244,390 Commits over 3,898 Days - 2.61cph!
Let sbox-dev.exe -test pass through
Fixed table.Add infinite loop (#2055)
Putting the same table twice in table.Add will freeze the game
forever.
Fixed ActionGraphResource
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells
added train tunnel entrance into automated S2P loop
Fix footer links
Make review styles less terrible
Change revoke time to 5 months
Remove broken (deleted) projects from the ProjectList
Prevented vendor network id keys from being duplicated
Added potential fix for NPC vendor shops
Harbor 1 vertex color and dressing progress
Added bp support to tooltip text (probably needs an extra icon somewhere)
Fix hotloading action graphs
Fix hotloading action graphs
Some generated component hotload safety
Copy tags from GameObject for Legacy Particle System -> SceneObject
In ParticleSpriteRenderer make sure we copy over tags from the GameObject to the SceneObject
Internal ReadOnlyTagSet
Parse kv tags into ObjectEntry.Tags and use them in SceneMapLoader to set any created sceneobject tags
Copy tags from SceneObjects to MapObjectComponent GameObject
Add some default tag from Hammer, light, text, particles
Fix NRE
Set some default tags for Particle and Light and Skybox components
Better light tags
Don't load global projects from addon.json anymore
Untangle EditorScene.GameStarted
Update a bunch of assets from kv to json
Convert assets kv to json when loading editor
Download all cloud packages for the project on startup
Add up/down movement to gizmo FirstPersonCamera
Component editor
Move to Components/Definition
Fix calling base constructor in generated component types
Avoid deserializing ActionGraph bodies while generating types
NodeBinding.FromSerializedActionGraph
Delete cloud assets that we can't trace back to a package
Revert "Revert "Use standalone launcher by default""
This reverts commit 91e0f7e330c9dd514c2d682974c73c8fbef33f80.
Remove old project list etc
Fix file associations
Make default scene camera position less confusing
Remove ShowStartScreen editor preference, as it no longer applies
Tweak editor startup for single project mode
Move SuppressBuildNotifications to the right position
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
Fix NRE if SkinViewer is closed while loading a skin
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
Merge MultiSkinViewer -> store-ui
Set up every item pack store page, though many models will need manual tweaks
Leaderboard backup, run #9652
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
Few fixes, disable "play" button when seeking over gaps in demos
Merge from tutorial_island
Refactored pack item code, now doing most work in the icon rathe than the base pack script
Clamp the seek bar to the timeline
Improved item positioning and appearance for the group packs
Adjust size of EnumControlWidget popup to see if that fixes weird position sometimes
Also don't add icon button if there's no icon
Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene
Merge from tutorial_island
Subtract
92807, fix network group issues
Should resolve cooking chicken step not working
Arctic suit guy stands up straight
Merge Main -> MultiSkinViewer
Merge from tutorial_island