243,608 Commits over 3,898 Days - 2.60cph!

8 Months Ago
Update state for recalling scientists
8 Months Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
8 Months Ago
Add VoiceListResource.Find( key, fallback )
8 Months Ago
Add VoiceListResource
8 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components
8 Months Ago
Add dynamic cubemap scene
8 Months Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
8 Months Ago
Aircon wall units 3 new aircon units and updated old aircon to have the same theme Merge branch 'main' of sbox-assets
8 Months Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
8 Months Ago
Interaction: grab bounds center for screen position, not just the GameObject's position
8 Months Ago
Inventory items have stack sizes, when adding items, recognize existing item instances and top up stacks before adding new slots
8 Months Ago
Merge from main
8 Months Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
8 Months Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again Forward controller button events to managed Forward controller axis events to managed Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID Delete Input.AnalogInputs/GetAnalog (might re-add later)
8 Months Ago
merge from tutorial_island
8 Months Ago
small oilrig scene progress S2P
8 Months Ago
small oilrig prefabs update colliders update
8 Months Ago
Remove last references to lightbinnervr Readd Dynamic/Baked light settings on hammer
8 Months Ago
Handle exceptions thrown when discovering reflection-based nodes Fixes Facepunch/sbox-issues#5157
8 Months Ago
Leaderboard backup, run #10252
8 Months Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
8 Months Ago
Destination assigning
8 Months Ago
v_trenchknife: missing AnimConstraint prefab + integrate attack anim into animgraph
8 Months Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
8 Months Ago
v_trenchknife: initial commit with basic animgraph
8 Months Ago
S2P harbor_1 for testing
8 Months Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
8 Months Ago
Legacy wood building skin video header
8 Months Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
8 Months Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
8 Months Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
8 Months Ago
Update viewmodel prefabs
8 Months Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
8 Months Ago
Delete TutorialHelpModalStageWidget component, no longer used
8 Months Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
8 Months Ago
Brutalist church progress
8 Months Ago
Proper fix for hull vs mesh at large coordinates (thanks dirk)
8 Months Ago
Leaderboard backup, run #10243
8 Months Ago
Initial commit Component id + prune those for refresh as well Serialize id properly OnRefresh Fix refresh for bones
8 Months Ago
small oilrig sat tubes flow wip
8 Months Ago
Get rid of redraw flicker when adding/removing from lists and dicts
8 Months Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
8 Months Ago
Fix copy/pasting nodes referencing graph target input.
8 Months Ago
Allow easy access to graph inputs from node menu, including "This" https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png Facepunch/sbox-issues#5082
8 Months Ago
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8 Months Ago
Cubemapper tests
8 Months Ago
8 Months Ago
studdle colour adjustments
8 Months Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one
8 Months Ago
Added input.value node