194,180 Commits over 4,079 Days - 1.98cph!

10 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
10 Months Ago
sar set to use rifle locomotion anims
10 Months Ago
spine settings for some entities
10 Months Ago
UpdateLine NRE fix
10 Months Ago
Further optimize navmesh drawing
10 Months Ago
small off by one error
10 Months Ago
Reset stock back to 10 Removed excess logs
10 Months Ago
Attempted travelling vendor 'Advance Path NRE' patch
10 Months Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
10 Months Ago
Optimize navmesh debug view
10 Months Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
10 Months Ago
populated playerAnimation.controller with latest 3p anims
10 Months Ago
merge from swap_keycard_fix
10 Months Ago
Complete client navmesh drawing
10 Months Ago
Make it possible for admins to see the navmesh
10 Months Ago
divesite container update
10 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
10 Months Ago
merge from unique environments to cliffs
10 Months Ago
ue_oasis_c build and level prep
10 Months Ago
Potential SwapKeycard.UpdateAccessLevel fix
10 Months Ago
Baseline, added prefabs
10 Months Ago
.mat missing
10 Months Ago
Compile fix following merge
10 Months Ago
merge from main
10 Months Ago
barnacle_tiling_orange variant
10 Months Ago
Better rotation and demolish blocked errors Grade upgrade message order
10 Months Ago
Optim: Don't wait full timeout for CompanionServer if it's done Tests now run 2.5s instead of 12s. Tests: Ran all tests multiple times - all green
10 Months Ago
Plaster added to jungle ruins
10 Months Ago
Update: Adding last tests to CompanionServerTests One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad. Tests: Ran all unit tests multiple times - all green
10 Months Ago
merge from main
10 Months Ago
renamed files and folders oasis_b build and level
10 Months Ago
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10 Months Ago
merge from main - RC
10 Months Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
10 Months Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
10 Months Ago
Fixed binoculars overlay covering chat
10 Months Ago
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10 Months Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
10 Months Ago
Pose backup
10 Months Ago
LODStripper change
10 Months Ago
Fixed shields not getting OnHolster callbacks
10 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
10 Months Ago
Fixed duplicate GUID error on client connection in editor.
10 Months Ago
Improved train uncoupling behaviour
10 Months Ago
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10 Months Ago
Fixed inaccurate comments, etc
10 Months Ago
Gib & bullet tweaks.
10 Months Ago
Merge from elevator_parenting
10 Months Ago
When trying to upgrade a blocked building block, close the pie menu and pop a toast with the reason
10 Months Ago
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