134,793 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Burst cloth on snake mask lods
1 Year Ago
Merge from main
1 Year Ago
Updated snakemask item prefab with new icon
1 Year Ago
updated Lunar new year mask textures Added icon for mask
1 Year Ago
Snake Mask world models
1 Year Ago
updated 3p and vm minicrossbow reload anims
1 Year Ago
Marketing assets
1 Year Ago
Lunar new year mask material updated
1 Year Ago
Lunar new year mask textures updates
1 Year Ago
Snake mask model edits + hair cards
1 Year Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
1 Year Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
1 Year Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
1 Year Ago
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
1 Year Ago
Snake mask LODs Snake mask doesn't deform hair
1 Year Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
1 Year Ago
merge from main
1 Year Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
1 Year Ago
Submitting updated battering ram rigged mesh
1 Year Ago
Updated lunar new year mask textures
1 Year Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
1 Year Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
1 Year Ago
Include the Vehicle_Detailed in the horse grounded checks
1 Year Ago
Yet another fix for the broken horse backward movement animation
1 Year Ago
Horse fall damage first pass Tweaked collision damage and gravity
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
1 Year Ago
Changed colour of headlight in LOD3 diff
1 Year Ago
Update GHA script
1 Year Ago
Snake mask is now prefab variant of the .fbx Updated model with rope fixes Updated textures/materials
1 Year Ago
Fix vddraw never showing scientist aim
1 Year Ago
Fix scientists being able to shoot a last bullet upeon dying
1 Year Ago
Allow scientists to retreat after close range scuffle lasted long enough
1 Year Ago
Small changes to jungle ruin beam
1 Year Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
1 Year Ago
Update: DemoServer - adding full server demo reader - Also renamed some files, as DemoServer.ServerDemo is a bit silly - Also add timetamp to server demos packets (need to update other deps) - Added a utility method to ProtocolParser (need to update the standalone lib) Tests: untested, will check in next update
1 Year Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
1 Year Ago
Fix scientists taking too many risks when repositionning
1 Year Ago
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
merge from hero_ui_textsize
1 Year Ago
Restored main menu hero text size
1 Year Ago
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1 Year Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
1 Year Ago
exported reload anims 20 percent faster for 3p minicrossbow
1 Year Ago
Lead armor insert
1 Year Ago
Added support for No Sunlight type environment volumes
1 Year Ago
cherrypicking 110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
1 Year Ago
merge from lunar_new_year_2025 (DLC) - Wallpapers - Wall dividers - Snake Mask - WIP