243,165 Commits over 3,898 Days - 2.60cph!
Ready up status UI adjustments
Add more quick options to spawnicon editor & Set LOD to highest
Also update (mostly wheel models to now face the same way) & add more spawnicons
Hammer: Increase size of "size" status bar to be able to fit the entire text
VRAD: Add more info to "Patch Sample Radius Clamped" warning
Fixed a weird regression with static props
Don't replace normal items
Spawn equipment chests
Equipment chest prefab
Add equipment to dev menu
clean up
Clearly show how many players need to ready up before the game starts
fully greyboxed worker house and master house
Mechanism to abort long-running non-async worker actions
Long-running worker action aborting tests
Start work on local multiplayer twinstick shooter game
Update .sbproj
Update haptics per-controller
Scoped haptics support
Merged topology/build zone fixes
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Swapped legacy sink over to serverside. It's sync position anyway
Docs, cleanup
Apply LengthScale
Squash history, update for SDL
Fixed storage adaptor not working after reskinning a tool cupboard
Initial health-based spawn group setup.
Rename scientist prefab ahead of removing variant.
Manifest after rename.
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
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Fixed error in junkpile during sink and destory method when in editor
Move scientist code to a separate bradley file while I'm at it
Add support for gamepad input scoping
https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
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Fixed controller axes not being specific to controllers 🤦🤦
Additional scientist spawning functionality.
Add worldinput scene and test
Fixed editor error w/ InputSettings.Actions
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merge from motionblur-wind-fix
merge from moonpool-reflection-fix
Leaderboard backup, run #
10924
Added LOD5, tweaked AO for consistency, and updated the prefabs
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equipment chest
Item helper supports equipment
Update base equipment
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Tall cliff whiteboxes
Test autospawn prefabs
Debug scene
Destroy scrapper ui if move away
If no equipment show ui still
Remove client UI button for ping estimation
Regen Item
Equipment item
equipment ui
Update .gitignore
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player update. exported/setup double barrel shotgun anim set
Fix linux compile (case sensitivity)