251,329 Commits over 3,959 Days - 2.65cph!

10 Months Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
10 Months Ago
merge from electricity_power_fixes/2
10 Months Ago
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10 Months Ago
merge from ping_estimate_cleanup
10 Months Ago
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10 Months Ago
merge from vis_entities_duplicates
10 Months Ago
merge from cargo_junkpile_fix
10 Months Ago
cherrypicking wr_minigun_reload_fix
10 Months Ago
Fixed Sound Light guide mesh position mismatch
10 Months Ago
Enabled snapping on CCTV cameras
10 Months Ago
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10 Months Ago
player update. bolt rifle anim set edits and holster position edited
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge
10 Months Ago
Latest changes to scene and materials
10 Months Ago
Render stats analytics, so we can work out whether our optimizations are working
10 Months Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
10 Months Ago
updated scene
10 Months Ago
fully greyboxed storage warehouse and storage building large
10 Months Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
10 Months Ago
Leaderboard backup, run #10996
10 Months Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
10 Months Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
10 Months Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
10 Months Ago
Support spawning multiple debris objects for floors (one on each side)
10 Months Ago
Smooth vertex normals based on edge smoothing
10 Months Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
10 Months Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
10 Months Ago
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10 Months Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
10 Months Ago
Truck models progress
10 Months Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
10 Months Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
10 Months Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning
10 Months Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
10 Months Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
10 Months Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
10 Months Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
10 Months Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
10 Months Ago
center pivots on track models Merge branch 'main' of sbox-unicycle-frenzy
10 Months Ago
Surface friction
10 Months Ago
blockin models for a track tileset
10 Months Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
10 Months Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
10 Months Ago
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10 Months Ago
"trace" command doesnt error on srcds Properly handle mounted addons disappearing (unmounted) This fixes a crash with BASS.DLL trying to play addon files that are no longer there. Fixed BASS volume not being said briefly when first loading into a map This fixes game making sounds when not focused when the option to specifically prevent that is enabled Fixed an infinite loop when copying over .gma files
10 Months Ago
merge from fix_spectate_health_flicker_2
10 Months Ago
merge from tutorial_reclaim_fix2
10 Months Ago
merge from cargo_improvements_may_24