250,156 Commits over 3,959 Days - 2.63cph!

8 Months Ago
Merge from sprint_seed_fill
8 Months Ago
Merge from main
8 Months Ago
Fixed several isseus preventing the seed flood fill working in dedicated client mode
8 Months Ago
Disable the use of OpenWebOverlay for the item skins as this doesn't seem to be working with the new Steam Overlay interface
8 Months Ago
Added hold_R bones to throwables (except C4)
8 Months Ago
Show all the other purchasable things that aren't standard skins with the blue-tinted title as well, on the repair bench panel
8 Months Ago
Fixed helicopter handbrake preventing rigidbody sleep. Improved helicopter sleep overall.
8 Months Ago
If an item's Amount is > a protentional new container's max stack side, return false from CanSwap. Fixes drag-swapping an engine part from a modular car engine onto a stack of a different tier of engine parts losing all but one of the stack.
8 Months Ago
Added a new input to SAM site to toggle the defender mode
8 Months Ago
Removed unnecessary meta files
8 Months Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
8 Months Ago
Remove Bradley tank tread FX script on the server side
8 Months Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
8 Months Ago
Tread debug. Tracer_reddish consistency with cannon tone.
8 Months Ago
Fixed CanStack method checking the parent container's max stackable, even though it's looking to be stacked onto a new item which may be in a different container. Now checking only its own info.stackable value.
8 Months Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
8 Months Ago
Round start intro audio
8 Months Ago
Added an editor context scene for UI prefabs editing
8 Months Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
8 Months Ago
Experience -> Score, add some cases Set unassigned team name to Spectators
8 Months Ago
Get rid of plant cancel reset delay It was just confusing
8 Months Ago
Weapons can be limited to one team Don't let CTs pick up C4
8 Months Ago
Scoreboard team headers have icons & color Center everything that should be centered
8 Months Ago
Fix incendiary ammo not requiring BP for mixing table
8 Months Ago
Fix odd item amounts splitting properly Fix splitter not resetting when dragging items onto your selected item stack
8 Months Ago
IUse.OnUse can return void Make sure held C4 gets destroyed between rounds
8 Months Ago
Fix item split slider resetting every time you split an item - still resets to half if you split off half or more of a stack https://files.facepunch.com/jakerich/aDIXKDjIfFRGE61D/FlMW109GZ8dB41WI.mp4
8 Months Ago
Impact particles face the correct direction
8 Months Ago
Can buy anywhere while waiting for players Use WeaponSlot for UI / change weapon inputs Primary is always 1, secondary always 2, etc
8 Months Ago
Door sounds have no occlusion + better detection for which side of the door you are on if the door is rotated
8 Months Ago
Set index of Bomb Site B
8 Months Ago
Expose some more stuff for UI
8 Months Ago
Some helpers to get planting / defusing state for UI
8 Months Ago
Attempt #2 taking into consideration all deployables use the same planner entity - fixes stuck placing building block when trying to place mixing table
8 Months Ago
Basic spectating
8 Months Ago
C4 can be planted with Use too PlayerController IUse refactor
8 Months Ago
Added a tip explaining how to adjust wire slack
8 Months Ago
Defusal scenario objective bonus income Fix loss streak income
8 Months Ago
merge from main
8 Months Ago
Kill rewards, friendly fire penalty
8 Months Ago
Define kill reward money
8 Months Ago
Half time team swap Remove defuse kit on inventory clear PlayerController.Teleport(Transform), redo spawn point logic
8 Months Ago
Should fix a bunch of NREs
8 Months Ago
Undo subtract
8 Months Ago
merge from main -> fix_planner_reset_construction
8 Months Ago
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8 Months Ago
NetDictionary.GetValueOrDefault() extension Loss streak income Some default status text for game phases
8 Months Ago
Make PhysObj:GetFrictionSnapshot start at index 1 again
8 Months Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
8 Months Ago
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