249,481 Commits over 3,959 Days - 2.63cph!

7 Months Ago
Added invisible pipe option to industrial connections
7 Months Ago
Set up motorbike speedometer
7 Months Ago
Implemented motorbike fuel gauge and needle shake
7 Months Ago
Can now build building blocks of any skin/grade in free build mode
7 Months Ago
Some progress
7 Months Ago
Merge from main
7 Months Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
7 Months Ago
Testmap
7 Months Ago
Final'ish tweaks
7 Months Ago
Mat fixaroo
7 Months Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
7 Months Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
7 Months Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
7 Months Ago
Merge from main
7 Months Ago
Fixed demo recorder off-centered popup
7 Months Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
7 Months Ago
Merge from tutorial_map_fix
7 Months Ago
merge from demorecorder_ui_improvements
7 Months Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
7 Months Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
7 Months Ago
compile fix
7 Months Ago
Remove debug print
7 Months Ago
merge from wire_slacking/optimisations
7 Months Ago
NotifyLOD component on hose prefabs
7 Months Ago
updated motorbike skinning
7 Months Ago
Code cleanup, comments
7 Months Ago
Motorbike chain now animates
7 Months Ago
Fixed wire length calculation
7 Months Ago
map updates A site developments
7 Months Ago
▅▄▇▋▆ ▄▌█▉▉▇▊▋▆ ▌██ ▇▇▋▄ -> ▍▆▉▊▍ ▆▉▍▌▄▍▉▉▆▆ ▍▌▇▇ ▍▍▇▍▆█▇ ▌▄▄ ▍▉▇▌▇ ▅▌▋ ▄▇▌▆ █▋▉█ ▄▅▄▊▉▉▍▄▋▅▉▇▇
7 Months Ago
weekly skins setup
7 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
7 Months Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
7 Months Ago
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)
7 Months Ago
merge from monument_scenes -> aux2
7 Months Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
7 Months Ago
Skip asset warmup on all underground train tunnel prefabs
7 Months Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
7 Months Ago
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
7 Months Ago
ReadWithFallback will return new T() if package is null too
7 Months Ago
ToHashCode
7 Months Ago
Unnecessary arg
7 Months Ago
Fix inverted condition
7 Months Ago
Cleanup
7 Months Ago
Remove some duplication
7 Months Ago
Method name update
7 Months Ago
Add all files from network when mounting on client side
7 Months Ago
Fix - but obviously it can't be done this way it's absolutely awful
7 Months Ago
Kind of genericize SmallNetworkFiles - push / add / remove files from it externally - mount its MemoryFileSystem externally as well to desired file system
7 Months Ago
▊▅▇█▆ ▉▌▇▄ ▆▉▄▄▌▌▍▍▍▌▄█_▄▌▊