140,157 Commits over 4,505 Days - 1.30cph!

29 Days Ago
merge from admin_safezone_looting
29 Days Ago
Set up shaders to use _GlobalMipBias uniform
29 Days Ago
Updated command description
29 Days Ago
merge from static_piano_variant
29 Days Ago
merge from deathscreen_bag_delete
29 Days Ago
Fix not being able to unclaim sleeping bags on the death screen
29 Days Ago
merge from main
29 Days Ago
merge from main
29 Days Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
29 Days Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
29 Days Ago
Update: Codegen Tests: compiles
29 Days Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
29 Days Ago
Merge from satellite_crash
29 Days Ago
S2P dome, large oil rig
29 Days Ago
Merge: from main
29 Days Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
29 Days Ago
Merge from playermaintainedmonuments
30 Days Ago
Added livestock scene to dev menu
30 Days Ago
Merge from roof.bottom.line conditionals consistency pass
30 Days Ago
Merge from Piano_AnimFix
30 Days Ago
Merge from apartment_complex_monument (swing jumping)
30 Days Ago
Merge from swing_launch
30 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
30 Days Ago
Merge from main
30 Days Ago
Merge from scene_check_tool
30 Days Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
30 Days Ago
Removed old tools, now replaced with unified SceneChecker
30 Days Ago
Merge from main
30 Days Ago
Fixed some water catcher panel help issues
30 Days Ago
S2P sphere tank + HLOD
30 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
30 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
30 Days Ago
Merge from shadow_caching_tooltip_fix
30 Days Ago
Merge from shadow_caching_framerate_fix
30 Days Ago
Merge from shadow_caching_ambientlightlod_fix
30 Days Ago
Merge from main
30 Days Ago
Merge from apt_cctv_culling
30 Days Ago
Merge from fix_trap_displacement
30 Days Ago
Merge from fix_buffer_upload_mode
30 Days Ago
Merge from fix_demo_culling
30 Days Ago
Removed console input field character limit
30 Days Ago
merge from console_inputlimit_fix
30 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
30 Days Ago
merge from jumpsuit_occupation_under_fix
Rin
30 Days Ago
merge from abyss_hazmat_helmet_view_fix
Rin
30 Days Ago
merge from clantable_snapping
Rin
30 Days Ago
merge from vm_stack_size_fix
30 Days Ago
Spotlight LOD fix
30 Days Ago
Fixed pre cliff bake sometimes not using the right seed and made re-anchoring more reliable, now using select to re-anchor rather then attempting to re-anchor string inputted prefab names everywhere
30 Days Ago
Ensure pool ui closes in demos (when not in first person)