Rip out SteamInput and our Controller API
Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs
Turn off steam overlay in the editor again
Forward controller button events to managed
Forward controller axis events to managed
Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID
Delete Input.AnalogInputs/GetAnalog (might re-add later)
GameController -> CGameController, some code refactor, Controller is a handle
Update sdl2 lib
Didn't mean to push this launch setting
Remove legacy sdl haptics code, replace with SDL_GameControllerRumble
Implement default LED colors based on instance, rumble the gamepad on every button press test
Test passing controller input to input context
Parse analog inputs local to each controller, add virtual trigger buttons based from axis result
Hook up AnalogLook/AnalogMove for first controller (test)
Make prints less obnoxious
Re-add Input.UsingController (simpler now)
Temporary generated glyphs for gamepad
Look for input glyph svgs
Plug in a bunch of glyph icons for xbox controller
Add GameControllerType_t, expose ControllerType to managed, add GlyphVendor
LoadGlyphTexture will look for the controller's vendor and fall back to default if not found
Add a few PlayStation glyphs
Documentation
Support analog input glyphs
Add methods for fetching gyroscope and accelerometer readings from specific controllers
Remove controller binding panel (not used)
Forgot to get rid of this method 🤦
Move GameController ctor to implementation
Remove FindControllers, does nothing, was a test for me
Native cleanup, add safety, fixed controller disconnect crashing game
Make Controller internal + sealed
Remove my #ifdef V_COMPILER_MSVC usage
Change InputMotionData to reflect new API
Make sure to set the size of svg glyphs
Keep current glyph API intact, add new version to control outline
Docs, GameControllerExtensions to internal
Why the fuck are you there