243,436 Commits over 3,898 Days - 2.60cph!
Leaderboard backup, run #
10467
Disable log spam for proximity manager
Harbor_1 curve adjustments
Remove storage code. Only run stabilisation while bike is awake.
Audio adjustment for gears + cleanup
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
Update harbor_2 docking points to better fit new cargo ship handling
Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
Added door count, upkeep screen pagination and decay warning
Steering and physics work
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
ModelCollider uses mass and damping properties from model physics parts
Fix some parent colliders with negative scale
Fix DNS lookup for localhost not working
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
Make control sheet labels draggable
Merge property or variable get / set nodes
Move door prefabs on cargo ship to the server-side area
Only AssignmentKind.Set guarantees a variable is initialized
Allow door.hinged.cargo_ship_side on cargo ship
Scene backups - easter 2024 poster media
Check if aaquality is a valid enum, users are likely to have outdated settings
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags)
Don't decompress tags in serverinfo as we are operating on the short tags instead
Don't give gizmo mouse focus when it orbit mode
moon pool crane phys shape adjustment
moon pool crane lods and phys
Better warning if we can't find ITagset
Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231)
Log error if unique ^ prefix is found in tags before commpressing
Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235
Fixed delete prompt having no content
Error checking in spawnicon context menu
When spawnicons are removed while the player has the context menu open
Undone some recent changes to queued loader
Will probably have to completely stop relying on this system.
Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232
Completely remove throttle based movement on approach. On rails style movement instead
Added a new door prefab for the cargoship
Added door to the cargoship (currently doesn't work)
Reposed Burlap Headwraps to match updated player rig
Fixed tesla coil draining 0 power on small batteries
Doubled reach for crowbar attacks
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
Fixed a crash with NWVars
"Remember my choice for this server" is actually remembered for NO
For the session only
Don't flag SceneObject and SceneModel as ESceneObjectFlags.IS_OPAQUE, the materials should dictate it, fixes translucent materials drawing in opaque passes (& drawing twice)
Cargoship / added cutouts for side doors and ladders
Improved cargoship hull lods
Fixed materials in the prefab and added ladder triggers
Change nexus favorites to use favorites.cfg
Fixed off centre harbor 2 incoming path
Fixed swing bridge partly opening