251,291 Commits over 3,959 Days - 2.64cph!

10 Months Ago
Implemented "force the cliffs to spawn at the highest available Y position"
10 Months Ago
Use Time.Now
10 Months Ago
Fixed "cliff scaling doesn't always obey the min/max values"
10 Months Ago
Set player color based on player id, ready up will only scope input up to the max controller count
10 Months Ago
Some extra docs + let's call it Query to match the other class
10 Months Ago
Merged main into /electricity_power_fixes/2
10 Months Ago
Some cleanup
10 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely
10 Months Ago
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
10 Months Ago
Expose game controller count to public API
10 Months Ago
Add CameraManager script that tries to keep all active players on the screen
10 Months Ago
ProceduralMapRoad spawns roadside monuments
10 Months Ago
PlaceMonumentsRoadside fixes & improvements
10 Months Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
10 Months Ago
merge from mission_improvements_may_24
10 Months Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
10 Months Ago
Redo BuildEvaluate
10 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
10 Months Ago
Item Terminal Keycard item Keycard lock Door mover
10 Months Ago
merge from harbor_build_topology_fixes
10 Months Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
10 Months Ago
merge from oil_flames
10 Months Ago
merge from electricity_power_fixes/2
10 Months Ago
merge from editor_loadouts_build_fix
10 Months Ago
Checked in main
10 Months Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
10 Months Ago
player update mp5 anim set edits and pistol revolver holster position edited
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
manifest
10 Months Ago
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10 Months Ago
greatly reduced AO factor on logistics warehouse garage door
10 Months Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
10 Months Ago
merge from animal_ground_range_increase
10 Months Ago
merge from GetConnectionsWithin_perf_improvement
10 Months Ago
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10 Months Ago
merge from tutorial_double_harvest_ping_fix
10 Months Ago
merge from filterSpectateMapTeamID_default
10 Months Ago
merge from cui_scrollablecontainers_54
10 Months Ago
merge from patrol_heli_floor_clip
10 Months Ago
Merge from main
10 Months Ago
Leaderboard backup, run #11058
10 Months Ago
Scanner mission wip tests
10 Months Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
10 Months Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
10 Months Ago
Fix shadergraph render option popup not constrained to screen
10 Months Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
10 Months Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
10 Months Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
10 Months Ago
Truck models progress .