194,204 Commits over 4,079 Days - 1.98cph!

10 Months Ago
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
10 Months Ago
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
10 Months Ago
Progress backup
10 Months Ago
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10 Months Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
10 Months Ago
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate
10 Months Ago
Remove unused field
10 Months Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
10 Months Ago
Merge from vm_rotate_around_modifier (includes changes from main)
10 Months Ago
Expose a viewmodel sway rotateAroundMuzzlePoint slider, should be a simpler approach than exposing a new transform Defaults to 1, will adjust at what point along a VM's length it will be rotated around when turning the camera Reducing this value will make the weapon rotate differently, preventing clipping Also improved some math in here for an extremely marginal performance gain
10 Months Ago
Fixed ground effect rocks particle effect playing all the time on helicopters: - Minicopter - Attack Helicopter - Scrap Helicopter - CH47 - Patrol heli
10 Months Ago
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10 Months Ago
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10 Months Ago
S2P everything
10 Months Ago
Fix arctic research base not having S2P label
10 Months Ago
Add logging
10 Months Ago
Optimized generation speed for hill cliffs
10 Months Ago
Rename HLOD setting
10 Months Ago
Added missing outputs to func_healthcharger in the .fgd Also remove duplicate ClearAllOutputs from the FGD
10 Months Ago
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10 Months Ago
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10 Months Ago
Blue variant + texture tweaks
10 Months Ago
HL2 map categories are done by name garrysmod/pull/2091 Improve map NPC name detection further util.StringToType supports "boolean" and "number" types Added player_manager.GetPlayerClassTable (Community Contribution)
10 Months Ago
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10 Months Ago
Travelling Vendor Revisions -> Main
10 Months Ago
Phrases rebuild Adjusted default steering smoothing
10 Months Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
10 Months Ago
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10 Months Ago
Added an icon for equip hood radial menu option
10 Months Ago
swaymuzzle tweaks
10 Months Ago
edited blunderbus 3p aim anim so the gun is held correctly
10 Months Ago
3p mask updates
10 Months Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
10 Months Ago
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10 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
10 Months Ago
10 Months Ago
some chain material setups
10 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
10 Months Ago
basic gizmos on constraints
10 Months Ago
Added "Emission Fresnel" options to standard specular shader
10 Months Ago
fixed length modifier and gravity on capes
10 Months Ago
cape cloth material
10 Months Ago
ghostsheet setup, split bone controllers for better collision control
10 Months Ago
improved edit-time gizmos so you can see colliders and constraint setups
10 Months Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
10 Months Ago
Fixed compile errors
10 Months Ago
Moved vending machine back to shared
10 Months Ago
Travelling Vendor Revisions -> Main