139,999 Commits over 4,505 Days - 1.29cph!

29 Days Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
29 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
29 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
29 Days Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
29 Days Ago
Halloween costume prefab fixes
29 Days Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
29 Days Ago
Train tunnels test scene cleanup
29 Days Ago
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
29 Days Ago
crate texture update
29 Days Ago
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
29 Days Ago
merge from oldconsole_purge
29 Days Ago
More unused code
29 Days Ago
Manifest update and collision for lockers damage stages
29 Days Ago
Remove more old unused code Removed legacy_erroroverlay
29 Days Ago
Fix safety delay not working with a potential range
29 Days Ago
Fixed the satellite prefab path for test commands
29 Days Ago
Enable saving on Satellite.entity again
29 Days Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
29 Days Ago
Clean: minor refactor - remove dead prop - wrap unparentTime in prep for moving to it's own state array Tests: compiles
29 Days Ago
Manifest update
29 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
29 Days Ago
Bugfix(tests): use passed in array instead of global static when checking overlap with player Same bug as before but on a batched path - guess I was sleep deprived yesterday. Tests: ran all AH perf and unit tests - they pass
29 Days Ago
Bugfix(tests): use correct array when checking overlap with other player Fixes PerfIsFlying tests, gotta fix the batched now Tests: ran perf + unit tests
29 Days Ago
Fixed crash when closing dev tools
29 Days Ago
Move cathode volume component into project
29 Days Ago
Clean: move noclip state from BasePlayer to AntiHack.PlayerNoclipState Tests: ran all AH tests, unit tests pass but perf tests fail (for flying checks, will fix next)
29 Days Ago
Assigned material to halloween costume
29 Days Ago
Fixing import warnings for haloween costume
29 Days Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
29 Days Ago
merge from smallbackpack
29 Days Ago
Added the lens dirtiness volume component
29 Days Ago
Fixed downloadable backpack workshop model
29 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
29 Days Ago
Trying new impact detection method out
29 Days Ago
Add debug drawing for impact
29 Days Ago
Prevented the night light volume component from being null in a build
29 Days Ago
Merge from main
29 Days Ago
Submitting alien costume with new mat names
29 Days Ago
merge from main
29 Days Ago
Removed old EngineUI prefab
29 Days Ago
Yeeted and moved more stuff
29 Days Ago
Clean: move IsNoClipping code to unit tests Tests: compiles
29 Days Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
29 Days Ago
Removed old console code and prefabs
29 Days Ago
First pass on cow prefab Basic FSM with idle and roam
29 Days Ago
Merge from main
29 Days Ago
Added debug.emptytankermodule and debug.filltankermodule commands
29 Days Ago
Added some help to the water catcher panel
29 Days Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
29 Days Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks