243,527 Commits over 3,898 Days - 2.60cph!
added curtains set + 4 skins
also updated artdev scene
Raycast distance fix from earlier
New Crowdin translations by GitHub Action
Fixed typo in locale source generator
Update locale sources
Fix BaseSoundComponent NRE
Fix stereo sounds playing one channel
New Crowdin translations by GitHub Action
Flipped entry path so cargo comes in from the other direction
Added check to ensure container destinations have at least 1 element before passing
Ensure harbor crane isnt null before assinging desination
Added a debug log when leaving
Set "region" tag `r` with the closest region code
Default to `?` region
Update region every 5 min
New Crowdin translations by GitHub Action
Simpler NPC walk logic
Walk along path
Demo path example
Include subfolders in source file search
Update .github/workflows/crowdin.yml
Preserve string file directory structure
Update source strings
Add crowdin.yml
Add Crowdin GitHub action
Fix RedirectFileSystem DirectoryExists case sensitive
Remove key when SetMeta a null value
Add ConfigData type
Save/load Collision data to ProjectSettings/Collision.config
Remove obsolete calls
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
▄▅▍▆▊▄/▍█▉▉▄ ▄▉▊▇▇▄▆▍ ▉▋▉▅▉, ▋▆-▊▍▅ ▅▆▊▄▊▅▅ ▌▋▍ ▆▇▍▆▍▍▆▇ ▄▋▊▍▌▊▍
Fix symlinked autorefresh not working
merge oilrig_sat_tube -> aux2
Sort generated source string keys
Update source strings
Fixed typos in string files
Rewrote string file parsing to support comments
Get rid of python xlsx to json script
Script to generate source CSVs for localization
Initial output of source CSV generator
tvstand and tvlarge texture updates
Shared pathing code
Scene update
█▄▄▋▉ ▌▌ ▍▊▄▍▊▋▄ █▍▅ ▍▋▌▌ ▌▍▅▅▋▊▉▆▉▊ ▋▆█▊ ▌▄▄▋▆▍, ▄▆▅▆▅▍▍▄▋▅ ▋▉▉▉▉▄▍▊▋▆▆▊▅▇
Editor startup cleanup & remove Editor.Utility
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
If we pass in an invalid transform to Steam Audio, just ignore it
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
Consumables inventory moved away from objectives UI
Fixed weapon sounds being unlinked
Replaced church prefab in the scene
Fixed stamina infinitely draining
Moved stamina drain/regen to mechanic instead of playercontroller
Posture regenerates over time
Fixed assuming max posture is 100
Update posture UI color
Prefab setup for the church
Add PostureMechanic.Default
Calculate posture damage separate from damage inflicted, so weapons can be better at breaking posture
Refactor Networking/Connection - fixes sbox-issues/issues/4676
Fixed ceiling lights being powerable using only 1 power instead of 2
Removed button active usage and power consumption
Fixed large oilrig gas room roof being see through
deleted phantom elite crate from CraggyIsland following
94119
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
▇▋▉█▆ ▄▊▇▉ ▋█▄▉▄▍▇▊█_▄▅▉▋▋█▊▊▅ (▅▆▇█▆▅▌_▍▌▇▍█▄ = ▋.▅▍ ▇▄▄█ ▉.▉█)