135,809 Commits over 4,293 Days - 1.32cph!

12 Months Ago
vanilla techtree progress
12 Months Ago
phrases
12 Months Ago
/primitive -> /save264
12 Months Ago
Update manifest
12 Months Ago
Change paste command so it uses uploads paste from the client instead of storing on server
12 Months Ago
Medieval AR icon
12 Months Ago
Update manifest
12 Months Ago
Merge from primitive
12 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
12 Months Ago
Effect: revert hit normal transformation
12 Months Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
12 Months Ago
Another attempt at fixing crossbow NRE
12 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
12 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
12 Months Ago
Convert hit normal to world position
12 Months Ago
Fixed horse EatDroppedFood nre
12 Months Ago
Effects: Way more normal orientation settings and some tooltips!
1 Year Ago
Fixed anim warning when switching ballista ammo
1 Year Ago
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1 Year Ago
shield sounds
1 Year Ago
Cleaned up battering ram detailed and world colliders scale
1 Year Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
1 Year Ago
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1 Year Ago
Bolt LOD distances.
1 Year Ago
Jarryds fix for PlaySoundFirstPerson NRE
1 Year Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
1 Year Ago
Enabled repair and pickup on static ballista
1 Year Ago
All siege weapons item removed from loot pools
1 Year Ago
Battering ram head removed from lootpool
1 Year Ago
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1 Year Ago
Fixed BaseVehicle.PenetrationResistance NRE
1 Year Ago
Fixed some annoying bugs still left in the new effects code
1 Year Ago
Implemented new rock models for the catapult scattershot
1 Year Ago
Tactical Gloves v4 rig
1 Year Ago
Missing files
1 Year Ago
Fixed scale issues on siege tower
1 Year Ago
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1 Year Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
1 Year Ago
Mini Crossbow second attempt at NRE fix
1 Year Ago
Fire sound loop on the idle ballista incendiary bolt.
1 Year Ago
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1 Year Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
1 Year Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
1 Year Ago
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1 Year Ago
Pitchfork impact
1 Year Ago
Piercer impacts
1 Year Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
1 Year Ago
Fixed hammerhead
1 Year Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
1 Year Ago
Cleanup. Hammerhead impact assignment.