130,621 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Deleted old battering ram prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                SiegeTower DoPrepare
Restored catapult constructable mats
Manifest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/
Cleaned up obsolete prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                jungle building skin atlas textures, material and initial test meshes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Properly reset all state when client wolf is recycled
Initialize previous position properly to avoid large deltas when spawning and pooling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Implemented catapult rig
Retargeted placeholder anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram fuel gauge
Minor tweaks and NRE fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves looking behind them for too long when fleeing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves jumping excessively high to reach unreachable players
Tweak leap trajectory to be more believeable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pulling interaction not reappearing after being canceled server side
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re grouping hierachy of catapult wheels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Grenade launcher weapon fx de-crappification.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing LOD and mesh convars
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More rendering settings, condensing others.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Separating catapult wheels into separate mesh pieces
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                 merge from 
107427  fix_community_ui_nre
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New lingering puffs & secondaries to grenades.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another fix for NRE when inventory is open and server shuts down
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Dof Exposer will find any dof post process volume in the scene when resetting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added button to copy current in-game values to DofExposer
[Button] attributes can access Properties via the isTrue and isFalse parameters
 
                
                
                
                
                
             
         
        
            
            
            
                
                DofExposer values are now multiplied correctly when taking hi res screenshots
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from store-ui-gestures-pack
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▉██▍ ▌▍▉▄▍▍▄▅.▍█▋▊_▆▆▅▉▅▊_▄▊▉▅▇_▇█▇▅▇▊▅▉ ▆▍▋▄▋▄ ▋▆▊▌█▋▉▌ ▅▌ ▌▋ (▇▍▌▇▋▇▋▊▅ ▉▊▋▋█▋▍█▊ ▉▅█▉▇ ██ ▌▅)
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                Reverted incorrect change to PageMedia prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Adjusted text sizing on gesture wheel reset to default button
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                disable TOD dithering, redundant on top of global post process dither
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added "emit to maintain count" particle emitter
FIxed crashes with particles getting insane particle count
This was due to "emit noise" emitter
Remove unused field from C_OP_NoiseEmitter
Matching CS:GO code, it was never initialized.
Fixed some props in Portal 2 appearing rainbow-y
A hack to not use missing shader combos
emit_continuously additions & changes
Added fields "emission count scale control point" & "emission count scale control point field"
Added "emission_start_time max" to "emit_instantaneously"
Enable DMX versions 3, 4 and 5 loading
Mostly intended for PCF, saves still as version 2.
This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding new catapult skinned mesh