142,175 Commits over 4,536 Days - 1.31cph!

36 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
36 Days Ago
Create tests to confirm waterwell stock is correct
36 Days Ago
Cleanup method that returns max stock
36 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
36 Days Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
36 Days Ago
Poolball Shadows, highlights, stripes etc
36 Days Ago
Merge from boombox_volume_interact
36 Days Ago
Icons
36 Days Ago
Codegen
36 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
36 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
36 Days Ago
dartboard bullseye and win effect sounds
36 Days Ago
fix missing pool table deploy sound
36 Days Ago
Unsaved wip from yesterday
36 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
36 Days Ago
merge from sculptures - stone sculpture update
36 Days Ago
stone sculpture icon
36 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
36 Days Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
36 Days Ago
better lod distances on dartboard and pooltable
36 Days Ago
Merge: from main
36 Days Ago
bar games sprays icons
36 Days Ago
merge from PlayerMaintainedMonuments/powergrid
36 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
36 Days Ago
Merge from satellite_crash
36 Days Ago
Tank spinner has a wake and splash effect when active and moving.
36 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
36 Days Ago
Merge from rb_oofed
36 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
37 Days Ago
create mip-filtered refraction texture before transparent geometry pass
37 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
37 Days Ago
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
37 Days Ago
add override water blend slider and toggle
37 Days Ago
Merge from align
37 Days Ago
Merge from demos
37 Days Ago
More, and related refactor.
37 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
37 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
37 Days Ago
Fix satellite crates physics material and block player input
37 Days Ago
Run powerplant S2P again
37 Days Ago
Merge from PlayerMaintainedMonuments
37 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
37 Days Ago
Bunch more
37 Days Ago
merge from darts_game
37 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
37 Days Ago
Added soundsa and audio support for powerline electrical boxes
37 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
37 Days Ago
Bunch of fixes for potential demo issues
37 Days Ago
Merge from fx_rework1
37 Days Ago
Phase 2 resume fix