254,395 Commits over 3,990 Days - 2.66cph!

8 Months Ago
Revert changes to sky.shader now that g_flFarPlane has the correct value in reverse-z
8 Months Ago
Generator mesh normal fix
8 Months Ago
Add Page.SubFooter, clean up some footers on pages
8 Months Ago
Fixed origin/attachment materials Created sprite_sheet_grid which draws over the spritesheet import preview
8 Months Ago
Import Settings Groups Importer window shows importing image Remove unused shaders and renamed main shader & material to "sprite_2d" Spritesheet Importer Overlay Buttons Fixed transparency issues with spritesheet importer
8 Months Ago
set dressing progress backup
8 Months Ago
manifest update (so residential door displays correctly
8 Months Ago
Show team displays regardless of player count
8 Months Ago
Pass wallbang as a damage flag, push it through to kill feed https://files.facepunch.com/tony/1b0411b1/sbox-dev_224Vwb4IPj.png Track air shots as well
8 Months Ago
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8 Months Ago
Fixed retro toolcupboard NRE introduced by 100365
8 Months Ago
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8 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
8 Months Ago
Fixed components like the bomb not being found for kill feed
8 Months Ago
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8 Months Ago
merge from main - RC
8 Months Ago
merge from BikeDragFix
8 Months Ago
Set rigidbody drag for the bikes using GetModifiedDrag, so the bike class and CarPhysics don't fight each other
8 Months Ago
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8 Months Ago
Add proper is-me class to victim entry in KillFeed
8 Months Ago
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8 Months Ago
Apply instantforced rule to the one frame of initial client update
8 Months Ago
Make default crosshair size not crazy big Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
8 Months Ago
Add NonSerialized attribute to spawnPoints
8 Months Ago
Use an init method for ConvarControllerSpawnPointPopulation. In editor, the ScriptableObject is saving the state of any private vars we use
8 Months Ago
Add binds we'll need for sceneobject serialization Bind light desc so we can create a light directly from desc
8 Months Ago
Just use identity rot instead of trying to face hit dir
8 Months Ago
Gave a few SpriteComponent properties "Visuals" Category. Removed FlashAmount in favour of FlashTint. Fixed Opacity not working on Tint Property Added SpriteFlags, starting with Horizontal Flip and Vertical Flip. https://files.facepunch.com/CarsonKompon/2024/June/28_21-54-ShockingYearling.mp4 SpriteComponent doesn't draw backface by default. Added Draw Backface SpriteFlag. https://files.facepunch.com/CarsonKompon/2024/June/28_22-54-InconsequentialBantamrooster.mp4 Fix NRE in UpdateMaterialOffset Merge branch 'main' into spritesheet-importer Create SceneWorld thru EditorUtility Created SpritesheetPreview widget Created SpriteRenderingWidget as a generic for SpriteEditor and SpritesheetImporter to both extend Import settings control widgets
8 Months Ago
Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
8 Months Ago
Much better spread + smoke extinguishes fire
8 Months Ago
Imported Apartment Mailbox Textures, Model Added and Setup Apartment Mailbox Prop Prefab Setup Apartment Mailbox Material, Colliders and LODs
8 Months Ago
Force swap seat now works on locked modular cars
8 Months Ago
Make sure any scene light properties ask native for their value so they can never go out of sync
8 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
8 Months Ago
New Crowdin translations by GitHub Action
8 Months Ago
Possible fix for the "workshop bug" Prefer OrdinalIgnoreCase over InvariantCultureIgnoreCase
8 Months Ago
HUD style adjustments, fixed inconsistent scoring title size
8 Months Ago
Sneaking in a minor pedal trike steer angle edit
8 Months Ago
Wallpaper skin setup wip
8 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
8 Months Ago
Moved muzzle attachment back for USP-S Weapon adjustments, dropped M4 has proper collider size
8 Months Ago
Don't allow dry fire while reloading
8 Months Ago
Fixed scope aim input
8 Months Ago
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8 Months Ago
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
8 Months Ago
converting rotation constraints to radians when processed
8 Months Ago
Fire nodes... kind of better placeholder node effect Some temp sounds - make not buyable again
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
drop tickrate on some cloth assets