198,617 Commits over 4,140 Days - 2.00cph!

11 Months Ago
fixed triangle left wall uvs being flipped some precision uv fixes
11 Months Ago
Merge from main
11 Months Ago
removed splat set nodes from coastal cliffs
11 Months Ago
merge from smart_alarm_error_message_fix
11 Months Ago
merge from BikeSpeedo
11 Months Ago
merge from item_pooling
11 Months Ago
merge from hitinfo_pooling
11 Months Ago
Merge from world_update_2
11 Months Ago
Compile fixes
11 Months Ago
merge from fix_cached_browser_query_parallel
11 Months Ago
Forgot to commit lake A
11 Months Ago
Merge from world_update_2
11 Months Ago
S2P all lakes and oases
11 Months Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
11 Months Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
11 Months Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
11 Months Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
11 Months Ago
Fixed being unable to drink from lakes and oases
11 Months Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
11 Months Ago
Merge main -> TrainDecouplingImprovements
11 Months Ago
Merge from main/Wellipets Hat
11 Months Ago
Merge from main
11 Months Ago
Merge from truck_junkpile_terrain_fix
11 Months Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
11 Months Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
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11 Months Ago
Raised HAB floor collider to the height of the highest plank
11 Months Ago
- Switched HAB from Continuous Dynamic to Continuous Speculative - Changed cassette tape world item material from Generic to Dropped Item
11 Months Ago
11 Months Ago
Allow changing state and transition classes, currently breaks when undo
11 Months Ago
Allow state renaming
11 Months Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
11 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
11 Months Ago
Allow fsm transition editing in the new UI
11 Months Ago
Add WIP fsm editor
11 Months Ago
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11 Months Ago
Script tests
11 Months Ago
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11 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
11 Months Ago
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11 Months Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
11 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
11 Months Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
11 Months Ago
Possible improvement for the superscaled impact sparks.
11 Months Ago
World model
11 Months Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)