146,818 Commits over 4,444 Days - 1.38cph!

34 Days Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
34 Days Ago
Fix new scientists hovering slightly above ghostship floor
34 Days Ago
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34 Days Ago
Fixed editor performance after merging child animator system
34 Days Ago
merge from dont_bake_on_load
34 Days Ago
merge from custom_item_fixes
34 Days Ago
Fix items not stacking together after they've been part of a copypaste
34 Days Ago
merge from main
34 Days Ago
Santa beard partial fix
34 Days Ago
merge from mortar_prototype
34 Days Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
34 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
34 Days Ago
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34 Days Ago
Add model component to mortar, should stop scaled impact effects
34 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
34 Days Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
34 Days Ago
merge from automated_testing/raid_recorder
34 Days Ago
Added some new raiding tests
34 Days Ago
Merge from main
34 Days Ago
merge from automated_testing
34 Days Ago
merge from main
34 Days Ago
merge from selectionhistorywindow_optims (editor only)
34 Days Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
34 Days Ago
Merge from main
34 Days Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
34 Days Ago
workshopsource fixes - electric furnace topology and spinner wheel uvs
34 Days Ago
spinner wheel bought up axel on base inside of 1:1 UV range
Rin
34 Days Ago
merge from mortar_prototype
34 Days Ago
Added electric furnace to render scene
34 Days Ago
merge from main
34 Days Ago
merge from steaminventory_newitem_fix
34 Days Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
34 Days Ago
Include missing distance function in commit
34 Days Ago
Split shaders between stencil hole and overhead map Fix subinstances
34 Days Ago
34 Days Ago
Small UIHUD optims
34 Days Ago
workshopsource electric_furnace topology fix
34 Days Ago
Reduce hole map distance for increased resolution Move map pivot in front of camera for increased distance Use DitherMaskClip for softer shadow edges Don't render holes to texture border to prevent sampling clamp issues Change to additive blend mode to prevent intersecting holes stomping data Add triangle prism asset for hole shape Replace alpha float cutoff with alpha map bool value in tile extractor
34 Days Ago
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34 Days Ago
CharityPlushie setup
34 Days Ago
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34 Days Ago
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34 Days Ago
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
34 Days Ago
Fix NONE compile error in Workbench.Updates.cs
34 Days Ago
Merge from terrain_lowering_nms_large_cave
35 Days Ago
Remove region locations help print out
35 Days Ago
Missed a meta
35 Days Ago
Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Combine mines ignore dead players * Also changed where "ignore players" setting is checked for hopefully more performance.
35 Days Ago
merge from fix_submesh_batching_shipping