244,328 Commits over 3,898 Days - 2.61cph!

9 Months Ago
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9 Months Ago
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demo material reworks to fit in with new sprint
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Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
9 Months Ago
Text tabs quick start
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Scene updates
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Add required nodes on deserialize
9 Months Ago
Categorize some AG nodes that were just living in the root
9 Months Ago
Initial work
9 Months Ago
GatherVisibleLightsGPU Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on Do lightbinning for light culling on render thread when a layer first wants to request lights, guarantees we have a depth pyramid by then If we are on a render thread just do a simple flush for ForceFlushGPU(), we just want the GPU to finish it's work, not clean up things Run lightbinner calculation in render thread & actually on lightbinner layer Light culling tests with depth & light radius on compute shader Flush rather than ForceGPUFlush on CReadGPUBuffer::WaitUntilRead()
9 Months Ago
Component editor
9 Months Ago
functional baseline
9 Months Ago
Add analytics for all modified convars
9 Months Ago
More linter base fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView More robust Elastic value calculations, does not rely on integers for boolean inputs Removed usage of some deprecated functions
9 Months Ago
Add text with tabs test
9 Months Ago
Added a warning when orange box particle count is weird Hopefully shed some light on a crash issue
9 Months Ago
Fix NRE Order revokes by last seen
9 Months Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
9 Months Ago
Merge Pull Request - Prevent hangs with table.Add More linter based Lua fixes More Lua fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView Use SetEnabled or SetDisabled More robust Elastic value calculations, does not rely on integers for boolean inputs
9 Months Ago
Hide the settings option in the launcher to stop people obsessing over it
9 Months Ago
Fix exceptions in NavMeshToolbarWidget
9 Months Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
9 Months Ago
Revert "Update a bunch of assets from kv to json" This reverts commit bd0bfe1240a001e9a121f099e20edb4cfffe5f2c. Upgrade those assets properly Fix conversion from keyvalue to json asset being fucked
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Velocity alignment jitter fix & tone improvements
9 Months Ago
Make RPC errors more useful
9 Months Ago
Fix project changes not saving
9 Months Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
9 Months Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
9 Months Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning Fix tests strip unused Remove unused
9 Months Ago
Forgot the actual script
9 Months Ago
added decal_brick_damage_a + b
9 Months Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
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Let sbox-dev.exe -test pass through
9 Months Ago
Fixed table.Add infinite loop (#2055) Putting the same table twice in table.Add will freeze the game forever.
9 Months Ago
Fixed ActionGraphResource
9 Months Ago
S2P all
9 Months Ago
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
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Test scene improvements.
9 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
9 Months Ago
Fix footer links Make review styles less terrible Change revoke time to 5 months
9 Months Ago
Remove broken (deleted) projects from the ProjectList
9 Months Ago
Prevented vendor network id keys from being duplicated