136,483 Commits over 4,324 Days - 1.32cph!

1 Year Ago
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1 Year Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
1 Year Ago
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1 Year Ago
Updated avatar source for ak anims
1 Year Ago
Added debug anim controller for testing raw anims
1 Year Ago
improved primitive gamemode loot spawns for airdrop/hackable crate
1 Year Ago
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Ak and sar customspineoffset updates
1 Year Ago
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1 Year Ago
track the era in analytics
1 Year Ago
Add colors in inventory prefab
1 Year Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
1 Year Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
1 Year Ago
Jungle ground plant progress / arrowroot Arrowroot spawn populations
1 Year Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
1 Year Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
1 Year Ago
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1 Year Ago
64bit PET: Mitigate random seed aligning on 4096 for child systems This caused certain particles systems to have exact same random positions between parent and child particles. Fixed Tool MdlPicker causing console warnings Set default MdlPicker output folder to game folder, not C:/ Hide "Generate Backpack Icons" button in MdlPicker Fixed "Clean Undo History" not working in PET Fixed panel/memory leak with particle picker previews Disable hack for Intel GPUs disabling SM3 Actually implement undo limit in tools (Particle Editor) Set Undo Limit for Particle Editor to 512 Play `act` animations on the server, and fill in concommand help Fill in some gmod specific convar descriptions FIxed a crash with VMTPicker (-tools)
1 Year Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
1 Year Ago
merge from primitive/siegebalance
1 Year Ago
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1 Year Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
1 Year Ago
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1 Year Ago
Increase health, remove more debug.
1 Year Ago
anim export update
1 Year Ago
merge from primitive
1 Year Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
1 Year Ago
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1 Year Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
1 Year Ago
3p sar anim updates (top spine control set to 50 in rot Y)
1 Year Ago
ak47 entity spine offset added
1 Year Ago
updated 3p ak47 anims
1 Year Ago
changed FOV of turntable prop renders to 20 (much better angle for these)
1 Year Ago
merge from main
1 Year Ago
Bugfix: setup water query params fully 0s are valid, but it caused the sampling positions to lean towards origin Tests: rerun the WaterLevel tests
1 Year Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
1 Year Ago
Clean: removing unnecessary logging Tests: none, trivial change
1 Year Ago
Update: Able to grab WaterInfos as a batch - Added a test to validate it returns same results as non-batched - Made sure WaterLevel tests work in an initialized scene It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like). Tests: ran the WaterLevel tests
1 Year Ago
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1 Year Ago
techtree clean up Catapult ammo desc update
1 Year Ago
Continued progress on Ziggurat exterior
1 Year Ago
better prop render camera angles - need second go after i pull a shelf
1 Year Ago
Don't allow deployed firebomb to be deployed in water because science
1 Year Ago
Potential barricade unlock fix
1 Year Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure