243,191 Commits over 3,898 Days - 2.60cph!
Wire slacking very first pass, adjustable using left shift + mouse wheel
temp Chest model
Animated chest top
reduce auto pickup radius
Delete RougeFPSTest.scene
remove ui on open
Check in patrol_helicopter_revision
Removed excess logs
Codegen
Debug = false
Set up coins again
Don't go below 0
Can buy chest with coin
More randomized muzzle flash
Orbit now listens to no go zones
Turn test items into prefabs
Start work on item chest
Fixed infinite loop :)
Danger zone score is now weighted weirdly (but it works?)
Check if player is in no go zone before strafing
Fixed bug preventing breaking of orbit
Added should debug boolean
Ensured zone states are only on the server
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-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it
-Added console commands to test all heli states
-Added flee state - cant get aggro when in this state
-Ensured flee state runs if heli is within a newly added no go zone
minigun crafting
fix capacity
Fixed oilrig environment volume collision meshes not having read/write flag set
minigun loot setup
recoil setup, movement speed setup
Restoring old version of BiomeVisuals
More tweaks on the industrial combiner colliders
Crane LODs and colliders
Adjusted all crane prefabs
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
Fixed laser detector snapping and deployment issues
Now deployable on any surface angle
Tweaked the handles position to make it easier to wire
Fixed industrial combiner snapping and deployment issues
Merged main into io_entity_snapping/2
fixed weird viewmodel animations causing minigun to appear too high
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
Orbital strafe chance set to 60%
Make time to fire in orbits slightly longer
Make orbital rocket clip more wighted to having more rockets
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Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
Brightened door glass up just a tad.
Killed the duplicate screenmaterial that was no longer used.
Fixed parts of the screen sorting poorly/disappearing when crouching
Fixed clipping on one part of the glitch animation.
Port controller from industrial platformer
Prevent being aggro'd mid strafe - this needs fixed
Removed bunch of debug logs
Remove bunch of debug draws
Reduced turn speed when swapping to orbit strafe