243,191 Commits over 3,898 Days - 2.60cph!
merge from electricity_power_fixes/randswitch
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only.
Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
merge from electricity_power_fixes/2
merge from Dragon_Rocket_Launcher_typos
merge from smallsign_stacking_fix
merge from workbench2_spraycan_oversized_collider
merge from Microphone_Stand_desc
merge from underwater_weaponracks
merge from CNY_Spear_typo
merge from electricty_power_fixes/ceilingligh
Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
Fixed stacking small sign exploit for reals this time
Refactored init strafe and aggro code
Fixed bug causing multiple changes of strafe drop out distance per tick
Refactored starting strafe code
Ensured time since damaged threshold was appropriate for each damage type
Fixed microphone stand typo +reload -> +attack2
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weapon racks can no longer be deployed underwater
Updated Dragon Rocket Launcher desc
Merged main into electricity_power_fixes/2
Block mem_force_flush just in case
Having this enabled in autoexec causes issues, so lets disallow servers to force it on players
Minor code fixes
Also fixed engine not being able to build with v142 toolset on Windows
Rearrange addon file system, remove dead code
More minor clean ups
More addon file system clean ups & minor optimizations
Add subscriptions as "Unknown Addon' while we fetch their details
Let's see if anyone encounters this in relation to "my addons are missing" issue reported sporadically
merge from toolcupboard_retroskin
merge from electricity_power_fixes/2/timer
merge from smartswitch_fix
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mossy rubble piles use material config instead of biome visuals
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
Leaderboard backup, run #
10659
military flamethrower sounds
Dynamic crosshair
Random spread + muzzle start point
Better camera shake
Released Action
Clean up
Minigun cine anim backups (session B takes)
Scene backup; retro tc showcase
Run filtering in two passes to eliminate any fireflies, realtime filtering looks as good as baked filtering now
https://files.facepunch.com/sampavlovic/1b2911b1/465thMK9Yq.jpg
big scruffy beard adjustment
hair texture adjustments for colour wheel
Merge from media_projects
ANTLR: Support any dimension arrays
Use fast envmap filtering even for static ones, looks as good if not better than brute forcing if using a few more taps, delete reference_ibl_lighting.fxc (byebye)
Fixed timer time not editable until powered
Remove field which was only written to by our codegen
Cargo Ship avatar image for death screen
Bug fixes by switching everything else to use phrases
Allow lipsync to be enabled on music player
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4