251,292 Commits over 3,959 Days - 2.64cph!

10 Months Ago
Truck models progress .
10 Months Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
10 Months Ago
Leaderboard backup, run #11054
10 Months Ago
Merge from main
10 Months Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
10 Months Ago
packaged food pre brand checkin
10 Months Ago
shader tests
10 Months Ago
Leaderboard backup, run #11052
10 Months Ago
Cone intersection for tiled light culling Bloat cones a wee bit, still do sphere culling for point lights
10 Months Ago
Implement more accurate preferred size for flex columns when using a fixed column count
10 Months Ago
enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests
10 Months Ago
Leaderboard backup, run #11044
10 Months Ago
Leaderboard backup, run #11041
10 Months Ago
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10 Months Ago
merge from cargo_junkpile_fix
10 Months Ago
merge from cargo_restart_bug
10 Months Ago
merge from fix_stash_reveal_inconsistant
10 Months Ago
Better metrics
10 Months Ago
Leaderboard backup, run #11020
10 Months Ago
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10 Months Ago
Fix having to run 3m away from stash and return to reveal the stash
10 Months Ago
increase wall height, curved pieces
10 Months Ago
merge from woc_hotfix2
10 Months Ago
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10 Months Ago
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10 Months Ago
Missing files
10 Months Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
10 Months Ago
vm anim export update + some anim events
10 Months Ago
more blockin pieces and reorganization
10 Months Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
10 Months Ago
viewmodel prefab updates
10 Months Ago
added effects to effects folder (taken from SAR for now)
10 Months Ago
player update. exported/set up mp5 anim set
10 Months Ago
Red & Green Industrial Light source item
10 Months Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
10 Months Ago
Added `ENT.PhysicsSounds` for `anim` type SENTs If set to true, re-enables physics impact sounds for the entity Spawnmenu one click addon spawnlist generator https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds Material() now precaches the material, but only if it is not already precached. Ship shader DLLs with srcds Apparently they are necessary for materials to load correctly on dedicated servers Fixed a crash to do with static props when they change models I.e. when a static prop goes from error.mdl to a more complex one.
10 Months Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
10 Months Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
10 Months Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
10 Months Ago
some biome touch
10 Months Ago
junkpile layering issue
10 Months Ago
Merged main
10 Months Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
10 Months Ago
Reinstate changes
10 Months Ago
Overwrite my changes
10 Months Ago
merge from wr_dead_area_fix
10 Months Ago
Merge main
10 Months Ago
merge from io_entity_snapping/fixes/2