138,599 Commits over 4,324 Days - 1.34cph!

10 Months Ago
merge from vehicle_trigger_damage_fixes
10 Months Ago
missing prefab
10 Months Ago
Network flash effect Minor prefab changes
10 Months Ago
configured LootContainer damage for modular cars and bikes
10 Months Ago
tier 3 boat steering wheel blockout
10 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
10 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
10 Months Ago
Added a usable flash to the instant camera
Rin
10 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
10 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
10 Months Ago
▇██▇▅▇▌▉▄▇▉▋▌▅▍▋▌▋▅▄▉▄▆▇▊▆ ▌▄ ▍▋▇▍
10 Months Ago
▆▌▄▌ ▆▊ ▍█▌▊▅▅▉▅▉▉▄ ▉▅▆▆▉▍▊█ ▍▄▌█▅▊█ ▋▋▊▇▅▅▌▍ ▋▅▋▇▊█ ▍▋ ▉▅ ▆▊▌▇ ▌▋ ▍▇█ ▆▉▄▄▋▄▋▇▋█
10 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
10 Months Ago
▄ ▍▄▋▋▌ ██▊▍ ▋▇▊▍▉▆▌▇▌▇▍▄▆▅█▉█▊▊▄▍▋▋▉▅▍▍▇▅▆▄█
10 Months Ago
▉ ▊▇▉▆▄ ▍▍█▉▄▉ ▍█▌▊█▋▌▍ ▋▌ ▄▌▇ ▍▊▄▇▆▉ ▉▇ ▉▌▌▄▋▍▋▇ ▅▉▄▌▌▅ ▉█ ▊▍▊▌▅▊▋ ▊█▅▇ ▇▍▉▆▄█▆ █▊▍▉▋▋▅▊ ▊▇ ▍▄▉▋ ▄▉▋▆▌▋ ▆▌▅▆▉▉▊
10 Months Ago
merge from main
10 Months Ago
merge from building_los_fix
10 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
10 Months Ago
merge from main
10 Months Ago
merge from hbhf_adjustablerange
10 Months Ago
Code cleanup, formatting
10 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
10 Months Ago
Male lods
10 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
10 Months Ago
Merge from emoji_player_lookup_fix
10 Months Ago
Fixed a pointless player lookup in emoji ownership check
10 Months Ago
Merge from industrial_crafter_5_slot
10 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
10 Months Ago
large sail blockout update
10 Months Ago
phrases
10 Months Ago
Rifle view model anim updates and added missing .viewmodel content
10 Months Ago
merge from swapseat_binds
10 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
10 Months Ago
merge from jungle_update_improvements
10 Months Ago
merge from rustige_egg_g_naming
10 Months Ago
merge from lr_deploy_speedup
10 Months Ago
merge from HealthOreTeaToken
10 Months Ago
merge from catpiedesc
10 Months Ago
merge from tea_time
10 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
10 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
10 Months Ago
Do not update indirect instancing system when scene is loading
10 Months Ago
Do not update indirect instancing system when scene is loading
10 Months Ago
wip changes
10 Months Ago
New Bootstrap page
10 Months Ago
Bind menu now supports multi key binds
10 Months Ago
bee_lifetime_reduction -> main
10 Months Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
10 Months Ago
bee_spawnrate_reduction -> main