250,106 Commits over 3,959 Days - 2.63cph!

8 Months Ago
minimap spectating improvments
8 Months Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
8 Months Ago
Make use of UseAnimGraph, removed Rigidbody from Player's body
8 Months Ago
Don't allow shooting corpses
8 Months Ago
Add SkinnedModelRenderer.UseAnimGraph, this will frequently be used to turn off animations on ragdolls without going through sceneobject
8 Months Ago
Give bots fun names so I can tell them apart
8 Months Ago
Fix model physics T posing for a frame on enabled and switching animgraph off, allows for smooth ragdoll transitions https://files.facepunch.com/layla/1b3011b1/sbox_K1lOWP0iir.mp4
8 Months Ago
Merge from paint_qol
8 Months Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
8 Months Ago
Forgot keybind
8 Months Ago
Add third person camera mode (spectate only atm), cut to on death
8 Months Ago
Can't use IsSpectating inside Respawn because LifeState might not've synced yet
8 Months Ago
Fixed crashes when point_template is used improperly Delete duplicate build scripts that don't really work too well Expose steamworks.GetList/FileInfo to serverside Kleiner model with merged animations Vortigaunt models with merged animations Include Episode 2 floor turret models for its skins & gibs Enable Episodic behaviors for vortigaunts
8 Months Ago
merge from main -> allow_barricades_monuments
8 Months Ago
8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
Do shoot effects (muzzle flash, shoot sound) in Shoot() instead of ShootBullet() so we don't play effects 8 times for a shotgun, or 2 times for an assault rifle with ricochet or bullet penetration
8 Months Ago
Make sure special allocated weapons are removed at round start for everyone but the target player. Don't make a new C4 for example and drop it
8 Months Ago
merge from teslacoil_igniter_heal
8 Months Ago
merge from wire_slacking/tip
8 Months Ago
merge from qol_queue_rejoin_timer
8 Months Ago
merge from wire_slacking/christmaslights
8 Months Ago
merge form paint_qol
8 Months Ago
Final(?!) fix
8 Months Ago
Scoreboard alignment tweaks
8 Months Ago
This should reset doors to their default state when a round starts
8 Months Ago
Fixed another two possible errors
8 Months Ago
NRE fix in MeleeFunction
8 Months Ago
Fixed File not found (Marker.razor.scss)
8 Months Ago
Tread fix
8 Months Ago
Rename unassigned team back to unassigned (rather than spectator) Scoreboard styling tweaks
8 Months Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
8 Months Ago
These shouldn't need to be [Broadcast] as called from Respawn which is already broadcast to everyone Update Outfit if team changes
8 Months Ago
Scoreboard BuildHash includes grouped players, should hopefully fix spectator list bug Sort scoreboard by score Team score display in round state
8 Months Ago
Added wire slack support to christmas lights
8 Months Ago
Work In Progress - SSAO post process SSAO, normal reconstruction (simple and improved methods), various controls
8 Months Ago
Leaderboard backup, run #12148
8 Months Ago
Don't auto-pickup weapons if we have a weapon in that slot. Don't try to auto-pickup weapons if we aren't the host
8 Months Ago
Add this early return even earlier before <style> tag because if Player is null it will error
8 Months Ago
Potential NRE in OnDeployed - but why could PlayerController be null here?
8 Months Ago
dev models
8 Months Ago
Disable spectate freecam by default (duh)
8 Months Ago
final blockout of he_grenade Merge branch 'main' of sbox-hc1
8 Months Ago
New team icons
8 Months Ago
Hide defuse/bomb indicators if not correct team
8 Months Ago
Fix invis missing from RenderExcludeTags
8 Months Ago
Give everyone a defuse kit for now
8 Months Ago
updated map
8 Months Ago
OnPlayerKilled respects headshots, show headshot icon in kill feed Renamed teams, upped distance for all gun sounds