254,392 Commits over 3,990 Days - 2.66cph!

7 Months Ago
Terrain:GetHeight() multiplies by heightscale
7 Months Ago
Remove debug log
7 Months Ago
Comment this out for now
7 Months Ago
Update Test_weapon_skin_1.vmat
7 Months Ago
skin shader test assets
7 Months Ago
Remove debugging - fix spike when flushing pending updates
7 Months Ago
Clean: Fixing depr warnings in Scripts/Entity - Deleted VehicleModuleSeating.EditorCopyIntoBaseVehicle - all prefabs had up-to-date seating (we can remove the field soon) - Deleted not-referenced Casette.FailedNetworkFileRequest (been marked as "deleteme" for 3-4y) - Converted more types to use IServerFileReceiver - Casette, Signage. Ran RPC codegen to clean up. - More ParticleSystems module use - More ClientRPC RpcTarget-overload usage - BasePlayer - explicitly read/write u64s (was happening implicitly via obsolete api) Tests: none, trivial changes
7 Months Ago
Remove OpenVDB for TinyVDBIO instead (jesus christ), use latest version of NanoVDB, clean it all up, don't use glue, make all bridge between native in a def file
7 Months Ago
Fix flags
7 Months Ago
More debug
7 Months Ago
Debugging
7 Months Ago
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7 Months Ago
Temporary shadow fix for sprite_2d shader
7 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
7 Months Ago
Various minor optimizations
7 Months Ago
Release all Editor Shortcuts when toggling Play Mode
7 Months Ago
Soundtrack toggles
7 Months Ago
Cherry picking 102178, 102182 and 102183 from world_update
7 Months Ago
Merge from radtown_redux
7 Months Ago
Merge from OceanWreckBuoy
7 Months Ago
Merge from legacy_wood_log_pile
7 Months Ago
Merge from Underwater_divesites
7 Months Ago
Merge from temperate_cliff_rework
7 Months Ago
Don't use state object transform for editor position Get rid of delays in random transitions
7 Months Ago
Update GameObjectNode and AssetList Context Menus to use proper shortcuts for Duplicate
7 Months Ago
Clean: fixing depr warnings in Scripts/Util - Part of AssetStorage clean added a warning when compression gets ignored (we only have 1 use case right now, Terrain normal maps) - Remove TextureImporter obsolete field usage - TextureImporter.linearTexture -> .sRGBTexture - MeshRenderer.motionVectors -> .motionVectorGenerationMode - More ParticleSystem module usage 98 warnings to go Tests: None, trivial changes
7 Months Ago
manifest
7 Months Ago
prepared prefab on wood pile
7 Months Ago
7 Months Ago
++
7 Months Ago
Force rebuild UI layout when adding new alarms
7 Months Ago
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter) Updated guide mesh
7 Months Ago
Initial commit
7 Months Ago
wood log pile asset and node prep for procmap
7 Months Ago
Clean: fixed depr warnings in Assets/Prefabs - RequestFileFromServer to use IServerFileReceiver overload + ran RPC codegen - ClientPRCPlayer -> ClientRPC - more using particle system modules directly About 115 to go Tests: checked bradley effects work, checked chainsaw effects work, checked photoframe drawing works
7 Months Ago
Allow lightweights entity components to handle RPCs
7 Months Ago
weapon vmdl cleanup
7 Months Ago
Create lightweight components that don't have the overhead of unity components
7 Months Ago
MP5 viewmodel magazine full and empty bodygroups
7 Months Ago
Create keyframes on object edit
7 Months Ago
audio playback toggle on soundtrack view
7 Months Ago
Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM from shadergraph preview
7 Months Ago
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7 Months Ago
Soundtrack DLC page
7 Months Ago
Merge from main
7 Months Ago
merge from radtown redux
7 Months Ago
merge from ocean wreck buoy
7 Months Ago
merge from legacy wood log piles
7 Months Ago
merge from divesites branch
7 Months Ago
merge from cliff branch