159,510 Commits over 4,566 Days - 1.46cph!

25 Days Ago
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25 Days Ago
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25 Days Ago
merge from main
25 Days Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
25 Days Ago
Merge from main
25 Days Ago
merge from sprint_shoot_anim_fix
25 Days Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
25 Days Ago
merge from loadouts_pos_fix
25 Days Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
25 Days Ago
Adding closed version of triangle ladder hatch rig
25 Days Ago
merge from main
25 Days Ago
Sheep mount animation update and cow look animator updated to use all neck bones not one
25 Days Ago
25 Days Ago
merge from main
25 Days Ago
Merge from main
25 Days Ago
Randomised room G progress (still WIP)
25 Days Ago
Squirrel animation updates and movement speed changes
25 Days Ago
Fix dark paintable window in RRP
25 Days Ago
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25 Days Ago
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26 Days Ago
Merge from nms_hlod_fix
26 Days Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
26 Days Ago
Merge from sandbag_gib_fix
26 Days Ago
Fix multi material gibbable not applying skinned materials correctly
26 Days Ago
Fixed all sandbag tiers not showing skins on gibs except for pillbox
26 Days Ago
Add a prevent building volume around the sandbag pillbox
26 Days Ago
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
26 Days Ago
Merge from mounting
26 Days Ago
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
26 Days Ago
Client compile fix
26 Days Ago
Cleanup
26 Days Ago
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
26 Days Ago
Merge from parent
26 Days Ago
Use more bones for the sheep look at
26 Days Ago
- Ported over child controllers for a bunch of primarily one handed items - Setup projectile animation sub system for weapons - Grab animation reload length during bundling
26 Days Ago
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
26 Days Ago
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26 Days Ago
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26 Days Ago
texture tweaks to the biofuel generator
26 Days Ago
Make livestock more deterministic at high timescales, to be able to run long running tests faster
26 Days Ago
Another 20% perf gain
26 Days Ago
updated textures
26 Days Ago
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
27 Days Ago
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
27 Days Ago
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
Rin
27 Days Ago
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27 Days Ago
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool
27 Days Ago
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
27 Days Ago
merge from main
27 Days Ago
merge from store_emptyinv_fix