197,739 Commits over 4,140 Days - 1.99cph!

10 Months Ago
Added control point/ tangent editor tools to world spline inspector
10 Months Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
10 Months Ago
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10 Months Ago
set up anim event for 3p reload shells ejecting
10 Months Ago
Added ziggurat blockouts with interior
10 Months Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
10 Months Ago
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10 Months Ago
Merge: from main - There's 2 new warnings for obsolete pool usage, will fix in next Tests: Built all modes in editor
10 Months Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
10 Months Ago
Merge: from main Tests: built all modes in editor
10 Months Ago
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10 Months Ago
Change output folder structure per Lewis' request
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Test scene
10 Months Ago
Merge from main. Reset this week's skin items scene materials to default.
10 Months Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
10 Months Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
10 Months Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
10 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
10 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
10 Months Ago
merge from ArmouredCockpitColliders
10 Months Ago
merge from CarLockLightFix
10 Months Ago
merge from spraycan_industrial_door_fix
10 Months Ago
merge from blockedby_toast_leakfix
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Removed all collision again from the deployable computer station chair
10 Months Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
10 Months Ago
Fix not being able to reskin industrial door with spraycan
10 Months Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
10 Months Ago
Fixed client compile
10 Months Ago
Cine variant for procmap spawn prefab
10 Months Ago
Merge main -> SpawnMargins
10 Months Ago
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default Should not be modified at runtime, set it on startup
10 Months Ago
Added killallplayers server convar. Kills any human players who are not in god mode.
10 Months Ago
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true) Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
10 Months Ago
merge from wallpaper
10 Months Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
10 Months Ago
merge from digitalclock
10 Months Ago
merge from wallpaper - nre fix
10 Months Ago
merge from helicopter_orbitstate_nre
10 Months Ago
merge from gco
10 Months Ago
merge from workshopeditor_improvements
10 Months Ago
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10 Months Ago
merge from pingwarning_fix
10 Months Ago
Fixed loading screen ping warning formatting
10 Months Ago
Made it not loop indefinitely.