243,586 Commits over 3,898 Days - 2.60cph!

8 Months Ago
Update menu
8 Months Ago
cherrypicking 94043 (merge from tutorial_island)
8 Months Ago
Add unit tests for component id serialization / deserialization - make sure references to Components with Property are properly restored to the correct components by id
8 Months Ago
merge from InvisibleClothingSkinFix
8 Months Ago
merge from Easter2024
8 Months Ago
merge from egghunt_optimization/ui_fixes
8 Months Ago
merge from egghunt_optimization
8 Months Ago
merge from RidingChickenCostume
8 Months Ago
Enabled egghunt event Updated menu background videos
8 Months Ago
Component id + prune those for refresh as well Serialize id properly
8 Months Ago
Grabber - do smoothmove in fixed update,- way more stable
8 Months Ago
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8 Months Ago
8 Months Ago
Merge from main
8 Months Ago
Leaderboard backup, run #10276
8 Months Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
8 Months Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
8 Months Ago
Added error message if IsSeatClipping gets a list that already has items
8 Months Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
8 Months Ago
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8 Months Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
8 Months Ago
Pass the player ducked state to the WearableFadeToggles
8 Months Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
8 Months Ago
Added video header to Adobe building skin page. Updated existing image media assets.
8 Months Ago
Model Inspector
8 Months Ago
Merge main -> Bikes
8 Months Ago
Some bike physics and visuals work
8 Months Ago
Crane visual work
8 Months Ago
Drag & drop components to change their order Resolves sbox-issues/issues/4254 EditLogs for when a component is moved
8 Months Ago
Updated MoveSelected to remember last chosen target object
8 Months Ago
Parent the containers to the ship
8 Months Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
8 Months Ago
MoveSelected editor script - quicker method for moving bulk game objects into another object
8 Months Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
8 Months Ago
Harbor cranes now pick up container spawn points dynamically
8 Months Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
8 Months Ago
Fixed joint keeps the bodies fixed where they are at the moment of joint creation instead of snapping Joint gizmo just draws a line from self to target game object
8 Months Ago
Notes UI
8 Months Ago
Merge from main
8 Months Ago
Fix prismatic disabling limit when it shouldn't Create slider with 2 pivots and an axis, this makes the most sense Base joint passes two physics points for joint creation Do a pass on all joints to make sure their local frames make sense
8 Months Ago
Large TV files
8 Months Ago
Add RigidBody.MotionEnabled
8 Months Ago
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923
8 Months Ago
ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852
8 Months Ago
Izabu: Move triangle shifting further up the callstack so the fix gets applied to sphere and capsules too
8 Months Ago
Source Updates - Hide Poncho Material and Texture change
8 Months Ago
Removed power consumption from splitters, root combiners and electrical branches
8 Months Ago
Fix async warning in PreviewMesh
8 Months Ago
Fixed electrical lights requiring 1 power when off
8 Months Ago
GameController -> CGameController, some code refactor, Controller is a handle