198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
fixing some flow issues in small house
1 Year Ago
and world layer
1 Year Ago
adding renderer batch to rain gutters set
1 Year Ago
Removed unneeded art
1 Year Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
1 Year Ago
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
1 Year Ago
radtown redux S2P
1 Year Ago
set dressing progress backup
1 Year Ago
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1 Year Ago
reduced draw distance on mesh rubble decals
1 Year Ago
Merge from main
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
set dressing progress backup, fixed terrain tolerances around toxic puddles
1 Year Ago
merge from main
1 Year Ago
Merge Bikes -> main + manifest rebuild
1 Year Ago
Shrunk motorbike gibs to not overlap
1 Year Ago
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
1 Year Ago
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
1 Year Ago
Regen
1 Year Ago
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1 Year Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
1 Year Ago
Test map prefab fix
1 Year Ago
Manifest, fix missing content
1 Year Ago
Merge main -> Bikes
1 Year Ago
improved collision responses to be resolved positionally without adding velocity into the system
1 Year Ago
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
1 Year Ago
Merge Bikes -> main
1 Year Ago
Increased bike player death thresholds
1 Year Ago
toned trike AO down
1 Year Ago
radtown redux S2P
1 Year Ago
set dressing progress backup
1 Year Ago
merge from main
1 Year Ago
better lod distances for turret cctv and turret base
1 Year Ago
Prisoner hood removes compass UI
1 Year Ago
Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
1 Year Ago
Pushing a player causes the player 5 damage. If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss. Progress between attempts is still maintained when not interrupted by a push.
1 Year Ago
restored upper floor and lower floors set dressing in radhouse
1 Year Ago
subtracting 100283 Burst upgrade 1.8.15 -> 1.8.16, reapply next week
1 Year Ago
Pushing a handcuffed player now causes 5 damage to the handcuffed player. Added Handcuffs.restrainedPushDamage convar to control the damage.
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from main
1 Year Ago
Merge Bikes -> main
1 Year Ago
Merge from renderlod_hlod_fixes
1 Year Ago
Bigger colliders, don't clip into walls
1 Year Ago
Fixed collapsed RendererLOD and MeshLOD objects not getting disabled properly when a HLOD mesh is rendering
1 Year Ago
merge from fix_ping_estimation_dispose -> main
1 Year Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
1 Year Ago
Merge Bikes -> main
1 Year Ago
Fixed bike spawn points at mining outpost, power substation, supermarket
1 Year Ago
Prevent bikes rolling far away after a player jumps off, add drag