130,621 Commits over 4,232 Days - 1.29cph!

1 Year Ago
Deleted old battering ram prefab
1 Year Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
1 Year Ago
cleanup
1 Year Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
1 Year Ago
Shadow options UI
1 Year Ago
jungle building skin atlas textures, material and initial test meshes
1 Year Ago
Shadows UI wip
1 Year Ago
Minor catapult fixes
1 Year Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
1 Year Ago
Catapult decal component
1 Year Ago
Implemented catapult rig Retargeted placeholder anims
1 Year Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
1 Year Ago
Fix wolves looking behind them for too long when fleeing
1 Year Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
1 Year Ago
Fixed pulling interaction not reappearing after being canceled server side
1 Year Ago
Re grouping hierachy of catapult wheels
1 Year Ago
Not this file.
1 Year Ago
Grenade launcher weapon fx de-crappification.
1 Year Ago
Added missing LOD and mesh convars
1 Year Ago
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1 Year Ago
More rendering settings, condensing others.
1 Year Ago
Separating catapult wheels into separate mesh pieces
1 Year Ago
Textures UI
1 Year Ago
merge from main
1 Year Ago
Rendering UI
1 Year Ago
merge from 107427 fix_community_ui_nre
1 Year Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
1 Year Ago
New lingering puffs & secondaries to grenades.
1 Year Ago
Another fix for NRE when inventory is open and server shuts down
1 Year Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
1 Year Ago
Dof Exposer will find any dof post process volume in the scene when resetting
1 Year Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
1 Year Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
1 Year Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from store-ui-gestures-pack
1 Year Ago
Updated prefab assets
1 Year Ago
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1 Year Ago
1 Year Ago
Reverted incorrect change to PageMedia prefab
1 Year Ago
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1 Year Ago
Adjusted text sizing on gesture wheel reset to default button
1 Year Ago
Merge from main
1 Year Ago
disable TOD dithering, redundant on top of global post process dither
1 Year Ago
Skin bundles
1 Year Ago
Added "emit to maintain count" particle emitter FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter Remove unused field from C_OP_NoiseEmitter Matching CS:GO code, it was never initialized. Fixed some props in Portal 2 appearing rainbow-y A hack to not use missing shader combos emit_continuously additions & changes Added fields "emission count scale control point" & "emission count scale control point field" Added "emission_start_time max" to "emit_instantaneously" Enable DMX versions 3, 4 and 5 loading Mostly intended for PCF, saves still as version 2. This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers)
1 Year Ago
Adding new catapult skinned mesh