252,172 Commits over 3,990 Days - 2.63cph!

10 Months Ago
level updates
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
plastic commit spam
10 Months Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
10 Months Ago
merge from main
10 Months Ago
Retro Tool Cupboard store setup + design content
10 Months Ago
Cached server browser is less exceptiony
10 Months Ago
various mesh and texture fixes
10 Months Ago
Enemy Health Bar
10 Months Ago
Increased at rotation bounds
10 Months Ago
Halved orbitstrafe rotation speed when first moving into position
10 Months Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
10 Months Ago
Clean up - use TransformInterpolate class
10 Months Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
10 Months Ago
Test
10 Months Ago
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10 Months Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
10 Months Ago
City hall exterior mesh fixes
10 Months Ago
Merge from store-ui-rtc
10 Months Ago
Minor fixes Added convar descriptions to many default Lua convars DCollapsibleCategory items support disabled styles Visually and physically disable (but not hide) disabled Sandbox tools Tools disabled by the server using "toolmode_allow_<mode>" convars are visually represented as such in the spawnmenu https://files.facepunch.com/rubat/1b0311b1/dLCCdKRb8T.png Display a warning when trying to activate tools without a toolgun
10 Months Ago
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10 Months Ago
tags on files
10 Months Ago
various mesh and material adjustments
10 Months Ago
Bunch of viewing vector zero checks before running through lookrotation
10 Months Ago
Ensured thwop and engine lerp and clamped between 0 and 1
10 Months Ago
landline telephone and material value tweak to tools
10 Months Ago
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10 Months Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
10 Months Ago
player update. edited naming of spas12 anim clips
10 Months Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
10 Months Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
10 Months Ago
radtown basic splats, topologies and blend map painting, terrain anchors
10 Months Ago
merge main
10 Months Ago
Merged main into electricity_power_fixes/2
10 Months Ago
radtown whitebox layout, perimeter estimate
10 Months Ago
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10 Months Ago
Fix editor gizmos null error
10 Months Ago
Fix editor gizmos error for cargoship
10 Months Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
10 Months Ago
Merge main
10 Months Ago
Merge container_delays
10 Months Ago
plastic kettle color change
10 Months Ago
player update. exported/set up python revolver
10 Months Ago
Leaderboard backup, run #10784
10 Months Ago
Create particle query in scene world constructor instead
10 Months Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
10 Months Ago
merge from main
10 Months Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)