250,571 Commits over 3,959 Days - 2.64cph!

9 Months Ago
When copying and pasting GameObjects in the editor - use the world transform instead of the local transform ( Fixes Facepunch/sbox-issues#4514 )
9 Months Ago
Update arctic suit prefab
9 Months Ago
Changed semantic slots, added UV debug mode
9 Months Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
9 Months Ago
Updated wind frequencies Fixed transmission problem
9 Months Ago
subtracting 96120 Workshop Normal Map Fix
9 Months Ago
blunderbus viewmodel set up
9 Months Ago
holographic sight worldmodel
9 Months Ago
Strip steamaudio reflections Remove SteamAudioScene and all that shit Reapply distance attenuation Reapply occlusion, transmission, air absorption PhysicsWorld no longer needs these horrible events Merge pull request #1557 from Facepunch/remove-steamaudio-reverb Remove steamaudio simulators
9 Months Ago
Merge main
9 Months Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
9 Months Ago
Fixed speedtree shader bsdf settings
9 Months Ago
Fix polygon mesh texture offset not serializing
9 Months Ago
Fixed off alignment
9 Months Ago
Create sound.occlusion.scene Add a noblockaudio example to sound.occlusion test
9 Months Ago
Ensure cargoships docking path for harbor 2 is properly centered
9 Months Ago
Update gridtool library
9 Months Ago
Adding texture vis tools
9 Months Ago
PhysicsWorld no longer needs these horrible events
9 Months Ago
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9 Months Ago
Prevent heli from trying to crash at underwater labs
9 Months Ago
Reapply distance attenuation Reapply occlusion, transmission, air absorption
9 Months Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
9 Months Ago
Move gridmaptool to library
9 Months Ago
Can detach attachables from attachment point Add detach sounds More work on attachbles feel Add events for when stuff gets attached to interactables, weapon is an interactable - can only fire when magazine is attached and has ammo
9 Months Ago
adding more test trees
9 Months Ago
Merge
9 Months Ago
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9 Months Ago
added leaves_scatter_c skin + snow blend for leaves tileable mat
9 Months Ago
Example model viewer scene
9 Months Ago
Just move it all to a library
9 Months Ago
Move ModelViewer to library
9 Months Ago
Improve accuracy of placing interactables in your hands
9 Months Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
9 Months Ago
Remove SteamAudioScene and all that shit
9 Months Ago
merge from main
9 Months Ago
Fixed error when not running in VR mode
9 Months Ago
merge from fix_recycler_scrap_remainder
9 Months Ago
merge from junkyard_crane_col_fix
9 Months Ago
merge from external_holdtobuild
9 Months Ago
Only query if not empty
9 Months Ago
Reduced external wall placement to 1.5 seconds, down from 3
9 Months Ago
bike lods
9 Months Ago
merge from fix_compressed_modded_tag
9 Months Ago
merge from electricity_power_fixes/2/doorcontroller
9 Months Ago
merge from gunaudiofixes
9 Months Ago
merge from helk_qol_01
9 Months Ago
merge from external_holdtobuild
9 Months Ago
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
9 Months Ago
Merge from handcuffs