130,578 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Battering ram can't take collision damage from the head
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult dry fire plays the smoke effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse and BaseAnimalRagdoll NRE fix
Untow when towing horse starts ragdolling
Can't tow ragdolling horse
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Siege weapons handbrake
Tweaked wheel colliders of all siege weapons
Increased battering ram weight
Increased horse forces when going up slope and towing
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added clothing items to player update loadout
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked catapult physics, less wobbly, more reliable on uneven terrain
Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with speed calculation when wearing horse armor
Added 'autopilot' editor convar to make horses move by themselves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Siege weapon item descriptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult default pose set to idle, fixes the noticeable change when spawning them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Galloping speed bonus when on road
 
                
                
                
                
                
             
         
        
            
            
            
                
                Firing the catapult will block the push interaction for 2 seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can't feed swimming horses
 
                
                
                
                
                
             
         
        
            
            
            
                
                GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't attempt to auto equip bags and shields when taking from weapon racks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shield cannot be raised if the player has less than 1s of time in the progress bar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee
Left in the screenshake for local player on blocking a hit as it looks good
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket
Slower ballista hammerhead bolt
Minor build cost indicator color fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stop leading when horse starts ragdolling
Can't lead a ragdolled horse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed repair cost UI not showing as red (caused by 111605)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked mounted ballista colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▊▋▆▋▆▋▇▉ ▇▍▄▅▆▆▇ ▋▊▅▇█▇ ▄▉ ▉█▉▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static ballista rig setup
Updated icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive/deployable_ballista
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mounted ballista detailed colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted 
111575 (restored mounted ballista rig)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Constructable entities now require the correct amount of resources
Added UI showing the required resources when aiming at a constructable entity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make sure to reset leading flag when leader player dies
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tech tree not allowing to unlock if there were restricted items inbetween
 
                
                
                
                
                
             
         
        
            
            
            
                
                med ak skin WIP
- model skinned & exported
- initial prefabs setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive -> primitive_gm