250,214 Commits over 3,959 Days - 2.63cph!
Added a method to get the current restraining item.
Interaction checks now check for surrendering or specific restraint item settings.
Suicide can now be blocked by restraint items. (blocked for handcuffs)
I think this is a lot better
Explicitly define teams in round state, only show if not null & count > 0
Wooden barricade only buildable on the terrain parts of a monument, block it on all the concrete parts of a monument
https://files.facepunch.com/jakerich/fyl41vRDD6IA5gyt/BM9AhaPzcWubIRbQ.mp4
Order developer menu buttons by name
Blur test
Chat moves into center of screen on ultrawide
More scoreboard style tweaks
Actually set IsDefused to true
Notify OnBombDefused listeners
RoundTimer component doesn't exist now
Add trigger collider to C4
Make PlayerController.IsFrozen host controlled, use for planting
PlayerInventory.HasDefuseKit
WIP move IUse to host, bomb defusing
Slimmer padding on scoreboard
merge from SAMVehicleSleep
▇▉▆█▄ █▋▍▆ ▊▋▆▋_▍▌▆▄▉_█▇▋█▅▍▆▊▇
Basic scoreboard, PlayerScore component
Don't give default equipment weapon if we already have weapon in same slot
Host controlled weapon drops and pickups
When the round ends destroy all dropped weapon objects
Use pressed not down, increase use distance from 50 to 72
Doors: Adjustable pivot, angle, speed, curve, opens away from player, plays sounds, etc.. Probably doesn't network properly
▋▅▋▇▋▄██▊▌▄▇▆ ▇▇▅▍█ ▇▇▄▆▇▆▋▇▄ ▋▌▉▄▋
Make round status slimmer, hide health on enemy players
radtown sign metal smooth texture
Tighten up player info UI
New round state UI, might be too bulky
Fixed hiding timer on bomb plant
Refactor game status / timer display
merge from main -> qol_building_blocked_visual
Change ct buyzone color to match
Ultrawide canvas
Tweak vitals for consistency, increase effective safe area size
Set item locked status correctly.
VM now unlocks correctly visually after minigame.
█▍▍▇█▌▆█ ▌▊▋▇▊▄▉ ▇▄▋▍▍▆ ▋▍▇█▇▄ ▅▄ ▇▌ ▄█▄ ██▄ ▇█▋▇▆ ▍▊▇▅ ▆▇▋▆ ▊▅█▇▇▊, ▄▉▍▄▌▄▇▉▌▊ ▍▊▉▅▇▊▇ ▅▉▍▌▇▍ ▆▅▋▇▋▊ ▋▊▅ ▋▌▇██▇▍▆▌ ▇▌ ▊▆▊▋▊▍▍ ▋▆▋ ▇▌▋▉▋▍▅ ▋▊▌▄▄ ▋▌▋▋▌ ▆▍▅▆▄ █▉▇ ▄█ ▍▋▌
Resize input hints & text for consistency
Buyzone prefab + map progress
Add buyzones, buy anywhere setting
Basic placeholder team icons
Being pushed or taking damage cancels unlock minigame
added texture mask for radtown shed roof.
reworked radtown shed roof to use texture masked material.
Added IsRestrainedOrSurrendering.
Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt.
Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked)
Interaction changes.
subtracting
98092 qol_building_blocked_visual
subtracting
98091 fix_planner_reset_construction
actual formatting in .editorconfig