251,327 Commits over 3,959 Days - 2.65cph!

10 Months Ago
merge from cargo_restart_bug
10 Months Ago
merge from fix_stash_reveal_inconsistant
10 Months Ago
Better metrics
10 Months Ago
Leaderboard backup, run #11020
10 Months Ago
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10 Months Ago
Fix having to run 3m away from stash and return to reveal the stash
10 Months Ago
increase wall height, curved pieces
10 Months Ago
merge from woc_hotfix2
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Missing files
10 Months Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
10 Months Ago
vm anim export update + some anim events
10 Months Ago
more blockin pieces and reorganization
10 Months Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
10 Months Ago
viewmodel prefab updates
10 Months Ago
added effects to effects folder (taken from SAR for now)
10 Months Ago
player update. exported/set up mp5 anim set
10 Months Ago
Red & Green Industrial Light source item
10 Months Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
10 Months Ago
Added `ENT.PhysicsSounds` for `anim` type SENTs If set to true, re-enables physics impact sounds for the entity Spawnmenu one click addon spawnlist generator https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds Material() now precaches the material, but only if it is not already precached. Ship shader DLLs with srcds Apparently they are necessary for materials to load correctly on dedicated servers Fixed a crash to do with static props when they change models I.e. when a static prop goes from error.mdl to a more complex one.
10 Months Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
10 Months Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
10 Months Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
10 Months Ago
some biome touch
10 Months Ago
junkpile layering issue
10 Months Ago
Merged main
10 Months Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
10 Months Ago
Reinstate changes
10 Months Ago
Overwrite my changes
10 Months Ago
merge from wr_dead_area_fix
10 Months Ago
Merge main
10 Months Ago
merge from io_entity_snapping/fixes/2
10 Months Ago
Basic delegate invocation benchmarks
10 Months Ago
merge from tc_reskin_shotguntrap
10 Months Ago
merge from military_flamethrower_worldmodel_scale_fix
10 Months Ago
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10 Months Ago
merge from fix_photo_in_backpack
10 Months Ago
merge from fix_industrial_prioritize_empty_slot
10 Months Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
10 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
10 Months Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
10 Months Ago
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10 Months Ago
compile fix
10 Months Ago
merge from fix_floor_debris
10 Months Ago
Increase animal ground pos distance check range
10 Months Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
10 Months Ago
merge from electricity_power_fixes/2