198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Changed how the force on self from hurt triggers is calculated + code formatting
1 Year Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
1 Year Ago
Add hot reload package
1 Year Ago
Halved hurt trigger NPC damage for bikes
1 Year Ago
Merge Bikes -> main
1 Year Ago
Fixed anemic bike pushing force
1 Year Ago
▊▊▊▇▊▌▌ █▍▌▆▋▄▊█▍▄▍▋▍▋▋▅▋▆▄▇▍ ▋▇ ▋█▍▇ ▌▆▇█▊▊ ▅▄▄█▋██▉▉▇ █▇█▇▇
1 Year Ago
▅▇▍▅▅▍ █▍▌█▉▄▇▄▋▇▉▇▋▉▉▉▍█▅██ ▆█ ▉▇▅▉ ▆▉▆█▋▉ ▄▇▋█▇▅▉▅▉█ ▅▆▌▊▅ ▅▉▇▉▍▋█▅▉▆▅▇█▄▉▉▌▌▌▊▅ ▋▄▉▆ ▉▇▍ ▌▆▆███ ▅▍▌▍ ▋▋ ▉▆▆ ▅▆▋▅▄▍▍▆ █▄▍ ▍▇ █▋▆█ █▉ ▇▇▄ ▊▌▍▍▊▊▍▄▄ ▄▌ ▉▍▇ ██▆▍▌▍▋ ██▉▋█▄ ▊▇▇▄▍ ▍▄▉▌▅ ▅▇▆▇ █▍ ▌▄▋▉█ ▌▍▅ ▊█▇▆▆█ █▅▅▊▆▋▊▄▍▊ ▌▋▉▇▄▉▊ ▉▇█▉█ ▄▍▊▌█
1 Year Ago
Fix analytics & runtime profiling giving pooling warnings Discard analytics events right away when failing to upload - prevents it from causing a bunch of GCs when strong events that won't be uploaded
1 Year Ago
Increase bike return lerp speed
1 Year Ago
Increased bike steer return speeds
1 Year Ago
Preserve old steering behaviour on older vehicles. Enable new retainLerpSpeed option only for bikes
1 Year Ago
Fixed conflicting LODGroups on hazmat youtooz figurine
1 Year Ago
Fixes
1 Year Ago
Apart from water, don't play trail FX until a set minimum speed is reached
1 Year Ago
Converted both water catchers from LodGroup to MeshLOD and RendererLOD Updated the LodLevelDisplay component to work with MeshLOD and display correct information when a RendererLOD is collapsed
1 Year Ago
Iterations
1 Year Ago
bike gear click fall off range tweak
1 Year Ago
Merge main -> bikes
1 Year Ago
merge from main
1 Year Ago
Fix incorrect spatialization setting on pedal bike coasting gear clicks
1 Year Ago
reduced prisoner hood cost to 20 cloth, added crafting time
1 Year Ago
hood/handcuff availability
1 Year Ago
Merge from main
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Fixed layering issue stopping vendor from detecting trains
1 Year Ago
Swapped crappy taped together vendor front menu system with something more reliable
1 Year Ago
Fixed LTDescrOptional NRE error caused by retro TC screens
1 Year Ago
Merge main
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from main
1 Year Ago
updated travelling vendor manifest
1 Year Ago
Merge from unlock_changes
1 Year Ago
merge from main
1 Year Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
1 Year Ago
player update. exported edited jog anims and created walk east, south and west anims
1 Year Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
1 Year Ago
modify order colors
1 Year Ago
Fix compile error
1 Year Ago
Remove PhysObj.MakeShadow Entity:MakePhysicsObjectAShadow exists Fix ContentHeader colors Disable -textmode
1 Year Ago
merge from radtown_redux
1 Year Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
1 Year Ago
merge main -> radtown_redux
Rin
1 Year Ago
Phrases
1 Year Ago
Separated rotation constraint data from bone data
1 Year Ago
radtown redux S2P
1 Year Ago
Lootspawns review
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Vendor will destroy train cars in its path
1 Year Ago
Reduce pull over check time