243,165 Commits over 3,898 Days - 2.60cph!

7 Months Ago
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7 Months Ago
Restore "gamemenucommand RestartWithNewLanguage" Fixed render.SetLocalModelLights ignoring last light Fix Bootil memory leak when trying to extract buf to invalid filepath Fixed NPC kill related achievements not working Remove more unintentional files from the fallbacks vpk Quick Rotate Model +/- 45deg yaw button for spawnicon editor Also more spawnicons of built-in props Iterate over Unknown Addon mechanism Do not try to mount Unknown addons (they could be banned/backdoored), detect demos/saves/dupes and push them to their own list Moved extracted .gmas from addons/ to cache/workshop/ This simplifies code for the game Rework menu_cleanupgmas to take into account server downloads Meaning, Workshop files downloaded from servers and extracted, then deleted by Steam in 2 weeks, now get detected as useless extracted versions and are prompted for deletion.
7 Months Ago
Update Facepunch.ActionGraph
7 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject
7 Months Ago
Specify in documentation that NetPermission.OwnerOnly works the same as NetPermission.HostOnly for static actions.
7 Months Ago
7 Months Ago
Fix serializing System.Object
7 Months Ago
Fix serializing System.Object
7 Months Ago
7 Months Ago
Fix crash when selecting nodes with System.Object inputs / properties
7 Months Ago
Minor correction
7 Months Ago
Fixed reading String Table snapshot that has an entry with 0 elements throwing an exception. Instead, ByteStream.ReadArray should return null (empty span) if it has a length of 0. Added a test to prove the bug. Fixes Facepunch/sbox-issues#5357
7 Months Ago
Fixed moonpool reflecting the sky when water reflections = 0
7 Months Ago
New Hair - Medium Beard https://files.facepunch.com/daniel/1b0811b1/sbox-dev_pc2pbsjud1.jpg
7 Months Ago
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7 Months Ago
Serialize Component FullName instead of ClassName. Fixes cases where two components with the same name exist in different namespaces, sometimes the wrong one will be serialized. Fully backwards compatible. Fixes Facepunch/sbox-issues#5331
7 Months Ago
Merged main into wire_slacking
7 Months Ago
Merge from main
7 Months Ago
merge from main
7 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject
7 Months Ago
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7 Months Ago
Reverting 95562 electrical button power burst change, back to 2
7 Months Ago
Fixed Timer Switch not deployable ~1 meter below ceilings
7 Months Ago
player update. water pipe shotgun holster position edited
7 Months Ago
playerupdate. water pipe shotgun anim set exported and waterpipe wm reload anim edited
7 Months Ago
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel Explicity show 0 power usage on electrical items consuming 0
7 Months Ago
Health Regen
7 Months Ago
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7 Months Ago
Merge from main
7 Months Ago
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part Codegen
7 Months Ago
Fixed charge and deplete battery commands compiling issue on client
7 Months Ago
random spawns printers
7 Months Ago
Debug view for scene ref nodes
7 Months Ago
Make control sheet labels draggable
7 Months Ago
Merge property or variable get / set nodes
7 Months Ago
IMessageContext.StackTraceIdentifier Include Context.StackTraceIdentifier in ValidationException.ToString() Merge branch 'legacy/1.3'
7 Months Ago
7 Months Ago
Leaderboard backup, run #10900
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
LOD4 and prefab setup for truck models
7 Months Ago
Backups
7 Months Ago
food assets and setup with tintmask
7 Months Ago
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7 Months Ago
Item Printer Cost panel supports text Remove unused and clean up Item Printer prefab
7 Months Ago
TTT: add TTTShowSearchScreen hook (#2074)
7 Months Ago
Input keys clean up Dev menu
7 Months Ago
Find correct item tier to scrap Update .gitignore
7 Months Ago
Item recycler Scrap item health as int clean up
7 Months Ago
Leaderboard backup, run #10876