197,738 Commits over 4,140 Days - 1.99cph!

11 Months Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
11 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
11 Months Ago
Added jungle door, window bar blockouts. More wall kit work.
11 Months Ago
seaweed pass
11 Months Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
11 Months Ago
swim forward meta file
11 Months Ago
player update. editing rocket launcher anims to match viewmodel
11 Months Ago
Reduce navmesh draw allocs again
11 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
11 Months Ago
sar set to use rifle locomotion anims
11 Months Ago
spine settings for some entities
11 Months Ago
UpdateLine NRE fix
11 Months Ago
Further optimize navmesh drawing
11 Months Ago
small off by one error
11 Months Ago
Reset stock back to 10 Removed excess logs
11 Months Ago
Attempted travelling vendor 'Advance Path NRE' patch
11 Months Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
11 Months Ago
Optimize navmesh debug view
11 Months Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
11 Months Ago
populated playerAnimation.controller with latest 3p anims
11 Months Ago
merge from swap_keycard_fix
11 Months Ago
Complete client navmesh drawing
11 Months Ago
Make it possible for admins to see the navmesh
11 Months Ago
divesite container update
11 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
11 Months Ago
merge from unique environments to cliffs
11 Months Ago
ue_oasis_c build and level prep
11 Months Ago
Potential SwapKeycard.UpdateAccessLevel fix
11 Months Ago
Baseline, added prefabs
11 Months Ago
.mat missing
11 Months Ago
Compile fix following merge
11 Months Ago
merge from main
11 Months Ago
barnacle_tiling_orange variant
11 Months Ago
Better rotation and demolish blocked errors Grade upgrade message order
11 Months Ago
Optim: Don't wait full timeout for CompanionServer if it's done Tests now run 2.5s instead of 12s. Tests: Ran all tests multiple times - all green
11 Months Ago
Plaster added to jungle ruins
11 Months Ago
Update: Adding last tests to CompanionServerTests One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad. Tests: Ran all unit tests multiple times - all green
11 Months Ago
merge from main
11 Months Ago
renamed files and folders oasis_b build and level
11 Months Ago
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11 Months Ago
merge from main - RC
11 Months Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
11 Months Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
11 Months Ago
Fixed binoculars overlay covering chat
11 Months Ago
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11 Months Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
11 Months Ago
Pose backup
11 Months Ago
LODStripper change
11 Months Ago
Fixed shields not getting OnHolster callbacks
11 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player