243,608 Commits over 3,898 Days - 2.60cph!
Update state for recalling scientists
Fix OnPreRender always getting called, even if execute in editor is false
Tick UI right before render, after other updates
Add VoiceListResource.Find( key, fallback )
Start work on weapon refactor - hold state info in a resource, pass resource into attack components
Add dynamic cubemap scene
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable
Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
Aircon wall units
3 new aircon units and updated old aircon to have the same theme
Merge branch 'main' of sbox-assets
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924
Strip out menu resources/startup resources - more trouble than it's worth
Interaction: grab bounds center for screen position, not just the GameObject's position
Inventory items have stack sizes, when adding items, recognize existing item instances and top up stacks before adding new slots
Make control sheet labels draggable
Dropping a component property will create a set node
https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4
Facepunch/sbox-issues#5129
EditorNode display fixes for embedded targets
Rip out SteamInput and our Controller API
Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs
Turn off steam overlay in the editor again
Forward controller button events to managed
Forward controller axis events to managed
Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID
Delete Input.AnalogInputs/GetAnalog (might re-add later)
merge from tutorial_island
small oilrig scene progress
S2P
small oilrig prefabs update
colliders update
Remove last references to lightbinnervr
Readd Dynamic/Baked light settings on hammer
Handle exceptions thrown when discovering reflection-based nodes
Fixes Facepunch/sbox-issues#5157
Leaderboard backup, run #
10252
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
v_trenchknife: missing AnimConstraint prefab + integrate attack anim into animgraph
Revert Playground to version from main
Add new CargoCraneTest scene to test the crane in isolation
Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
v_trenchknife: initial commit with basic animgraph
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
Legacy wood building skin video header
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
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Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time
Don't show return to survivor mission step until player has filled TC
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group
Make it run every 3s instead of every 1s
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
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Delete TutorialHelpModalStageWidget component, no longer used
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
Brutalist church progress
Proper fix for hull vs mesh at large coordinates (thanks dirk)
Leaderboard backup, run #
10243
Initial commit
Component id + prune those for refresh as well
Serialize id properly
OnRefresh
Fix refresh for bones
small oilrig sat tubes flow wip
Get rid of redraw flicker when adding/removing from lists and dicts
Fix NRE when deleting items from serialized list in inspector
Fix removing dictionary entries not marking scene unsaved
Fix copy/pasting nodes referencing graph target input.
Allow easy access to graph inputs from node menu, including "This"
https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png
Facepunch/sbox-issues#5082
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studdle colour adjustments
Fixed presence of an HLTV bot causing certain commands to not run
Disable random bot movement on HLTV bots
Adjust debug.getregistry hack
So it doesn't return empty table every time, but a persistent one