144,571 Commits over 4,413 Days - 1.37cph!

1 Year Ago
Added first iteration of wood materials for the wallpapers, and updated some others
1 Year Ago
Remove mp_usehwmmodels convar (unused) Remove unintended change AvatarImage panel changes + defer material cleanup till render end AvatarImage keeps track of textures it creates and reuses them, preventing exhaustion of texture name symbol list Deferring material cleanups a little makes it more likely the materials and textures are no longer used by any part of the renderer, allowing refcounts to reach 0 naturally. Added GM:OnClientLuaError( strErr, ply ) Remove stray space indentation in some Lua files from PRs
1 Year Ago
Updated Command Block Model, Prefabs and Material Added Command Block Textures
1 Year Ago
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1 Year Ago
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1 Year Ago
arrow ammo bucket blockout
1 Year Ago
Fixed incorrect prefab setup in schizo trees
1 Year Ago
Issue with schizolobium FBX names
1 Year Ago
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
1 Year Ago
merge from main
1 Year Ago
merge from jungle_update_improvements
1 Year Ago
Submitting zigg scene
1 Year Ago
Updated schizolobium colliders
1 Year Ago
Replaced mirrored corner piece after merge from main
1 Year Ago
merge from main 121401 to jungle update improvements
1 Year Ago
merge from main
1 Year Ago
1 Year Ago
outboard motor blockout update
1 Year Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
1 Year Ago
Replaced corner mezzanine piece in zigg due to inverted scale
1 Year Ago
Remove unintended change that doesnt compile on main
1 Year Ago
Apply changes to type() function (Server/menu) (Community Contrib)
1 Year Ago
Fixed ragdoll boogie happening from +USE pickups/throws Prevent throwing +USE pickup if holding M1/M2 while picking up Ship a cleaner version of decals_mod2x, uncompressed Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still. Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
1 Year Ago
Compile warning fixes Update Metrocop player model to have a valid shadow LOD Do not render dragndrop overlay when UI mouse input is not active A bit of a bandaid fix, but it works. Minor cleanups FPS independent CUserCmd:GetMouseY/X on server Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity") Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value. This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS. Removed unused convars that do nothing r_fastzrejectdisp mat_shadowstate mat_maxframelatency mp_usehwmvcds r_threaded_client_shadow_manager, r_threaded_renderables r_decal_cullsize r_drawopaquestaticpropslast r_threaded_renderables snd_mix_async mat_parallaxmap On dedicated servers, return "unknown" instead of "prerelease" Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time. Fixed resistance turrets being in combine overwatch squad Added list.RemoveEntry (Community Contribution)
1 Year Ago
Compile warning fixes Added host_writeconfig_lua (blocked from Lua) Fixed commas in AddOutput map IO input causing issues Now uses the special ESC symbol, like VMFs do. Minor cleanups Automatically delay HTTP calls until SteamHTTP is ready Apply more strict checking of invalid Lua states in CLuaObject Will display console warnings when CLuaObject is used on an invalid Lua state. Ideally these messages should never be seen. Minor cleanups Queue lua_error_url messages until SteamHTTP is available Make Lua print() and error() colors the same
1 Year Ago
Floating cities greybox progress
1 Year Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
1 Year Ago
Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Fixed voice chat crashing, remove unused files, steam usage cleanups Remove more usages of deprecated SteamAPIContext Remove deprecated Steam API stuff from legacy server browser Fix srcds crash to do with workshop
1 Year Ago
Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
1 Year Ago
merge from ballista_disablelegs_fix
1 Year Ago
Inventory, Limited & General Skins icon bluring
1 Year Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
1 Year Ago
Purchased overlay modal
1 Year Ago
Fixed doorway wallpaper conditional model issues
1 Year Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
1 Year Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
1 Year Ago
merge from main
1 Year Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
1 Year Ago
merge from modding_prefabs_May
1 Year Ago
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1 Year Ago
merge from hackweek_spawn_all_deployables_command attempt 2
1 Year Ago
merge from hackweek_spawn_all_deployables_command
1 Year Ago
merge from simulate_loot_fix
1 Year Ago
Merge from main