250,597 Commits over 3,959 Days - 2.64cph!
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
Minor suspension edit on pedal bike
Fixed a slight offset on the harbor crane pickup attachment that could maybe lead to flyhack kicks while standing on it
Added a parenting volume to this section so if the player is standing on it while it moves they should move as expected with it
Will need harbor S2P's for this to work properly
Bunch more targetting bugs fixed
Had to revert damage checks and 0 hp workaround
Modified zone sizes again
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone
Fixed exploding heli in mid air without crashing
Another attempt to fix this neverending orbit bug :)
Fixed some edge cases where the planner was unclear if you could place an external structure if you had just slid down a surface
Tweaked wooden shop front door controller socket position
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
[André request] DoPrepare adds "TugboatDeployable" label to all deployables that can be used on a tugboat
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
Fixed high wooden gate and both hatches double door controller deployement
Better underwater distance benchmark prefab.
Prevent further damage to heli once in death state
Ensure death spinout location is located on the floor
Recycler now gives out remainder scrap rather than rounding up scrap values
- also fixes some components giving 1 extra scrap due to floating point errors
Loop select https://files.facepunch.com/layla/1b0111b1/sbox-dev_EaJSH5kbqn.mp4
Ensure some space is allocated for collisions prior to the death spinout
Added convar to disable monument crashing
Ensured monuments that have default tier don't slip through the cracks
Additional check for monument type
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
Fixed wobbly pedal bike wheels, adjusted suspension
Don't show suspension visually on the pedal bike. Reduce suspension distance. Adjust bike wheel colliders.
Can rotate unicycle with mouse in menu
do on update instead work out jitter later
Unstuck component
Should hopefully fix the unicycle getting stuck on stuff
Creeping tree wind test prefab and material
Few tweaks, another m4 loadout and non-operable spaghelli
Remove achievement log
fix object ref
Update wheel pos
UF Player prefab
More Achievement progress
fix tiniting issues, more scaffolding pieces, plywood material changes, decals, inflatable materials, fixing more normal issues on scaffolding, code for tutorial stop door
Hardcoded hand poses, can be driven from grab points
Fix NRE when clicking on the action button for heroes linking to the item store
Fixed flyhack violation when climbing harbor_1 crane ladder
Changes to 'wind quality'
Refactor, can shoot gun, don't use findinphysics, rely on collisions/trigger events only
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
Fix compressed modded tag not being detected due to compressed tags not having a comma
merge from main -> fix_compressed_modded_tag
Fix incorrect behaviour for handling different ports when checking favorites on the server browser
This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though)
Make connecting to servers skip the protocol discovery if a valid protocol was already given
Change protocol discovery to work even if server.port was given instead of server.queryport
merge from underwater_fog
Sorted phrases after main merge