243,195 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Bug fixes by switching everything else to use phrases
7 Months Ago
Merge from main
7 Months Ago
Allow lipsync to be enabled on music player
7 Months Ago
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
7 Months Ago
Fixed IO entities handles gizmos drawn in world space instead of local space
7 Months Ago
Fixed smart switch duplicated power in handle due to merge conflicts
7 Months Ago
extinguisher scale adjust, fireblanket
7 Months Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
Updated storage adaptor sockets names
7 Months Ago
merge from electricity_power_fixes/2
7 Months Ago
Clean up + groups
7 Months Ago
Crosshair Camera shake
7 Months Ago
Fix texture filtering inside ui_cssbox.shader Fix filtering in other UI shaders too
7 Months Ago
Cherrypick terrain changes from harbor_tweaks_4_cargoship
7 Months Ago
cctv desk basic prefab setup
7 Months Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
7 Months Ago
LocalPosAnim for screen signal distort.
7 Months Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
7 Months Ago
If door is cracked open, pressing E will open it all the way
7 Months Ago
Reapply 95063 w/ compile fix
7 Months Ago
Add SoundHandle.SampleRate
7 Months Ago
CSS box shader - D_BORDER_IMAGE combo should be range 0..2 Fixes sbox-issues/issues/4874
7 Months Ago
Merge from main
7 Months Ago
7 Months Ago
Various screen related.
7 Months Ago
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7 Months Ago
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7 Months Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
7 Months Ago
subtracting 95063 - compile issue
7 Months Ago
3p minigun - shortened fire anim to be more responsive
7 Months Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
7 Months Ago
updated level 2
7 Months Ago
Fix NRE in Performance Logging Try catch & log error rather than throwing exception Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
7 Months Ago
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7 Months Ago
Fix reloading Unused Item tooltips show cooldown timer on ability Test item 3 Correct calculation Prefab and scene
7 Months Ago
added plywood_light_trim_02 bunch of asset updates to bring it in line with concepts
7 Months Ago
pillow clean variant
7 Months Ago
3p minigun fire animation shortened from 30 to 15 frames
7 Months Ago
book scale fix extinguisher mesh update and mount
7 Months Ago
updated sks mesh
7 Months Ago
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
7 Months Ago
updated 4k textures for cinematics
7 Months Ago
added decal_stars mattress_a1 + cover adjustments
7 Months Ago
added camera animation to deploy and admire anims
7 Months Ago
postit note
7 Months Ago
Use "unknown" key instead of "any" key I was using in testing
7 Months Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck