250,998 Commits over 3,959 Days - 2.64cph!

9 Months Ago
Fixed industrial splitter snapping offset
9 Months Ago
Delete these too (colorscript)
9 Months Ago
merge from roulette_random
9 Months Ago
reapplying 96139 roulette_random
9 Months Ago
Removed materials/skyboxes that aren't ours
9 Months Ago
▄▍▅▌▆▊▉ ▋▅▋
9 Months Ago
player update. m39 anim set edited and holster position set
9 Months Ago
Use DisplayInfo.Hidden in node menu
9 Months Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
9 Months Ago
Start using DisplayInfo.Hidden
9 Months Ago
9 Months Ago
raised rmr added to M4 also added to asset party
9 Months Ago
Use a point destination as a target instead of just going forward
9 Months Ago
Update dev materials using correct shader
9 Months Ago
added red dot sights to MP5 SMG and Shotgun also updated on asset party
9 Months Ago
initial commit
9 Months Ago
Remove/Replace Sounds that aren't ours
9 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
9 Months Ago
Merge main -> Bikes (before 2022 update)
9 Months Ago
Do shuffle different
9 Months Ago
subtract 96139 roulette_random - compile fix
9 Months Ago
merge from tutorial_menu_improvements
9 Months Ago
merge from minigun_fixes_may_24
9 Months Ago
▊▊▉▄▅ ▍▉▋▍ ▄▍▉▆█▍▉▅▅▌_▍▇▌▉▆▌_▆▅▅▌▋█▇_▄█▅
9 Months Ago
merge to main vms_missing_renderer_scripts
9 Months Ago
merge from fix_heavy_scientist_static_loadout
9 Months Ago
merge from roulette_random
9 Months Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
9 Months Ago
Leaderboard backup, run #11226
9 Months Ago
First pass on new UI layout for conversations and mission acceptance
9 Months Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
9 Months Ago
S2P compound and bandit town
9 Months Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
9 Months Ago
█▋▉▍▊ ▅▄▋▋ █▉▋█▆ ▍▆▍▍▉▄▄█▌▋▌ ▋▉▍ ▄▊▋▊▄▆▊ ▋█▉▋▇ ▆█ ▄█ ▋▋▉▉█▄▉▊ ▋▆ ▅▍▍▋▄ ▌▊▄▊▄▊▌▋▅ ▊▆▌█▅▆ ▌▉ ▇█▍ ▄▆▄█▄▄ ▅▍▋▄ ▊▌ ▋█▌▋ ▅▋▍▋▍▄▇ ▍▆▆▅█▉▇▉ ▊▉▋▄ ▊▉▉▊ ▍█ ▍▍ ▅▍▇▅▍▇█▋
9 Months Ago
Adjusted minimum font size on tutorial popup
9 Months Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
9 Months Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
9 Months Ago
Bridge edges will try to create a triangle face if the edges share a vertex
9 Months Ago
Adjustments to boost mechanic
9 Months Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
9 Months Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
9 Months Ago
▆▇▍▆▄▅█▋ ▋█▊▉▍▄▇▆ ▉▍▇▍▍██▍ ▄▊▊▄▌▆▌▉ ▌▄▌█▌▄▇▌▄▆█, ▉▉▊▌█▊ ▄▊▄▍▊▉▋▍▍ ▅███▌█▊▄▊▌ ▆▍█▉▊▉▍ (▋ > ▄), ▍█▇▋▆ ▇▌▉▋▊▅█▄█▌▍▍▇▊ ▇▍▌▉▍ ▍▅▋ ▉▅█▇▋ ▋▋▍▉▌▊▆▅▍▍ ▌█▉█▅█
9 Months Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
9 Months Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
9 Months Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
9 Months Ago
Add package version api
9 Months Ago
TTT: replace deprecated GetConVarNumber/String usage (#2076)
9 Months Ago
Leaderboard backup, run #11202
9 Months Ago
Change the actual code that uses `isHoldingShift`
9 Months Ago
Pass `isHoldingShift` to Construction.Placement