146,719 Commits over 4,444 Days - 1.38cph!

32 Days Ago
merge from electricfurnace_emission_fix
32 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
32 Days Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
32 Days Ago
Assign name and description keys to the base barrel and shelves items
32 Days Ago
merge from main
32 Days Ago
Moved mortar slightly ealier in tech tree, ammo research costs lowered
32 Days Ago
added anti vechicle dmg to mortars basic and fragment, basic stronger
32 Days Ago
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
32 Days Ago
prevent mortar deployment under water
32 Days Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
32 Days Ago
merge from cubemap_ui_optims
32 Days Ago
merge from binoculars_on_weaponracks
32 Days Ago
merge from mortar_prototype
32 Days Ago
Underwear_pants male LODs
32 Days Ago
Underwear_pants female LODs
32 Days Ago
Underwear_bra lods
33 Days Ago
Unerwear_bra neck normal seam fix
33 Days Ago
Player seed updates
33 Days Ago
Fixed parachute offset when equipping an item
33 Days Ago
Left align country text in the server browser
33 Days Ago
vending_fixes_2 -> main
33 Days Ago
Phrase fix
33 Days Ago
Add an 'are you sure' popup when clearing all vending orders
33 Days Ago
Fix parachute bag appearing on leg when deployed
33 Days Ago
Fix frosty breath emitting from side of head
33 Days Ago
Can now press the larger area around the cost and sell icons
33 Days Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
33 Days Ago
Hooked up new(?) forearm twist bones in player_model
33 Days Ago
Increased jaw movement when speaking
33 Days Ago
Remove rich text support
33 Days Ago
Seed head updates
34 Days Ago
Skin bundle update (rebuilt on Unity 6)
34 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
34 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
34 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
34 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
34 Days Ago
Make 'sold out' look less ass
34 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
34 Days Ago
Missed file
34 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
34 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
34 Days Ago
Budget NPCNetworking with fsm, senses etc
34 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
34 Days Ago
Cache agent from TryGetAgent
34 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
34 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
34 Days Ago
Add C# bindings for recast corridor
34 Days Ago
Merge from terrain_lowering_nms_large_cave
34 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
34 Days Ago
merge from main/workbench_upgrades