it when the GameObject is clicked on (and Launch Site is huge).
10 Months Ago
Fixed motorbike speedometer not working when reversing
10 Months Ago
Merge main -> TrainDecouplingImprovements
10 Months Ago
Flame explosive orientation tweak for code review.
10 Months Ago
Napalm fixes.
10 Months Ago
Various post playtest fixes.
10 Months Ago
Fixed fire mode switch sound being replicated
10 Months Ago
Rocket type visual consistency & napalm effect.
10 Months Ago
Merge from main
10 Months Ago
Change the in game news to use FP.Flexbox - should fix all the random layout issues we get Also adds better ultrawide support by not letting it stretch across your entire screen
10 Months Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
10 Months Ago
Clock config UI wip
10 Months Ago
jackhammer
10 Months Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
10 Months Ago
Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props
10 Months Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
10 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
10 Months Ago
Added jungle door, window bar blockouts. More wall kit work.
10 Months Ago
seaweed pass
10 Months Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
10 Months Ago
swim forward meta file
10 Months Ago
player update. editing rocket launcher anims to match viewmodel
10 Months Ago
Reduce navmesh draw allocs again
10 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)