130,584 Commits over 4,232 Days - 1.29cph!

1 Year Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
1 Year Ago
Wip battering ram head install system
1 Year Ago
updated t1 smg name lowered max ammo capacity of Handmade SMG
1 Year Ago
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1 Year Ago
Make Alyx as sniper in episodes appear as Alyx in killfeed Display a non halting error when teamID would not network correctly Fixed crashes with missing physics objects In bone followers and info_radial_link_controller
1 Year Ago
siege tower bug fixes. added construction meshes
1 Year Ago
Update: Emit all 10 frames of snapshot - Also emitting UnityFrame as a CompleteEvent, so it's always visible in the profiler - UnityFrames are now numbered This produces a 160mb snapshot on Craggy (taken immediately after spawning), will need testing on larger worlds (and this is before proper labels) Tests: opened snapshot in perfetto - saw all 10 frames
1 Year Ago
sculpting progress - corrected offset to align pivot to bottom of block - basic carving, takes a small radius chunk out on-hit with piercing damage - corrected mesh update to clear previous data correctly - corrected physics mesh bake to assign collider back correctly
1 Year Ago
Update: Synthesize missing OnEnter profiling marks This restore the profile's structure Test: opened snapshot in perfetto
1 Year Ago
Added GraphicsSettings convar factory. Added commented out list of all Unity graphics quality setting variables ready to start adding as convars.
1 Year Ago
Update: first export of profiling snapshot - Also filtering out System and System.Core from annotation (otherwise we produce too much data, even for 1 frame) - Also added timestamp utility functions (as trace format requires micros) Not super reliable - need to post-process gathered data to get rid of torn marks Tests: opened trace in perfetto - although wonky, it's there
1 Year Ago
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1 Year Ago
More checks to small rock formations Increased radiuses on all small rock formation checks
1 Year Ago
Fix wolves dying when stranded in an environment they don't like (eg seaside) Fix wolves roaming too far from their territory, potentially straying from their pack Halve wolf territory size
1 Year Ago
- Fixed weird starting health of doors - Healing any door heals them all
1 Year Ago
Update: minor improvements to ServerProfiler - Added a smidge more debug to track the growth of per-frame lazy storage - Added output of how long each frame took Tests: ran the perfsnapshot command
1 Year Ago
Ensured main door isnt able to be picked up
1 Year Ago
Update: add profile.perfsnapshot command Currently just outputs gathered marks telemetry for sanity checking - will expand more once happy with results. Tests: ran the command and confirmed output
1 Year Ago
Update: more improvements and debug to ServerProfiler - Added tracking of thread IDs - Only gather main thread marks (have thread races in my lock-free approach, so delaying this till later) - Add tracking of assemblies to which the method belongs - Filter our mscorlib assembly from instrumenting - rewrote code to use ref semantics Still chasing why consecurtive snapshots seem to double-up in size on frames 2-10. Tests: ran a bunch of profile snapshots (next frame) and looked at the output. It works but has above weird behavior.
1 Year Ago
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1 Year Ago
Battering ram back door wheels logic
1 Year Ago
Convert timestamps to double to prevent precision loss if the server runs for a long time
1 Year Ago
Fix wolf being unable to switch target
1 Year Ago
sculpture changes and cleanup - controls for scaling and offset - mesh collider has correct mesh assigned - removed rpc for switching between native/managed (only native now)
1 Year Ago
Fix wolves not fleeing when hit from far away with molotov or fire arrows
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
fixed cctv gibs not receiving proper materials
1 Year Ago
Separated digger arm scoop to submesh
1 Year Ago
assigned wooden shield viewmodel animator to improvised shield
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
S2P cave_small_hard & cave_medium_hard - resolves oversized rock
1 Year Ago
merge from save_260
1 Year Ago
Added store icon
1 Year Ago
Merge from main
1 Year Ago
Merge from gesturepack
1 Year Ago
Icon quality improvements
1 Year Ago
Fix shields hud merge
1 Year Ago
Target normal orientation implemented.
1 Year Ago
merge from qol_io_arrows -> main
1 Year Ago
Fix IO arrows casting shadows
1 Year Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
1 Year Ago
Merge from main (for target normal align)
1 Year Ago
Merge from qol_io_arrows -> main
1 Year Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)