250,392 Commits over 3,959 Days - 2.64cph!
created swamp fish bone head and started to unwrap
FOR FUCK SAKE attempt to fix weird error
* Fixed GMPublish not updating addon tags
* Fixed game_ui entity not releasing player input on player death.
- Reverted some random script changes that were causing errors??
Temporarily switched ground plan back on for collision
Assigned JF character shader to characters and prefabs.
Added materials to rackets.
Added skybox to anim viewer scene, adjusted lighting to reflect current settings.
Fixed oddness with 0s becoming -1s when save/loading
fixed bullets in pistol texture
- Improved overlay blending in Before/Water shader
- GameManager.GameState property setter now forwards to UIManager.ChangeUiScreen, handling all top level screen changes
- Some preliminary work on PlayerAlerts and Alert class
- Various code style/layout consisteny updates
Converted water checks to a baked water map lookup for better performance and river support
Network++
Switched volleys to spline system
Checking in loot panel test.
Added Mavis forehand volleys & .meta
ban command also bans ownerid if using family share
status command now shows family share ownerid
status command takes an optional argument (player search filter)
Map NREs
Removed some redundant raycasters
Switch off some raycasters when not being used
Added backhand dive to config
Added support for left racket position in game and viewer
Renamed ActivityLogger to ActivityManager, and some work on saving that.
Updated backhand dive meta and controller
increased the size of the horse by 20%
Fixed the most extreme floating rocks/flowers. Part 2/2.
Fixed the most extreme floating rocks/flowers. Part1/2.
Map v1 (just fog of war, no drawing yet)
Fixed phrases fucking up if newline
Added NeedsMouseWheel
Added UIEx (extensions for UI)
Misc performance and profiling
WIP Mavis forehand volleys
FOR FUCK SAKE burner and camera prefab for new flame and bloom