243,143 Commits over 3,898 Days - 2.60cph!
Remove +jumps from fire attack
Fall damage wip
Fall damage reduction item
clean up
Fix some animgraphs using deleted animtag types
Support FBX Normal Mapping/Reference Mode 1/2
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
Better mesh element selection, supports click drag selection
Leaderboard backup, run #
10940
Bradley Heavy Scientist prefab & initial setup.
Bunch more wip spawn setup/functionality
Leaderboard backup, run #
10939
Increase refresh interval from 5m -> 45m
Add `ping_refresh_interval` to modify how often ping refreshes
Set to 0 to never run ping estimation
Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
Cancel block tool placement with delete
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
Update ping manifest
Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false)
Add `ping_samples` to control how many times to ping each endpoint (default 5)
Make sure worker threads start when calling RunInThreadAsync( Action )
Log a warning if a task runs without yielding for more than 1s
Facepunch/sbox-issues#4608
Rename status tag to event tag
Remove unused animgraph tags
Fix NRE in scene tree when selection contains invalid gameobject
Egressing cargo ship on save will continue to leave the map after load
Add ability to force-start game
Simple player movement
Mechanism to abort long-running non-async worker actions
Long-running worker action aborting tests
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
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player update. double barrel shotgun anims set exported after edits
Ready up status UI adjustments
Add more quick options to spawnicon editor & Set LOD to highest
Also update (mostly wheel models to now face the same way) & add more spawnicons
Hammer: Increase size of "size" status bar to be able to fit the entire text
VRAD: Add more info to "Patch Sample Radius Clamped" warning
Fixed a weird regression with static props
Don't replace normal items
Spawn equipment chests
Equipment chest prefab
Add equipment to dev menu
clean up
Clearly show how many players need to ready up before the game starts
fully greyboxed worker house and master house
Mechanism to abort long-running non-async worker actions
Long-running worker action aborting tests
Start work on local multiplayer twinstick shooter game
Update .sbproj
Update haptics per-controller
Scoped haptics support
Merged topology/build zone fixes
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Swapped legacy sink over to serverside. It's sync position anyway
Docs, cleanup
Apply LengthScale
Squash history, update for SDL
Fixed storage adaptor not working after reskinning a tool cupboard
Initial health-based spawn group setup.
Rename scientist prefab ahead of removing variant.
Manifest after rename.
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)