140,724 Commits over 4,352 Days - 1.35cph!

10 Months Ago
sun glow modulation texture, configurable mesh vs glow intensities
10 Months Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
10 Months Ago
M15 Pistol - WIP Texture update
10 Months Ago
compile fix
10 Months Ago
Session page can now understand and quit demos
10 Months Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
10 Months Ago
Second pass on floating walkways, with proper textures (WIP)
10 Months Ago
Use old demo ui setup for the demo system
10 Months Ago
Update: BiomeBenchmark - introduce a delay when starting and teleporting the camera to islands Helps with asset pop-in. Tests: benchmark in editor
10 Months Ago
System to hide and show navigation links dependant on in game state
10 Months Ago
Missing open/close sounds for abyss barrel corpses
10 Months Ago
Missing codegen
10 Months Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
10 Months Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
10 Months Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
10 Months Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
10 Months Ago
Fix Linux/OS X not building due to duplicate source files
10 Months Ago
Feature store tile text wrapping fixes
10 Months Ago
New loading screen
10 Months Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
10 Months Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
10 Months Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
10 Months Ago
Viable fogging.
10 Months Ago
setup semi auto m15 skin with latest mesh
10 Months Ago
Client compile fix
10 Months Ago
Progress backup.
10 Months Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
10 Months Ago
Assigned but its value is never used compile fixes
10 Months Ago
Made the store debug commands not editor only for now
10 Months Ago
Bunch of server compile fixes to get ready to merge
10 Months Ago
Store medieval pack section
10 Months Ago
Gesture wheel compile fix
10 Months Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
10 Months Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
10 Months Ago
Minor animation changes and scrollbar sizes
10 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
10 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
10 Months Ago
Block placement rules wip
10 Months Ago
Fixed weekly skin modal not opening
10 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
10 Months Ago
Missing files
10 Months Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
10 Months Ago
merge from /MiscMissingSounds
10 Months Ago
merge from add_missing_excavator_sfx
10 Months Ago
merge from codeanalysis_build_stripping
10 Months Ago
merge from OpenCloseSoundsForCorpses (deployables)
10 Months Ago
merge from abyss_storage_fix
10 Months Ago
Restore settings gesture wheel prefab guid
10 Months Ago
Remove RendererBatch from whitebox pieces
10 Months Ago
Manifest