243,173 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Reduced Electrical Branch minimum branch out power from 2 to 1
7 Months Ago
Push menu inputs when we don't have an input config to read
7 Months Ago
Same treatment to harbor 2
7 Months Ago
Extended build block area of harbor 1 to prevent cargo from crushing bases when docking Prevented barrels from spawning underwater near harbor 1
7 Months Ago
Remove IGameInstance.InputSettings (not used)
7 Months Ago
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7 Months Ago
Remove unused code
7 Months Ago
GameManager -> Game Use input actions instead of now gone digital action state stuff
7 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
7 Months Ago
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7 Months Ago
player update. spas,m4 and pump shotgun holster position edits
7 Months Ago
player update. exported pump shotgun anim set edits
7 Months Ago
can mesh update
7 Months Ago
organise twitch drops scene alphabetically
7 Months Ago
merge from main
7 Months Ago
merge from HarborAudioFixFuture
7 Months Ago
merge from wavesofchange_monuments_fixes
7 Months Ago
Fall back to xbox glyphs (when using a controller) if we can't find one for our vendor Add a bunch of missing playstation glyphs, changed X/B/A/Y glyphs to white
7 Months Ago
merge from tc_reskin_nre_fix
7 Months Ago
merge from CargoShipDoorFix
7 Months Ago
merge from main
7 Months Ago
oilrig_1 S2P
7 Months Ago
cutout in large rig floor LOD1 missing
7 Months Ago
small rig level3 LOD1 and 2 door cutouts
7 Months Ago
Added metal roof textures to radtown redux selectively
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
Leaderboard backup, run #10828
7 Months Ago
Merge main -> Bikes
7 Months Ago
Screen space damage numbers
7 Months Ago
Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
7 Months Ago
Commented out region ping spam in editor
7 Months Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
7 Months Ago
Unchecked CanNPCOpen on cargo ship doors
7 Months Ago
Damage types + Get damagetype icon EffectBaseComponent Set up fire + electric test component Display effect on enemy health bar Missed files
7 Months Ago
Dead materials
7 Months Ago
Simpler fix, moving values to Awake
7 Months Ago
Revert older sound fix
7 Months Ago
Merge HarborAudioFix -> Main
7 Months Ago
Fix rotate editor tool stomping scale
7 Months Ago
Thank god nobody was using these Delete unused shaders/includes vfx preprocessor auto includes system.fxc Raw dog bindless API, we can build something higher level on top of this
7 Months Ago
Add SceneParticles.SetControlPoint for setting models
7 Months Ago
Reapply 95523 with compile fix
7 Months Ago
Remove old items Clean up Multishop Randomly spawn the multishops
7 Months Ago
Update shaders
7 Months Ago
Fix missing textures when trying to query cubemaps from skybox, default value for EnvironmentMap should be thrown from lightbinner, not renderingpipeline
7 Months Ago
subtracting 95523 - compile issue
7 Months Ago
Attempt at a proper fix for the audio problems. Reverted previous temp fix.
7 Months Ago
merge from waves_of_change_hotfix1 - Fridays hotfix round
7 Months Ago
Limit number of simultanious cubemap updates on first load to not overflow transform count in large scenes Remove S_SPECULAR_CUBE_MAP, stupid define, should just be S_SPECULAR Extra checks on HandlePendingSwapChainResize, should fix device lost issues when trying to draw subsequently Adjust number of threads on envmap filtering to avoid collision on accessing same source cubemap on per frame cubemap rendering, doesn't really slow this down