243,143 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Remove +jumps from fire attack
7 Months Ago
Fall damage wip Fall damage reduction item clean up
7 Months Ago
And another
7 Months Ago
Fix some animgraphs using deleted animtag types
7 Months Ago
Support FBX Normal Mapping/Reference Mode 1/2
7 Months Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
7 Months Ago
Better mesh element selection, supports click drag selection
7 Months Ago
Truck models progress
7 Months Ago
Leaderboard backup, run #10940
7 Months Ago
Bradley Heavy Scientist prefab & initial setup.
7 Months Ago
Bunch more wip spawn setup/functionality
7 Months Ago
Leaderboard backup, run #10939
7 Months Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
7 Months Ago
Cancel block tool placement with delete
7 Months Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
7 Months Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
7 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
7 Months Ago
Rename status tag to event tag
7 Months Ago
Remove unused animgraph tags
7 Months Ago
Fix NRE in scene tree when selection contains invalid gameobject
7 Months Ago
Egressing cargo ship on save will continue to leave the map after load
7 Months Ago
7 Months Ago
Add ability to force-start game Simple player movement
7 Months Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
7 Months Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
7 Months Ago
Edit main menu glyph
7 Months Ago
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7 Months Ago
player update. double barrel shotgun anims set exported after edits
7 Months Ago
Ready up status UI adjustments
7 Months Ago
Add more quick options to spawnicon editor & Set LOD to highest Also update (mostly wheel models to now face the same way) & add more spawnicons Hammer: Increase size of "size" status bar to be able to fit the entire text VRAD: Add more info to "Patch Sample Radius Clamped" warning Fixed a weird regression with static props
7 Months Ago
Fixed printer rotation
7 Months Ago
Don't replace normal items Spawn equipment chests Equipment chest prefab Add equipment to dev menu clean up
7 Months Ago
Clearly show how many players need to ready up before the game starts
7 Months Ago
fully greyboxed worker house and master house
7 Months Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
7 Months Ago
Start work on local multiplayer twinstick shooter game Update .sbproj
7 Months Ago
Fixed glow on items
7 Months Ago
Can swap equipment
7 Months Ago
Update haptics per-controller Scoped haptics support
7 Months Ago
Merged topology/build zone fixes
7 Months Ago
wip spawn handling
7 Months Ago
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7 Months Ago
Swapped legacy sink over to serverside. It's sync position anyway
7 Months Ago
Docs, cleanup Apply LengthScale
7 Months Ago
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7 Months Ago
Squash history, update for SDL
7 Months Ago
Fixed storage adaptor not working after reskinning a tool cupboard
7 Months Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
7 Months Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)