251,292 Commits over 3,959 Days - 2.64cph!
Add the ability for a container spawn point to limit how many containers are spawned at that point
Adjusted container spawn points to ensure that it's likely for top containers to be accessible
Added some pallets around the container spawn points to make them more climbable
Affects both harbors
Leaderboard backup, run #
11054
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
packaged food pre brand checkin
Leaderboard backup, run #
11052
Cone intersection for tiled light culling
Bloat cones a wee bit, still do sphere culling for point lights
Implement more accurate preferred size for flex columns when using a fixed column count
enum support for VFX HLSL
We dropped DX11 support so we can support it without a worry
microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017
r_gpu_shadow_culling cvar, parallelize static light visibility tests
Leaderboard backup, run #
11044
Leaderboard backup, run #
11041
▌▇▍▇▊ ▅█ ▄▉▉▄▉▅ ▅▌▌▆▉▊▍▇, ▇▋▋▇▋▍▆▄ ▇▆▍ ▆█▌▄ ▋▊ ▅▌▊▌▉ ▍▊▄▍ ▋▉█ ▇▌▅▅
merge from cargo_junkpile_fix
merge from cargo_restart_bug
merge from fix_stash_reveal_inconsistant
Leaderboard backup, run #
11020
▋▊▋▅▌▍▋▄ ▋▇▊ ▌▍▄ ▊▄▋▌▉▊ ▉▌ ▋▊ ▋▌ ▌▉▇▉ ▄▇▌▇ ▋▋▋ ▉▄█▄▅▅ (▆█▋ ▍▊▍▊▊▅▋ ▍▇▌ ▌▅▇▄ ▅▅▋ ▆▆▇▄.)
Fix having to run 3m away from stash and return to reveal the stash
increase wall height, curved pieces
▊█▍▆▄█▍▄▆▌▋▋▆ ▍▌▉_▄▇▇▅▍_▌▄▆█▆
▄▅▆▄▊▉█▉▅▉▍▍▉ █▅▍_▊▋▇▋_▌▊▍_▌▇▊▉█▍
▉▌▉▌▅▊▄▄▄▅▆▅▌ ▌█▇▆▅_▇▇▋▇_▋▉▆▍▊▌▊▋
▄▉▌▊▋ ▌▉▉▌ ▋▉▇▅▇_▋▊▋▉_▇▍▉▅▉▅▅▇
Mid and low coastal cliff variants
Progress on coastal ocean rock prefabs
vm anim export update + some anim events
more blockin pieces and reorganization
Tattoo and Makeup Variations
Makeup has colour selector options available. + small fixes to hair cap material files.
added effects to effects folder (taken from SAR for now)
player update. exported/set up mp5 anim set
Red & Green Industrial Light source item
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
Added `ENT.PhysicsSounds` for `anim` type SENTs
If set to true, re-enables physics impact sounds for the entity
Spawnmenu one click addon spawnlist generator
https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png
Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds
Material() now precaches the material, but only if it is not already precached.
Ship shader DLLs with srcds
Apparently they are necessary for materials to load correctly on dedicated servers
Fixed a crash to do with static props when they change models
I.e. when a static prop goes from error.mdl to a more complex one.
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
Fixed Memory Cell side inputs triggerable by 0 power circuits
fully greyboxed radhouse large and radtown shed
first pass terrain sculpting and splat painting
added some trees to measure effect
merge from wr_dead_area_fix
merge from io_entity_snapping/fixes/2