243,040 Commits over 3,898 Days - 2.60cph!
Update minimal game template with new folder layout
SteamNewsSource http -> https
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
Expose game controller count to public API
Fix crash when drag-dropping .sbproj into launcher
Scene ref gizmo: only use weak references to graph elements
So references from deleted graphs will hide
ActionGraph: clear properties panel when selected node is deleted
Yield in RenderThumbnailAsync to avoid Qt errors/crashes
Fix trying to create layout in MixerDetail when a layout already exists
ActionGraph: Fixed dragging out a signal reroute node
Fix concave shapes not combining friction and restitution
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
Fix nav mesh generate trying to add bodies with no shapes
Fix Asset.CompileIfNeededAsync getting stuck
Compile all non-existing and out-of-date assets on project startup
Opening project progress gets reported to splash screen
Bunch of resources that were out-dated
Dead code
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
Fixed left trigger actions never being found
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while
Fixes Facepunch/sbox-issues#5372
Add append shadergraph node
Allow node result functions to spit out errors
Make sure worker threads start when calling RunInThreadAsync( Action )
Log a warning if a task runs without yielding for more than 1s
Facepunch/sbox-issues#4608
Add serialized array collection
Fix lists (in structs?) not saving when list is empty, parent property not setting target object
Merge branch 'master' into packages
Leaderboard backup, run #
11106
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
Merge from unity_2022.3.24
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system
eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission
Updated all converations
Fixed dialogue graph nre when domain reloading
Dialogue graph now persists through domain reloads
Dialogue graph now zooms to fit all nodes whens opening
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings
Also added some buttons to automatically assign the default effects
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server.tutorialEnabled is now replicated
The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled
Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die
Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
Add serialized array collection
Fix lists (in structs?) not saving when list is empty, parent property not setting target object
Tap fire weapon
Remove secondary fire
Recoil effect
Test burst fire secondary
Merge from unity_2022.3.24
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
dev material for blockin track pieces
Organize ui files a bit
Remove unused
Fix font
Basic menu nav & pages
Fix for workshop normal issue
Clean this code up a bit
When loading assemblies, pre-resolve dependencies and load them in order
This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
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more track pieces, name changes/organization
data/ conflicts with existing path, use export/ instead
Load assembly, filesystem
Copy base UI textures and fonts
Cleanup
Move standalone-specific stuff into StandaloneGameInstance
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Merge from unity_2022.3.24
Merge from unity_2022.3.24
Add ability to toggle between twinstick movement and face-velocity movement
Merge from unity_2022.3.24
Removing UnityEngine.Profiling.Memory.Experimental references
Don't start the game automatically when everyone's ready, let them press a button
Add boost thrusters to player
Make sure worker threads start when calling RunInThreadAsync( Action )
Log a warning if a task runs without yielding for more than 1s
Facepunch/sbox-issues#4608
Cast shadows of non culled lights, not culled lights.. wtf?
Only debug draw actual shadow casters, add spot light debug drawer
Override throttle for crash
Stopped heli death until spinout starts
player update. exported/set up 3p smg animations
Shield is continuous instead of toggle
Use other speeder model
Re-add ship exhaust FX (lost them somehow)
Add append shadergraph node
Allow node result functions to spit out errors