138,898 Commits over 4,352 Days - 1.33cph!

35 Days Ago
Update manifest (mortar related stuff only)
35 Days Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
35 Days Ago
Initial work
35 Days Ago
polishing the ghost ship ambience creaks audio files
35 Days Ago
Add LOS check to sign painting when on an easel, WIP still
35 Days Ago
merge from main -> artist_pack_dlc
35 Days Ago
Merge from naval_update
35 Days Ago
Support autosave/autoload in objects with inherited syncvars
35 Days Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
35 Days Ago
easel_canvas_syncvar_autoload_fix -> main
35 Days Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
35 Days Ago
Blastdoor blocker WIP blockout
35 Days Ago
Updating skinning for chicken costume
35 Days Ago
pt boat audio files changes
35 Days Ago
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35 Days Ago
bbq workshop skinnable setup
35 Days Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
35 Days Ago
bbq skinnable asset wip
35 Days Ago
bbq workshop obj and file structure
35 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
35 Days Ago
merge from boat_optim_pass
35 Days Ago
Charcoal Box - blockout and initial setup
35 Days Ago
Ramps now forward damange to parent boat correctly
35 Days Ago
3p poker anims
35 Days Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
35 Days Ago
BBS prefab fix
35 Days Ago
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35 Days Ago
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35 Days Ago
Hookl up umbrella collider state toggling
35 Days Ago
cleaned up ApplyCorrectionForces a bit
35 Days Ago
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35 Days Ago
merge from parent
35 Days Ago
More monument blocker blockout progress
35 Days Ago
proprenderer_print_log_fix -> main
35 Days Ago
merge from main
35 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
35 Days Ago
removed another deeper nested duped IsValid check on the entity
35 Days Ago
pt_boat_turret_seat_angle_fix -> main
35 Days Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
35 Days Ago
Compile fix
35 Days Ago
merge from artist_pack_dlc 141826
35 Days Ago
switched GetWaterSurface for GetWaterLevel in BaseBoat correction forces
35 Days Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
35 Days Ago
removed ClampThrustForcesToPlane option that we never used, removed some pointless plane usage
36 Days Ago
Updating skinning for grass underwear
36 Days Ago
Paintball Gun - added paintball ammo icon
36 Days Ago
Prevented NaN propagation within shadow sampling, as there was a case where the perspective divide would divide by zero
36 Days Ago
BBQ - updated rigged file with latest mesh, updated prefab