250,571 Commits over 3,959 Days - 2.64cph!
When copying and pasting GameObjects in the editor - use the world transform instead of the local transform ( Fixes Facepunch/sbox-issues#4514 )
Update arctic suit prefab
Changed semantic slots, added UV debug mode
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
Updated wind frequencies
Fixed transmission problem
subtracting
96120 Workshop Normal Map Fix
blunderbus viewmodel set up
holographic sight worldmodel
Strip steamaudio reflections
Remove SteamAudioScene and all that shit
Reapply distance attenuation
Reapply occlusion, transmission, air absorption
PhysicsWorld no longer needs these horrible events
Merge pull request #1557 from Facepunch/remove-steamaudio-reverb
Remove steamaudio simulators
When 'Power In' gets powered, if 'Close' is powered as well, close the door
Fixed speedtree shader bsdf settings
Fix polygon mesh texture offset not serializing
Create sound.occlusion.scene
Add a noblockaudio example to sound.occlusion test
Ensure cargoships docking path for harbor 2 is properly centered
PhysicsWorld no longer needs these horrible events
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Prevent heli from trying to crash at underwater labs
Reapply distance attenuation
Reapply occlusion, transmission, air absorption
Detect nearby explosives detonating, assigned a different power value to each explosive tier
Move gridmaptool to library
Can detach attachables from attachment point
Add detach sounds
More work on attachbles feel
Add events for when stuff gets attached to interactables, weapon is an interactable - can only fire when magazine is attached and has ammo
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added leaves_scatter_c skin + snow blend for leaves tileable mat
Example model viewer scene
Just move it all to a library
Move ModelViewer to library
Improve accuracy of placing interactables in your hands
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
Remove SteamAudioScene and all that shit
Fixed error when not running in VR mode
merge from fix_recycler_scrap_remainder
merge from junkyard_crane_col_fix
merge from external_holdtobuild
Reduced external wall placement to 1.5 seconds, down from 3
thumb_up
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merge from fix_compressed_modded_tag
merge from electricity_power_fixes/2/doorcontroller
merge from external_holdtobuild
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out