243,191 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
7 Months Ago
temp Chest model Animated chest top reduce auto pickup radius Delete RougeFPSTest.scene remove ui on open
7 Months Ago
Third time the charm?
7 Months Ago
Removed ddraws
7 Months Ago
Fix build errors
7 Months Ago
editor check for ddraw
7 Months Ago
Check in patrol_helicopter_revision
7 Months Ago
Removed excess logs Codegen Debug = false
7 Months Ago
Set up coins again Don't go below 0 Can buy chest with coin
7 Months Ago
Initial commit
7 Months Ago
clean up + ui
7 Months Ago
More randomized muzzle flash
7 Months Ago
Merged main
7 Months Ago
Orbit now listens to no go zones
7 Months Ago
Turn test items into prefabs Start work on item chest
7 Months Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
7 Months Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
7 Months Ago
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7 Months Ago
hide minigun backpack
7 Months Ago
Missed files
7 Months Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
7 Months Ago
minigun crafting fix capacity
7 Months Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
7 Months Ago
compile fix
7 Months Ago
minigun loot setup recoil setup, movement speed setup
7 Months Ago
Restoring old version of BiomeVisuals
7 Months Ago
minigun balance
7 Months Ago
More tweaks on the industrial combiner colliders
7 Months Ago
minigun progress display
7 Months Ago
Crane LODs and colliders Adjusted all crane prefabs
7 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
7 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
7 Months Ago
Fixed industrial combiner snapping and deployment issues
7 Months Ago
Merged main into io_entity_snapping/2
7 Months Ago
fixed weird viewmodel animations causing minigun to appear too high
7 Months Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
7 Months Ago
fix minigun offsets
7 Months Ago
Orbital strafe chance set to 60%
7 Months Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
7 Months Ago
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7 Months Ago
Missed files
7 Months Ago
Manifest
7 Months Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
7 Months Ago
Manifest
7 Months Ago
ForceLabel fixes
7 Months Ago
controller tweaks
7 Months Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
7 Months Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
7 Months Ago
Port controller from industrial platformer
7 Months Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe