243,586 Commits over 3,898 Days - 2.60cph!
cherrypicking
94043 (merge from tutorial_island)
Add unit tests for component id serialization / deserialization - make sure references to Components with Property are properly restored to the correct components by id
merge from InvisibleClothingSkinFix
merge from egghunt_optimization/ui_fixes
merge from egghunt_optimization
merge from RidingChickenCostume
Enabled egghunt event
Updated menu background videos
Component id + prune those for refresh as well
Serialize id properly
Grabber - do smoothmove in fixed update,- way more stable
Leaderboard backup, run #
10276
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer
Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies
Most processing is done in a job so should be very efficient
Add BypassClothingMountBlocks option to BaseMountable
Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
Added error message if IsSeatClipping gets a list that already has items
Fix wrong tooltip on tutorial tag in server browser
Fix incorrect alignment on tutorial tag in tag list on loading screen
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More gaseous muzzle fx.
Better calibrated tones on muzzle flash side/front textures.
Pass the player ducked state to the WearableFadeToggles
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
Added video header to Adobe building skin page. Updated existing image media assets.
Some bike physics and visuals work
Drag & drop components to change their order
Resolves sbox-issues/issues/4254
EditLogs for when a component is moved
Updated MoveSelected to remember last chosen target object
Parent the containers to the ship
Fixed container doors getting deleted when they enter the cargo ship bounds
MoveSelected editor script - quicker method for moving bulk game objects into another object
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes
Added the test scenes for the harbor refresh to the scenes drop down
Harbor cranes now pick up container spawn points dynamically
Add a temporary set of container destinations to the cargo ship (to both layout variants)
Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
Fixed joint keeps the bodies fixed where they are at the moment of joint creation instead of snapping
Joint gizmo just draws a line from self to target game object
Fix prismatic disabling limit when it shouldn't
Create slider with 2 pivots and an axis, this makes the most sense
Base joint passes two physics points for joint creation
Do a pass on all joints to make sure their local frames make sense
Add RigidBody.MotionEnabled
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal
Resolves sbox-issues/issues/4923
ICollisionListener & ITriggerListener have default interface methods + docs
Resolves sbox-issues/issues/4852
Izabu: Move triangle shifting further up the callstack so the fix gets applied to sphere and capsules too
Source Updates - Hide Poncho Material and Texture change
Removed power consumption from splitters, root combiners and electrical branches
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Fix async warning in PreviewMesh
Fixed electrical lights requiring 1 power when off
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GameController -> CGameController, some code refactor, Controller is a handle