141,024 Commits over 4,505 Days - 1.30cph!

36 Days Ago
Creating avatar for keys rig
36 Days Ago
Adding keys world model rig
36 Days Ago
New events to cover basic clan usage and to reduce allocations in apartment events.
36 Days Ago
merge from main
36 Days Ago
fixed hardcoded data bounds in admin view
36 Days Ago
merge from cui_updates
36 Days Ago
Fix pooltabel groundwatch not working
36 Days Ago
Merge from main
36 Days Ago
Fixed escape opening the menu when having the pie menu open Added UIEscapeCapture which now cleanly handles escape closing events for the pie menu in instances where the pie remains open after releasing keys (eg. when using `input.radial_menu_mode 1`)
36 Days Ago
merge from console_optims
36 Days Ago
Fixed pasting a large string in the console input field being slow ConsoleTMPInputField handles pasting itself by processing everything in one go
36 Days Ago
merge from main
36 Days Ago
Added `espcanvas.nameplateautosize_falloff` (defaults to 50)
36 Days Ago
merge from bootstrap_optims
36 Days Ago
Fixed skin viewer trying to load prefabs from the prefab asset scene when its not loaded yet Added a safeguard in GUIDToObject, any request from a non loaded asset scene won't cache the null miss
36 Days Ago
Update: rewrite ToStreamForNetwork to be thread safe - EntityMemoryStreamPool is now a concurrent queue Now, theoretically, we just throw it at threads and drink champagne Tests: craggy, built a base and checked decay timer
36 Days Ago
Descent save fix
36 Days Ago
Update: initialize every SaveInfo with ThreadSafeTime.TakeSnapshot - also removed some jobs 2 code I missed previously Tests: on craggy rode a horse, built a base, checked decay timer was updating as I added/removed resources
36 Days Ago
Deploy animation added to pool set
36 Days Ago
updated sculpting menu items
36 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
36 Days Ago
merge from menuwarmup_editor_optims
36 Days Ago
assign new pedestal for gui
36 Days Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
36 Days Ago
Merge from satellite_crash
36 Days Ago
Manifest
36 Days Ago
Fixed home's hero video init issue when using no menu warmup mode
36 Days Ago
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec
36 Days Ago
reduced block size to fit pedestal better
36 Days Ago
Merge from playermaintainedmonuments
36 Days Ago
Added Disable Dev Tools Warmup editor pref, skips the dev tools tabs warmup until first opened Saves ~0.3s when entering playmode
36 Days Ago
Disable menu ui warmup editor pref now skips instantiation of the menu pages completely, they get created on first navigation instead Saves ~2.5 seconds when entering playmode, without disabling the menu ui completely (at the expense of stalls when opening the menu tabs for the first time)
36 Days Ago
world model for masterkey, LODs and collision
36 Days Ago
merge from main
36 Days Ago
Adding master key viewmodel rig
36 Days Ago
Merge from reyclebin_storage
36 Days Ago
Static check
36 Days Ago
Pool table view model turn animation updates + adding extra idle poses and stepping anims
36 Days Ago
merge from main
36 Days Ago
Removed the shader level setting under the graphics settings as it is no longer in use
36 Days Ago
merge from main
36 Days Ago
Fix more compile errors
36 Days Ago
Fix server compile issues and bad shader merge
36 Days Ago
Fix TerrainAlphaScanner compile error
36 Days Ago
Merge from main
36 Days Ago
Remove shader debug pragma
36 Days Ago
Fix holes rendering an extra instance
36 Days Ago
Merge from main