140,459 Commits over 4,352 Days - 1.34cph!

9 Months Ago
Store featured items loaded from the manifest
10 Months Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
10 Months Ago
Better naming and parameters in npc shooting component
10 Months Ago
Merge from main
10 Months Ago
Pull hardcoded asset references from scripts too
10 Months Ago
Simplify scientist shooting logic
10 Months Ago
New bulb models
10 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
10 Months Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
10 Months Ago
Super simple notifications window blockout
10 Months Ago
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
10 Months Ago
Fixed the issue with sky turning black too early at train tunnel entrances
10 Months Ago
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10 Months Ago
il_postprocessor_build_fix -> main
10 Months Ago
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10 Months Ago
main -> new_menu
10 Months Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
10 Months Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
10 Months Ago
tube lights wip implementation
10 Months Ago
Include fx prefabs in warmup too
10 Months Ago
removed old bullet_container folder and contents as it's no longer needed
10 Months Ago
Security Spotlight Prefab update
10 Months Ago
atmosphere height falloff
10 Months Ago
Prefab update speakers
10 Months Ago
WIP propper build area check using bounds instead of the temporary radius test
10 Months Ago
Speaker blockouts update
10 Months Ago
hanging fish LODs complete for 3 variants. prefabs updated
10 Months Ago
ship_searchlight textured
10 Months Ago
Spawn new scientists on small oilrig
10 Months Ago
Reduce odds of scientists charging
10 Months Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
10 Months Ago
syncvar_ilpostprocessor_hook -> main
10 Months Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
10 Months Ago
Revert file change
10 Months Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
10 Months Ago
Merge from additional_environment_volume_shapes
10 Months Ago
Merge from main
10 Months Ago
Do not highlight cart button on owned items
10 Months Ago
Include editor
10 Months Ago
merge from j25_monument_fixes
10 Months Ago
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10 Months Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
10 Months Ago
S2P all
10 Months Ago
jungle_floor_shadow_proxy -> main
10 Months Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube